May-hem: DAY THIRTY

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  • #451
    >w<
    FFR Simfile Author
    kjwkjw
    • Sep 2007
    • 2585

    Re: May-hem: DAY EIGHT

    Nya!










    Goodbye and good riddance, military service (February 23, 2015 ~ February 22, 2017)
    Project Sekai 535

    Comment

    • #452
      D7 Elite Keymasher
      SK8R43
      • Jan 2008
      • 4684

      Re: May-hem: DAY EIGHT

      Day 8
      Attached Files
      Thee Burstinator
      sigpic

      Comment

      • #453
        Anime Avatars ( ◜◡^)っ✂╰⋃╯
        FFR Simfile Author
        One Winged Angel
        • Mar 2007
        • 10837

        Re: May-hem: DAY EIGHT

        Originally posted by LaZboy77
        not sure if this is a pass or not
        No idea when AJ's gonna be on next, so I can tell you it's not (opened the replay imager and found three 16ths hit after quickly skimming through)

        edit: everyone else that's posted a Moonbeam since the spreadsheet update looks good as far as I can tell (apologies if you actually aren't though, obviously AJ's the final authority on this and I only quickly skimmed through each one)
        Last edited by One Winged Angel; 05-9-2013, 09:10 AM.


        Originally posted by ilikexd
        i want to be cucked by cirno

        Comment

        • #454
          FFR Player
          Zapmeister
          • Sep 2012
          • 466

          Re: May-hem: DAY EIGHT

          these credit prizes are finally big enough to convince me to enter this thing, so here we go. reverse order

          [Moonbeam: 564-8-0-313-0 87c]



          this one took ages because by this point my keyboard insisted on missing at least once every 200 notes on average
          Last edited by Zapmeister; 11-26-2013, 09:10 AM.

          Theorem: If you have a large enough number of monkeys, and a large enough number of computer keyboards, one of them will sight-read AAA death piano on stealth. And the ffr community will forever worship it. Proof Example

          ask me anything here

          mashed FCs: 329

          r1: 5
          r2: 4
          r3: 6
          r4: 8
          r5: 3
          r6: 5
          r7: 15
          final position: 4th

          Comment

          • #455
            FFR Veteran
            magicjubin
            • Aug 2006
            • 36

            Re: May-hem: DAY EIGHT

            Anyone have any tips for Day 8's Challenge 2?

            PARANOiA ~Darkness Mix~ - http://imgur.com/1F7lhMa,asnBB2U
            W - http://imgur.com/1F7lhMa,asnBB2U#1
            Moonbeam -

            Comment

            • #456
              FFR Player
              Zapmeister
              • Sep 2012
              • 466

              Re: May-hem: DAY EIGHT

              when you hit arrows in ffr, the sequence of judgements for each frame goes like this

              (boo) - average - good - perfect - amazing - perfect - good - good - (miss)

              there are two late good frames and only one early one, so your best strategy is to consistently hit each note late, it's not that hard to get the hang of. watch the arrows instead of trying to rely on the beat

              Theorem: If you have a large enough number of monkeys, and a large enough number of computer keyboards, one of them will sight-read AAA death piano on stealth. And the ffr community will forever worship it. Proof Example

              ask me anything here

              mashed FCs: 329

              r1: 5
              r2: 4
              r3: 6
              r4: 8
              r5: 3
              r6: 5
              r7: 15
              final position: 4th

              Comment

              • #457
                FFR Veteran
                magicjubin
                • Aug 2006
                • 36

                Re: May-hem: DAY EIGHT

                Originally posted by Zapmeister
                when you hit arrows in ffr, the sequence of judgements for each frame goes like this

                (boo) - average - good - perfect - amazing - perfect - good - good - (miss)

                there are two late good frames and only one early one, so your best strategy is to consistently hit each note late, it's not that hard to get the hang of. watch the arrows instead of trying to rely on the beat
                Thanks a lot! I had been trying to hit each note early which was probably more difficult.

                La Cereza Caliente - http://i.imgur.com/AHrF0o5.png

                Comment

                • #458
                  FFR Player
                  Quat
                  • Oct 2005
                  • 13

                  Re: May-hem: DAY EIGHT

                  http://www.flashflashrevolution.com/...replay/212220/

                  Comment

                  • #459
                    #149
                    LaZboy77
                    • Feb 2009
                    • 148

                    Re: May-hem: DAY EIGHT

                    All right, this should be it.

                    sigpic

                    Comment

                    • #460
                      Rhythm game specialist.
                      FFR Simfile Author
                      FFR Music Producer
                      TC_Halogen
                      • Feb 2008
                      • 19376

                      Re: May-hem: DAY EIGHT

                      May-hem: DAY NINE

                      Challenges:

                      Pass Fall Silently with less than 100 boos (PASS = 988).
                      Reward: 100 credits

                      Get a raw score of 27875 or higher on Infection. (Raw score = SCORE in results screen.)
                      Reward: 150 credits

                      NOTE: YOU MUST PROVIDE A REPLAY FOR THIS CHALLENGE. Pass XP Startup Theme while missing all jumps (PASS = 267).
                      Reward: 200 credits.

