Sliding Speed Bar?

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  • TC_Halogen
    Rhythm game specialist.
    FFR Simfile Author
    FFR Music Producer
    • Feb 2008
    • 19376

    #1

    Sliding Speed Bar?

    Well, if you recall back in the time that you played R2, you would remember the scrolling speed bar that was in the options menu.

    Personally--I play FFR on 1.5x because I cannot read 1.75x very well (I would love something in between XD).

    This would be a nice benefit for those much denser songs (higher speeds, but you have control), and for those songs that have very few arrows, like the Synthlight charts (rely more on reflex when 2x is too slow and 3x is too fast.)

    I highly doubt this will be considered, but it would stop all of the people who complain about there not being a good solid speed.
  • Xx{Midday}xX
    FFR Player
    • Sep 2007
    • 3518

    #2
    Re: Sliding Speed Bar?

    I never played R2. Someone care to explain this?
    Any FFR song title discrepancies? List them here.
    Willing to accurately translate Japanese for free
    Accumulating all playstyles here!


    つまんないシグでスマソ(´・ω・`)

    Comment

    • TC_Halogen
      Rhythm game specialist.
      FFR Simfile Author
      FFR Music Producer
      • Feb 2008
      • 19376

      #3
      Re: Sliding Speed Bar?



      The green bar can be moved around, the closer you get to 6, the higher the mod gets, etc.

      Obviously, I think FFR would only need 3.5-4x or so.

      Comment

      • Tasselfoot
        Retired BOSS
        FFR Simfile Author
        • Jul 2003
        • 25185

        #4
        Re: Sliding Speed Bar?

        R2 and R1 work off of different engines... i'm pretty sure something like that wouldn't work with R1. although I have talked with synth about adding stuff like 1.87, 2.25, and 2.5
        RIP

        Comment

        • MyRoseTearsBlood
          FFR Veteran
          • Feb 2006
          • 698

          #5
          Re: Sliding Speed Bar?

          New mods would be awesome. +1
          FUS RO DAH!

          Comment

          • TC_Halogen
            Rhythm game specialist.
            FFR Simfile Author
            FFR Music Producer
            • Feb 2008
            • 19376

            #6
            Re: Sliding Speed Bar?

            Originally posted by Tasselfoot
            R2 and R1 work off of different engines... i'm pretty sure something like that wouldn't work with R1. although I have talked with synth about adding stuff like 1.87, 2.25, and 2.5
            Well, the way I think about this: every mod on the R1 options menu is selectable--where as R2 is selectable and can be slid around too. Wouldn't it be the same if you integrated all of the mods in between 1x and 4x, and then integrate all of that into a slide bar, kinda like R2?

            Comment

            • devonin
              Very Grave Indeed
              Event Staff
              FFR Simfile Author
              • Apr 2004
              • 10120

              #7
              Re: Sliding Speed Bar?

              It sounds like Tass is suggesting that in order to do that you would have to individually add 1.0, 1.1, 1.2, 1.3 etc in order to make a slidey bar for R1 which seems a little excessive, when simply adding a few more interim mods should satisfy the majority.

              Comment

              • TC_Halogen
                Rhythm game specialist.
                FFR Simfile Author
                FFR Music Producer
                • Feb 2008
                • 19376

                #8
                Re: Sliding Speed Bar?

                Ha, that's exactly what I was saying myself. That is true, it would be a lot of work. At least add some important speed mods though.

                I'd love to see 1.625x (1.63), 1.875x (1.88), 2.25x, 2.5x, and 2.75x in the game, as there are some songs where these "in-between" speed mods, can be used. There are quite few songs that have dense patterns, where we wish we can read a tiny bit higher without ruining the amount of reflex needed to do the patterns themselves.

                Comment

                • Skeleton-GotW
                  Lol Hellbeat
                  • Jan 2004
                  • 212

                  #9
                  Re: Sliding Speed Bar?

                  Originally posted by TC_Halogen
                  Ha, that's exactly what I was saying myself. That is true, it would be a lot of work. At least add some important speed mods though.

                  I'd love to see 1.625x (1.63), 1.875x (1.88), 2.25x, 2.5x, and 2.75x in the game, as there are some songs where these "in-between" speed mods, can be used. There are quite few songs that have dense patterns, where we wish we can read a tiny bit higher without ruining the amount of reflex needed to do the patterns themselves.
                  I completely agree. This would really help. I play 1.75x and I can't read 2x that well for denser songs and I'd LOVE 1.875x to fix that for me.

                  +1 Support

                  Comment

                  • Oni-Paranoia
                    No fucks
                    • Dec 2006
                    • 2440

                    #10
                    Re: Sliding Speed Bar?

                    Originally posted by Skeleton-GotW
                    I completely agree. This would really help. I play 1.75x and I can't read 2x that well for denser songs and I'd LOVE 1.875x to fix that for me.

                    +1 Support
                    Completely Agree
                    +1,000,000

                    Comment

                    • dean_machine
                      FFR Veteran
                      • Oct 2006
                      • 1267

                      #11
                      Re: Sliding Speed Bar?

                      The slide bar in R2 is like a multiplier of the bpm like how stepmaina multipliers work. R1's speed mods are like cmods in stepmania. Just saying so no-one gets confused.

                      Comment

                      • hi_top
                        FFR Veteran
                        • Jul 2007
                        • 1427

                        #12
                        Re: Sliding Speed Bar?

                        +1 support

                        Comment

                        • sente3
                          a brew
                          • Feb 2005
                          • 703

                          #13
                          Re: Sliding Speed Bar?

                          As Tass said, I don't see the slider being implemented, but a few more speed mods would be lovely. I play 2.0x currently and I know I can read faster, just not as fast as 3.0x
                          I read C825 on SM, so on FFR, I'm thinking in the relative area of ~2.5x or so.

                          Comment

                          • LLaMaSaUceYup
                            FFR Player
                            • Jan 2007
                            • 3759

                            #14
                            Re: Sliding Speed Bar?

                            C900-930 Distant, a 2.5x/2.25 would be oh so lovely.

                            Though it would work a lot better with a higher framerate.
                            (I'm impatient, go go go.)

                            Comment

                            • sente3
                              a brew
                              • Feb 2005
                              • 703

                              #15
                              Re: Sliding Speed Bar?

                              Originally posted by LLaMaSaUceYup
                              C900-930 Distant, a 2.5x/2.25 would be oh so lovely.

                              Though it would work a lot better with a higher framerate.
                              (I'm impatient, go go go.)
                              Oh, you play distant eh? So, I'm thinking, that would be somewhere around what I play, right? Since I play overhead.
                              Anyways, yeah, higher frame rate <3
                              Though, I wonder if people's timing would get off a little though. I say this because when my friend plays at my house for example, his accuracy goes to hell. We've found(from tests on other computers) that this is due to higher FPS. You see, I play with VSync off, since my computer isn't as good as his. He has it on, so he gets whatever the average FPS with VSync on is and I get 80-100 FPS, in game. Just something to think about.

                              Comment

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