If anything I was really trying to see if personal objectives would work and turn the game into a free-for-all game, but it seems it didn't completely work out the way I expected it to.
1. Flaw - redrumfortherich (builder) - (shot in the face by shotgun ****er Mamimi day 1)
2. travman - Rbennie362 (betrayer) - (General win - Personal lose)
3. enr - ryanffr (lover) - (wolfed night one)
4. makilaz - benderchan (seer) - (general win - personal win)
5. pyro - djpyroshock (priest) - (died by curse day 2)
6. seth - sethsquall (remorseful seer) - (general win - personal lose)
7. emerald - emerald3x0 (paranoid human [lazarus]) - (general win - skeptical personal win)
8. massflavour - massflavour (guardian) - (SK'ed night one/resurrected day two/darted night 3)
9. xero - thespindokta (devil) - (general win - personal win)
10. freaky - freakysnots (seeker) - (wolfed night two)
11. manticore - darkmanticorex2 (wolf seeker) - (died night two - poison gas)
12. mamimi - x3mamimi (master wolf) - (lynched day two)
13. rzr - twgxrzr (lover) - (general win - personal lose)
14. thunderstrike - thunderstrike687 (rogue) - (general win - personal win)
15. pnt - merlonifan28 (regretful Serial Killer) - (lynched day one)
16. jwc - jwcgator2 (Wolf Leader) - (lynched day three)
anyway, humans win, bla bla bla.
Items per locker:
1. Shotgun
2. empty
3. Rocket
4. Rocket
5. Small Gun
6. Shield
7. Plastic tube
8. Rusty Knife
9. Poison gas
10. Prism
11. Poison gas
12. Cross
13. Rocket
14. Rocket Barrel
15. Wood
16. Poison Gas
Corpselooting was On. (almost nobody participated in it)
Hidden keys were found upon each successful corpseloot aside from the item they were holding when they died.
Problems:
- many unfair advantages to some players over others.
- I should have told the priest that someone wanted to kill him. That would have probably changed the entire game.
- The lovers should have been tagged as 'masons.' That's why I sent the global PM.
Things of luck:
- X3r0 killed the priest which ****ed the game for a lot of people.
tl;dr roles
Seer
Objective: Lead the humans to victory. Survive.
Power: Role Seering. One player per night.
Notes: Knows that whenever he seers someone who wants to kill him will know his name.
Enemy: Betrayer.
Remorseful Seer
Objective: Kill the MasterWolf. Survive.
Power: Seering. One player per night.
Notes: Knows that whenever he seers someone who wants to kill him will know his name.
Enemy: Betrayer.
Priest
Objective: Resurrect Lazarus. Survive with Lazarus.
Power: Resurrection. One player per night.
Notes: Must resurrect one player a night starting night two. If he chooses not to resurrect someone he will die. Lazarus isn’t aware that he is Lazarus.
Notes2: If the priest is killed the cross (if not taken) will fall out of its locker. If already in possession, the cross will start to glow (visible to all).
Enemy: Devil
Guardian
Objective: Successfully guard four different players. Survive.
Power: Guard one player per night.
Enemy: Rogue
Seeker
Objective: Kill the lovers.
Power: can retrieve one item from the lockers per night.
Notes: Must use the items to kill the lovers.
Enemy: Builder
Lovers
Objective: survive together.
Powers: none. You just know each other.
Notes: There are people who want both of you dead.
Enemy: Seeker, Wolf Seeker.
Paranoid Human (Lazarus)
Objective: Kill the Serial Killer. Survive.
Powers: none
Enemy: none.
Builder:
Objective: Kill the seeker and the wolf seeker. Survive.
Power: Build rocket launchers. 4 item slots.
Note: needs to use the rocket launcher to kill the seekers.
Enemy: none.
Regretful Serial Killer
Objective: Kill 4 people. Survive.
Power: kill at will once per night.
Enemy: Paranoid Human.
Devil
Objective: Curse the Priest. Survive.
Power: Curse players.
Notes: Cursed players appear dead 3 phases ahead. (i.e Night one -> Day 2)
Enemy: none.
Rogue
Objective: Kill the Guardian. Survive.
Powers: Trace the Guardians steps. One kill attempt on the guardian while he is guarding.
Notes: You will know who the Guardian guarded the previous night. You only have one dart.
Enemy: None.
Betrayer
Objective: Kill both seers. Survive.
Powers: Unknown night one.
Notes: Powers are revealed as soon as the seers perform seerings.
Notes2: Gets a list of 5 randomly selected players (plus the seer) per seer. Every time the seer makes a consecutive seering a random member of the list is eliminated.
Wolf Leader
Objective: Lead the wolves to victory. Surivive.
Powers: None.
Wolf Seeker
Objective: Kill the Lovers. Survive.
Power: can retrieve one item from the lockers per night.
Notes: Must use the items to kill the lovers.
Master Wolf
Objective: Kill the Wolf Leader via lynch or wolfing. Survive.
Power: you seer green.
---
Event log:
Night One.
Freakysnots opens Locker #7.