                      Obtain a AAA on Alone Again at 4 AM. (100% perfect judgments.)
                      Reward: 300 credits


                      May-hem: DAY TEN

                      Challenges:
                      Full combo Metalman Goes Clubbing with 25 or less combined goods + averages + boos.

                      Reward: 125 credits

                      Get 225 averages or more on Burnout while passing the song (PASS = 450).
                      Reward: 175 credits

                      Full combo 4F73R M3 (FFR Edit) with less than 15 boos.
                      Reward: 225 credits.

                      Obtain a AAA on Story of Snowman and Sunshine Girl. (100% perfect judgments.)
                      Reward: 375 credits

                      May-hem: DAY ELEVEN

                      Challenges:

                      Get 150 goods or more on In The Clouds while passing (PASS = 209).

                      Reward: 150 credits

                      Get a raw score greater than 29,300 on Indigo.
                      Reward: 200 credits

                      Obtain a AAA on Maintenance Bot. (100% perfect judgments.)
                      Reward: 250 credits.

                      Get a clean FC (full combo) on Glaciate with 9 or less goods (clean = no misses/averages/boos).
                      Reward: 400 credits


                      YOU HAVE UNTIL THE START OF DAY 12 TO SUBMIT ANY DAY 9, 10, and 11 SCORES.
                      Last edited by TC_Halogen; 05-9-2013, 03:02 PM.

                      Comment

                      • #461
                        One-handed elite
                        Guest15937
                        • May 2008
                        • 1464

                        Re: May-hem: DAY EIGHT

                        Originally posted by TC_Halogen
                        Obtain a AAA on Story of Snowman and Sunshine Girl. (100% perfect judgments.)
                        I just got a sudden urge to stab something.
                        The renegade has betrayed me.

                        Comment

                        • #462
                          Role Tide
                          Sectional Moderator
                          thesunfan
                          • May 2011
                          • 10859

                          Re: May-hem: DAYS NINE, TEN &amp; ELEVEN

                          1/3 of the way done!



                          http://www.flashflashrevolution.com/...replay/212276/
                          Originally posted by Vendetta21
                          Did you get a chance to kill that deadbeat sonuvabitch boyfriend of danceguys', "sunfan"? i hate that fucker. he's a stupid head. i'm way smarter and funnier and prettier and richer and more sensitive than him, and like i can get drunk and still hold complex logical conversations n shit and i bet that fucker cant.
                          Originally posted by XelNya
                          I'd suck a dick in a dark, dark alley.
                          Originally posted by star-crossed
                          (Someone helpfully lectured us in postgame that we voted out the wrong inactive player with COVID on Day 1.)

                          Comment

                          • #463
                            Role Tide
                            Sectional Moderator
                            thesunfan
                            • May 2011
                            • 10859

                            Re: May-hem: DAYS NINE, TEN &amp; ELEVEN

                            surprised re-AAAing SSSG took 1 try...



                            Originally posted by Vendetta21
                            Did you get a chance to kill that deadbeat sonuvabitch boyfriend of danceguys', "sunfan"? i hate that fucker. he's a stupid head. i'm way smarter and funnier and prettier and richer and more sensitive than him, and like i can get drunk and still hold complex logical conversations n shit and i bet that fucker cant.
                            Originally posted by XelNya
                            I'd suck a dick in a dark, dark alley.
                            Originally posted by star-crossed
                            (Someone helpfully lectured us in postgame that we voted out the wrong inactive player with COVID on Day 1.)

                            Comment

                            • #464
                              ¯\_(ツ)_/¯
                              FFR Simfile Author
                              alloyus
                              • Oct 2006
                              • 3269

                              Re: May-hem: DAYS NINE, TEN &amp; ELEVEN

                              I feel like completing day 10 will be harder than completing day 11 for most people xD

                              ^FFP_D0pey btw

                              Comment

                              • #465
                                Rhythm game specialist.
                                FFR Simfile Author
                                FFR Music Producer
                                TC_Halogen
                                • Feb 2008
                                • 19376

                                Re: May-hem: DAYS NINE, TEN &amp; ELEVEN

                                Lower level songs, higher difficulty for scoring (for the most part)! Welcome, to legacy day.

                                Comment

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