Re: On the Removal of Crowdpleaser from Level Ranks
Still not invalidating my point. It Does get harder to improve the harder things get, but unless it's proven that there's any objective limit to the maximum difficulty that can be achieved, you can't just say "oh but we, the fastest dudes, can't do it, so it's not possible".
""Sky's the limit" can apply to controlling vibration, but attaining over 220bpm vibration on each hand takes hundreds of hours of work or a natural talent." I agree, though it's not Impossible. Reaching 500 BPM short streams takes hundreds of hours too.
"It's a marginal skill that a lot of people discount as valuable or applicable to rhythm gaming so it should be treated as such by having Crowdpleaser in token ranks." this argument makes sense.
Still not invalidating my point. It Does get harder to improve the harder things get, but unless it's proven that there's any objective limit to the maximum difficulty that can be achieved, you can't just say "oh but we, the fastest dudes, can't do it, so it's not possible".
""Sky's the limit" can apply to controlling vibration, but attaining over 220bpm vibration on each hand takes hundreds of hours of work or a natural talent." I agree, though it's not Impossible. Reaching 500 BPM short streams takes hundreds of hours too.
"It's a marginal skill that a lot of people discount as valuable or applicable to rhythm gaming so it should be treated as such by having Crowdpleaser in token ranks." this argument makes sense.








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