So I've been thinking of ways to improve the site activity and attract newcomers, and here's what I've written down so far. These ideas aren’t necessarily original or mine, but this is just a suggestion.
How to get new members more attracted to FFR:
1. Bigger “play FFR” button on front page.
2. Some sort of FFR tutorial button next to the play ffr –button.
3. Task system (not original, but it works for new players):
- A system you can toggle off.
- It gives you missions to accomplish such as: get less than 50 goods in Alpha Helix. There would be a lot of different task paths, so hitting a wall in one doesn’t make the newcomer lose interest in the game. As a reward you get levels. 1-400 for example (and maybe credits?).
- A task could also be accomplished in a way similar to angry birds (3 stars to 5 stars depending on how well the task is accomplished. For example 50 goods or less in alpha helix would grant you 3 stars, 25 or less 4 stars and a SDG would be 5 stars).
- You could share the “task accomplished”-thing in facebook
- This task system window would a dropdown menu in the FFR engine
I know that we have skill tokens and tier point system, but tier system is basically for D2+ players and skill tokens don’t follow a path of progression, if you know what I mean.
Other ideas:
1. Songs list as a bigger button in the front page.
2. What I’ve seen the past years, the community cools down a lot after an OT ends. Maybe we could have more official tournaments each year? 2-3 tournaments a year would make miracles to site activity. One of the tournaments with new files, the others could be with old files to make things easier for staff. Maybe one tournament with only one division? Would be epic. X-rated tournaments with old files?
3. Ability to make internal song playlists of FFR songs in your profile, where you can also listen to them with a special music player? A couple of playlists would be able to be saved per profile.
4. Profile games? XO, chess? Some sort of profile activity boost would make the site more interesting.
I know that most of this stuff require a SHITLOAD of coding, but hey.
Originally posted by ilikexd
Your strengths and weaknesses may never change, but they will still get better as you do, albeit disproportionately of course. You're bad at jumpstream, so just play jumpstream files. Play them for hours. Play ones you have to struggle to SDG, and play ones hard enough to make your hands and arms burn. Then play them some more. Then, the day after the next, play them again. If you aren't already doing this, you can't say you're stuck. Plateauing doesn't really exist, if you aren't improving it means you haven't put in the effort needed to improve, or your effort has been misapplied. It's more of a problem at really high levels, but never totally concrete.
3. Task system (not original, but it works for new players):
- A system you can toggle off.
2. What I’ve seen the past years, the community cools down a lot after an OT ends. Maybe we could have more official tournaments each year?
I know that most of this stuff require a SHITLOAD of coding, but hey.
anything engine based pretty much revolve around there being a new engine getting put out, so "shitload" of coding is there, and that's up to the dev team. Potentially, I'm wondering if a weekly status update from all of the areas of the site would be good. The weekly batch update thread is A+, and if devs, events, etc. could contribute something to a consistent weekly front page post, that would i think help with transparancy issues. Devs could even make it into a blog style post, where someone writes about certain decisions that were made and why they were made etc. so that there's a good amount of trust relayed around between community and ffr backend
also, can't have official tournaments without files for the tournament. This has been talked about a lot, and it's pretty much up to the batch reformations that are currently occurring to hopefully boost all of that.
Originally posted by Charu
Only yours, for an easy price of $19.99! You too can experience the wonders of full motion rump sticking.
I'd like to see a working EXP system for FFR. I think it would be helpful identify those who are more skilled/experienced with FFR as a whole for newer players to approach more skillful players for advice/help. It would be a good idea, but it would be a bit of work to properly code in a working EXP system for every user.
I agree with a large majority of this post. Responses inline
Originally posted by HeZe
So I've been thinking of ways to improve the site activity and attract newcomers, and here's what I've written down so far. These ideas aren’t necessarily original or mine, but this is just a suggestion.
How to get new members more attracted to FFR:
1. Bigger “play FFR” button on front page.
2. Some sort of FFR tutorial button next to the play ffr –button. As has been mentioned, this used to be present. I think bringing back an introductory tool would be incredibly useful for those that are new to the site if it does not still exist. I was under the impression it did.
3. Task system (not original, but it works for new players):
- A system you can toggle off.
- It gives you missions to accomplish such as: get less than 50 goods in Alpha Helix. There would be a lot of different task paths, so hitting a wall in one doesn’t make the newcomer lose interest in the game. As a reward you get levels. 1-400 for example (and maybe credits?).
- A task could also be accomplished in a way similar to angry birds (3 stars to 5 stars depending on how well the task is accomplished. For example 50 goods or less in alpha helix would grant you 3 stars, 25 or less 4 stars and a SDG would be 5 stars).
