Re: 10th Official FFR Tournament
The Bird's Poisoned Bathwater is like an easier The Bird's Midair Heatstroke, so I don't understand that argument. The walls are nowhere as dense as RATO yes, it has no jacks, the "hard part" of Staple on Smile is 60%-70% of the length of RATO's length. There's no reason to put it as a 97, considering that SoS' difficulty (in terms of intensity, I mentioned before that SoS is relatively easy to score on if you have the speed for it) is very similar to Metro's low SDG/AAA difficulty.
I don't see how Metro is heavily stream-biased. It has far more than just streams, the streams aren't the hard part at all.
My tl;dr comment was a little tongue-in-cheek. My main point is that I feel that the 1-99 system is far too intricate for its own good, and difficulty will vary by 1-3 points (and even more) based on the player's skillset. It's practically impossible to really give a difficulty objectively other than a general consensus. Unless there is some way to formulate the strengths and weaknesses of the general FFR player (which is improbable because there are some files like Turbo that have horrendous scoreboards but similar files like Club and AIM Anthem have far better scoreboards relatively), it's not possible to give a difficulty to that precision.
Honestly I feel that it'd be better to have a 1-25 scale mainly because the main issue with the 1-13 difficulty scale is that it's not detailed enough. A 1-25 scale would make the 1-13 difficulty a little more detailed, but not detailed enough for most players to feel that a file is underrated/overrated by a point unless the file is either very advantageous/disadvantageous towards their skillset.
The Bird's Poisoned Bathwater is like an easier The Bird's Midair Heatstroke, so I don't understand that argument. The walls are nowhere as dense as RATO yes, it has no jacks, the "hard part" of Staple on Smile is 60%-70% of the length of RATO's length. There's no reason to put it as a 97, considering that SoS' difficulty (in terms of intensity, I mentioned before that SoS is relatively easy to score on if you have the speed for it) is very similar to Metro's low SDG/AAA difficulty.
I don't see how Metro is heavily stream-biased. It has far more than just streams, the streams aren't the hard part at all.
My tl;dr comment was a little tongue-in-cheek. My main point is that I feel that the 1-99 system is far too intricate for its own good, and difficulty will vary by 1-3 points (and even more) based on the player's skillset. It's practically impossible to really give a difficulty objectively other than a general consensus. Unless there is some way to formulate the strengths and weaknesses of the general FFR player (which is improbable because there are some files like Turbo that have horrendous scoreboards but similar files like Club and AIM Anthem have far better scoreboards relatively), it's not possible to give a difficulty to that precision.
Honestly I feel that it'd be better to have a 1-25 scale mainly because the main issue with the 1-13 difficulty scale is that it's not detailed enough. A 1-25 scale would make the 1-13 difficulty a little more detailed, but not detailed enough for most players to feel that a file is underrated/overrated by a point unless the file is either very advantageous/disadvantageous towards their skillset.

















- Tosh 2014




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