Sliding Speed Bar?

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  • Tasselfoot
    Retired BOSS
    FFR Simfile Author
    • Jul 2003
    • 25185

    #16
    Re: Sliding Speed Bar?

    the other difference is that R1 works off of 30 frames/second, and R2 doesn't. R1 is also Cmod and R2 isn't. etc etc.

    much harder to do speed mods so that they don't look retarded and glitch in R1. for the most part, they need to be relatively "even" numbers... well, percentages really.
    RIP

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    • TC_Halogen
      Rhythm game specialist.
      FFR Simfile Author
      FFR Music Producer
      • Feb 2008
      • 19376

      #17
      Re: Sliding Speed Bar?

      If it's based on percentages though, couldn't you just multiply in terms of the percentage?

      Let's say FFR's base mod (1x) is C300. So then couldn't you just do percentages to get the other mods based off of that percentage (1.5x being C450, and 2x being C600, etc.)?

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      • Izzy
        Snek
        FFR Simfile Author
        • Jan 2003
        • 9195

        #18
        Re: Sliding Speed Bar?

        I dont think 1.5 , 2x and 3x are even exactly that. 2x might be like 2.1523 and rounded off so that it would look right.

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        • TC_Halogen
          Rhythm game specialist.
          FFR Simfile Author
          FFR Music Producer
          • Feb 2008
          • 19376

          #19
          Re: Sliding Speed Bar?

          You can't even tell sometimes. You know, I was planning on mentioning this in a separate thread, but if you play on higher speed mods, you will notice that some of the arrows are not spaced evenly, even on constant songs. It's weird. I'll try to get a screen shot of this in a replay of mine, and what better to do it on my very own stepchart, Coactive, where I am 100% sure that there are no speed changes? :P

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