May-hem: DAY THIRTY

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  • kjwkjw
    >w<
    FFR Simfile Author
    • Sep 2007
    • 2585

    #451
    Re: May-hem: DAY EIGHT

    Nya!










    Goodbye and good riddance, military service (February 23, 2015 ~ February 22, 2017)
    Project Sekai 535

    Comment

    • SK8R43
      D7 Elite Keymasher
      • Jan 2008
      • 4683

      #452
      Re: May-hem: DAY EIGHT

      Day 8
      Attached Files
      Thee Burstinator
      sigpic

      Comment

      • One Winged Angel
        Anime Avatars ( ◜◡^)っ✂╰⋃╯
        FFR Simfile Author
        • Mar 2007
        • 10837

        #453
        Re: May-hem: DAY EIGHT

        Originally posted by LaZboy77
        not sure if this is a pass or not
        No idea when AJ's gonna be on next, so I can tell you it's not (opened the replay imager and found three 16ths hit after quickly skimming through)

        edit: everyone else that's posted a Moonbeam since the spreadsheet update looks good as far as I can tell (apologies if you actually aren't though, obviously AJ's the final authority on this and I only quickly skimmed through each one)
        Last edited by One Winged Angel; 05-9-2013, 09:10 AM.


        Originally posted by ilikexd
        i want to be cucked by cirno

        Comment

        • Zapmeister
          FFR Player
          • Sep 2012
          • 466

          #454
          Re: May-hem: DAY EIGHT

          these credit prizes are finally big enough to convince me to enter this thing, so here we go. reverse order

          [Moonbeam: 564-8-0-313-0 87c]



          this one took ages because by this point my keyboard insisted on missing at least once every 200 notes on average
          Last edited by Zapmeister; 11-26-2013, 09:10 AM.

          Theorem: If you have a large enough number of monkeys, and a large enough number of computer keyboards, one of them will sight-read AAA death piano on stealth. And the ffr community will forever worship it. Proof Example

          ask me anything here

          mashed FCs: 329

          r1: 5
          r2: 4
          r3: 6
          r4: 8
          r5: 3
          r6: 5
          r7: 15
          final position: 4th

          Comment

          • magicjubin
            FFR Veteran
            • Aug 2006
            • 36

            #455
            Re: May-hem: DAY EIGHT

            Anyone have any tips for Day 8's Challenge 2?

            PARANOiA ~Darkness Mix~ - http://imgur.com/1F7lhMa,asnBB2U
            W - http://imgur.com/1F7lhMa,asnBB2U#1
            Moonbeam -

            Comment

            • Zapmeister
              FFR Player
              • Sep 2012
              • 466

              #456
              Re: May-hem: DAY EIGHT

              when you hit arrows in ffr, the sequence of judgements for each frame goes like this

              (boo) - average - good - perfect - amazing - perfect - good - good - (miss)

              there are two late good frames and only one early one, so your best strategy is to consistently hit each note late, it's not that hard to get the hang of. watch the arrows instead of trying to rely on the beat

              Theorem: If you have a large enough number of monkeys, and a large enough number of computer keyboards, one of them will sight-read AAA death piano on stealth. And the ffr community will forever worship it. Proof Example

              ask me anything here

              mashed FCs: 329

              r1: 5
              r2: 4
              r3: 6
              r4: 8
              r5: 3
              r6: 5
              r7: 15
              final position: 4th

              Comment

              • magicjubin
                FFR Veteran
                • Aug 2006
                • 36

                #457
                Re: May-hem: DAY EIGHT

                Originally posted by Zapmeister
                when you hit arrows in ffr, the sequence of judgements for each frame goes like this

                (boo) - average - good - perfect - amazing - perfect - good - good - (miss)

                there are two late good frames and only one early one, so your best strategy is to consistently hit each note late, it's not that hard to get the hang of. watch the arrows instead of trying to rely on the beat
                Thanks a lot! I had been trying to hit each note early which was probably more difficult.

                La Cereza Caliente - http://i.imgur.com/AHrF0o5.png

                Comment

                • Quat
                  FFR Player
                  • Oct 2005
                  • 13

                  #458
                  Re: May-hem: DAY EIGHT

                  http://www.flashflashrevolution.com/...replay/212220/

                  Comment

                  • LaZboy77
                    #149
                    • Feb 2009
                    • 148

                    #459
                    Re: May-hem: DAY EIGHT

                    All right, this should be it.

                    sigpic

                    Comment

                    • TC_Halogen
                      Rhythm game specialist.
                      FFR Simfile Author
                      FFR Music Producer
                      • Feb 2008
                      • 19376

                      #460
                      Re: May-hem: DAY EIGHT

                      May-hem: DAY NINE

                      Challenges:

                      Pass Fall Silently with less than 100 boos (PASS = 988).
                      Reward: 100 credits

                      Get a raw score of 27875 or higher on Infection. (Raw score = SCORE in results screen.)
                      Reward: 150 credits

                      NOTE: YOU MUST PROVIDE A REPLAY FOR THIS CHALLENGE. Pass XP Startup Theme while missing all jumps (PASS = 267).
                      Reward: 200 credits.