- You could share the “task accomplished”-thing in facebook
- This task system window would a dropdown menu in the FFR engine
I know that we have skill tokens and tier point system, but tier system is basically for D2+ players and skill tokens don’t follow a path of progression, if you know what I mean. This is more or less what the Tier Points scale is, except it was geared towards slightly more experienced players. The only difference aside from song difficulty and requirements is the fact that Tier Points (don't hate me for saying this) are just another worthless stat. Granted, saying "I'm Tier 1" is a cool thing to some people, but the reality is that a title is typically going to be a bit less of an incentive than some other rewards. I feel like this could be implemented for lower end players in a way that would encourage them to work towards getting involved in the game and working towards improving without just "slaving away" until they get better. It reduces how daunting the learning curve for FFR can be if there are goals along the way aside from "improve my score". I think FFR was moving in a good direction with the profile badges, but there are two VERY important things regarding that in my opinion that we are not implementing. 1 - more badges for things other than official events. Achievements and milestones can be badge-worthy. It's another reward avenue for newer players to go along with tokens. 2 - Social media! Like SO many other things with this game implementing the ability to show achievements for FFR on social media such as Facebook means people can "show off" these badges they worked for. It's a pretty big deal to someone who is just starting out to feel like they're achieving something.
Other ideas:
1. Songs list as a bigger button in the front page. Not sure I see the point you're going for on this, do you mind elaborating?
2. What I’ve seen the past years, the community cools down a lot after an OT ends. Maybe we could have more official tournaments each year? 2-3 tournaments a year would make miracles to site activity. One of the tournaments with new files, the others could be with old files to make things easier for staff. Maybe one tournament with only one division? Would be epic. X-rated tournaments with old files? I like the idea of doing a non-new official each year or something, of less caliber. It means something to keep the community engaged on an "official" level, without as much demand from the batch process to output enough for two tournaments each year (that's quite a few files on top of regular releases).
3. Ability to make internal song playlists of FFR songs in your profile, where you can also listen to them with a special music player? A couple of playlists would be able to be saved per profile. Not much to say on this one - I think it would be neat but wouldn't be overly influential in my opinion. Perhaps it could just be FFR radio or something where users can each make up to 3 playlists to submit, and you can just go to the "radio" page and search by username, pick the playlist, and it just cycles through the songs there. Just kind of throwing things out for this.
4. Profile games? XO, chess? Some sort of profile activity boost would make the site more interesting. Same as the last - while I think it would be neat, I don't see it making as much of a long term impact aside from perhaps creating more FFR users that don't play FFR (lol)
I know that most of this stuff require a SHITLOAD of coding, but hey.
He said there weren't a lot of options in the 1-10 range for good songs and charts, and that the poorly synced blue note songs were unplayable for him. Anytime he saw all the notes were blue, he'd quit immediately. He said "The biggest thing would be getting rid of the garbage" (refering to legacy charts).
I personally know there are some good charts in that range, but it people have trouble finding them, they won't stick around.
He also said "maybe a beginner's guide would be useful"
He said there weren't a lot of options in the 1-10 range for good songs and charts, and that the poorly synced blue note songs were unplayable for him. Anytime he saw all the notes were blue, he'd quit immediately. He said "The biggest thing would be getting rid of the garbage" (refering to legacy charts).
I personally know there are some good charts in that range, but it people have trouble finding them, they won't stick around.
He also said "maybe a beginner's guide would be useful"
Food for thought on retaining D1 players
I've only been saying this for nearly 10 years.
"BUT MUH LEGACY FILES" I have no idea why people are so irrationally attached to these pieces of shit in the game :/
They can be in the game, I would just prefer they were out of the level ranks
If we want to keep noobies away from them, maybe they can be unlocked like secret songs?
Also, I liked the idea someone brought up about having secret songs unlocked by GT rather than credits so I don't have to constantly worry about dropping below 150k. I've well earned the secret songs by this point.
"BUT MUH LEGACY FILES" I have no idea why people are so irrationally attached to these pieces of shit in the game :/
Would it be disagreeable to contact the original stepauthors, re-sync, and re-color the legacy charts? (maybe just the easier, more sync-problematic songs)
Because honestly, the argument of "I had to work so hard for my SSSG AAA it's unfair that other people later will get it easier" is mostly selfish I think. You can still hold the prestige of AAAing an offsync song, just don't allow it to get in the way of making FFR better i guess
something something, completely random rant lol
Originally posted by Charu
Only yours, for an easy price of $19.99! You too can experience the wonders of full motion rump sticking.
Legacy Files only hold sentimental value along with being a part of FFR history, and when it comes to the game now, they really have no purpose of being there imo.
We have plenty of step artists who can literally replace all legacy with newer, more synced, and overall better files.
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