                      Obtain a AAA on Alone Again at 4 AM. (100% perfect judgments.)
                      Reward: 300 credits


                      May-hem: DAY TEN

                      Challenges:
                      Full combo Metalman Goes Clubbing with 25 or less combined goods + averages + boos.

                      Reward: 125 credits

                      Get 225 averages or more on Burnout while passing the song (PASS = 450).
                      Reward: 175 credits

                      Full combo 4F73R M3 (FFR Edit) with less than 15 boos.
                      Reward: 225 credits.

                      Obtain a AAA on Story of Snowman and Sunshine Girl. (100% perfect judgments.)
                      Reward: 375 credits

                      May-hem: DAY ELEVEN

                      Challenges:

                      Get 150 goods or more on In The Clouds while passing (PASS = 209).

                      Reward: 150 credits

                      Get a raw score greater than 29,300 on Indigo.
                      Reward: 200 credits

                      Obtain a AAA on Maintenance Bot. (100% perfect judgments.)
                      Reward: 250 credits.

                      Get a clean FC (full combo) on Glaciate with 9 or less goods (clean = no misses/averages/boos).
                      Reward: 400 credits


                      YOU HAVE UNTIL THE START OF DAY 12 TO SUBMIT ANY DAY 9, 10, and 11 SCORES.
                      Last edited by TC_Halogen; 05-9-2013, 03:02 PM.

                      Comment

                      • Guest15937
                        One-handed elite
                        • May 2008
                        • 1464

                        #461
                        Re: May-hem: DAY EIGHT

                        Originally posted by TC_Halogen
                        Obtain a AAA on Story of Snowman and Sunshine Girl. (100% perfect judgments.)
                        I just got a sudden urge to stab something.
                        The renegade has betrayed me.

                        Comment

                        • thesunfan
                          Role Tide
                          Sectional Moderator
                          • May 2011
                          • 10859

                          #462
                          Re: May-hem: DAYS NINE, TEN &amp; ELEVEN

                          1/3 of the way done!



                          http://www.flashflashrevolution.com/...replay/212276/
                          Originally posted by Vendetta21
                          Did you get a chance to kill that deadbeat sonuvabitch boyfriend of danceguys', "sunfan"? i hate that fucker. he's a stupid head. i'm way smarter and funnier and prettier and richer and more sensitive than him, and like i can get drunk and still hold complex logical conversations n shit and i bet that fucker cant.
                          Originally posted by XelNya
                          I'd suck a dick in a dark, dark alley.
                          Originally posted by star-crossed
                          (Someone helpfully lectured us in postgame that we voted out the wrong inactive player with COVID on Day 1.)

                          Comment

                          • thesunfan
                            Role Tide
                            Sectional Moderator
                            • May 2011
                            • 10859

                            #463
                            Re: May-hem: DAYS NINE, TEN &amp; ELEVEN

                            surprised re-AAAing SSSG took 1 try...



                            Originally posted by Vendetta21
                            Did you get a chance to kill that deadbeat sonuvabitch boyfriend of danceguys', "sunfan"? i hate that fucker. he's a stupid head. i'm way smarter and funnier and prettier and richer and more sensitive than him, and like i can get drunk and still hold complex logical conversations n shit and i bet that fucker cant.
                            Originally posted by XelNya
                            I'd suck a dick in a dark, dark alley.
                            Originally posted by star-crossed
                            (Someone helpfully lectured us in postgame that we voted out the wrong inactive player with COVID on Day 1.)

                            Comment

                            • alloyus
                              ¯\_(ツ)_/¯
                              FFR Simfile Author
                              • Oct 2006
                              • 3269

                              #464
                              Re: May-hem: DAYS NINE, TEN &amp; ELEVEN

                              I feel like completing day 10 will be harder than completing day 11 for most people xD

                              ^FFP_D0pey btw

                              Comment

                              • TC_Halogen
                                Rhythm game specialist.
                                FFR Simfile Author
                                FFR Music Producer
                                • Feb 2008
                                • 19376

                                #465
                                Re: May-hem: DAYS NINE, TEN &amp; ELEVEN

                                Lower level songs, higher difficulty for scoring (for the most part)! Welcome, to legacy day.

                                Comment

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