Freakysnots receives a Plastic Tube.
Freakysnots gives FlawofHumanity the Plastic Tube.
FlawofHumanity receives the PlasticTube.
DarkManticorex2 opens locker #1
DarkManticorex2 receives shotgun.
DarkManticorex2 chooses to wolf ENR.
DarkManticorex2 chooses to shoot pntballa18.
Makilaz chooses to E-Seer pntballa18.
Pntballa18 chooses to SK’s massflavour.
DarkManticorex2 cancels shooting pntballa18.
DarkManticorex2 passes shotgun to x3mamimi
x3mamimi received shotgun.
Massflavour chooses to guard Flawofhumanity.
x3r0h0ur chooses to curse pyroshock.
Makilaz cancels E-seering pntballa chooses to E-seer travman.
SethSquall chooses to seer DarkManticorex2
Day One.
EnR is wolfed.
MassFlavour is SKed.
PyroShock is cursed.
SethSquall searches MassFlavour’s corpse.
DarkManticorex2 searches Massflavour’s corpse.
emerald000 searches EnR’s corpse.
x3Mamimi shoots FlawOfHumanity with the shotgun.
FlawofHumanity is dead.
Pntballa is insta-lynched.
Night Two.
Freakysnots opens Locker #15.
Freakysnots receives wood.
Sethsquall receives key#8.
Emerald000 receives key#3
Pyroshock searches FlawofHumanity’s corpse.
Makilaz chooses to seer Mamimi.
Pyroshock chooses to revive Massflavour.
Emerald000 opens locker#3.
Eemerald000 receives rocket.
Makilaz cancels E-seering on Mamimi.
Makilaz chooses to E-seer Xero.
Makilaz cancels E-seering on Xero.
Makilaz chooses to E-seer Mamimi
DarkManticore chooses to open locker#11.
DarkManticore is killed by poison gas.
SethSquall chooses to seer JWC.
Sethsquall opens locker #8.
Sethsquall receives Rusty Knife.
Day Two
Freakysnots is wolfed.
Pyroshock dies from the curse. (yay Xero)
MassFlavour has been resurrected.
Massflavour chooses to coprseloot freakysnots.
SethSquall chooses to corpseloot freakysnots.
SethSquall receives wood and key#10.
Emerald000 chooses to coprseloot manticore.
Massflavour cancels coprseloot on freaky and chooses to loot Manticore.
Emerald receives key#11.
rzr chooses to corpseloot mamimi.
rzr receives shotgun and key#12.
Night 3.
Thunderstrike darts MassFlavour.
MassFlavour guards MassFlavour.
rzr gives travman301 the shotgun.
rzr gives emerald key#12.
makilaz chooses to seer sethsquall.
---
I figured nobody would just reveal their roles like they did. I expected the seekers to go to Flaw after he revealed his role in public (that's what he was designed for in the first place). But all the alliances with the wolves eventually killed them.
Funny points to Flaw for gassing Manticore, though.
I don't think there's such a thing as an MVP in a game like this most due for its design, but, I consider freakysnots to have been a rather valuable player. He managed to escape a relatively set lynch on him which isn't a necessarily easy task. Also, Flaw and Manticore for playing their roles just as they should have during the chaos you all experienced on day one.
I guess this didn't work out as I expected it to, but day one was a really fun phase, to say the least, haha.
1. Flaw - redrumfortherich (builder) - (shot in the face by shotgun ****er Mamimi day 1)
2. travman - Rbennie362 (betrayer) - (General win - Personal lose)
3. enr - ryanffr (lover) - (wolfed night one)
4. makilaz - benderchan (seer) - (general win - personal win)
5. pyro - djpyroshock (priest) - (died by curse day 2)
6. seth - sethsquall (remorseful seer) - (general win - personal lose)
7. emerald - emerald3x0 (paranoid human [lazarus]) - (general win - skeptical personal win)
8. massflavour - massflavour (guardian) - (SK'ed night one/resurrected day two/darted night 3)
9. xero - thespindokta (devil) - (general win - personal win)
10. freaky - freakysnots (seeker) - (wolfed night two)
11. manticore - darkmanticorex2 (wolf seeker) - (died night two - poison gas)
12. mamimi - x3mamimi (master wolf) - (lynched day two)
13. rzr - twgxrzr (lover) - (general win - personal lose)
14. thunderstrike - thunderstrike687 (rogue) - (general win - personal win)
15. pnt - merlonifan28 (regretful Serial Killer) - (lynched day one)
16. jwc - jwcgator2 (Wolf Leader) - (lynched day three)
anyway, humans win, bla bla bla.
Items per locker:
1. Shotgun
2. empty
3. Rocket
4. Rocket
5. Small Gun
6. Shield
7. Plastic tube
8. Rusty Knife
9. Poison gas
10. Prism
11. Poison gas
12. Cross
13. Rocket
14. Rocket Barrel
15. Wood
16. Poison Gas
Corpselooting was On. (almost nobody participated in it)
Hidden keys were found upon each successful corpseloot aside from the item they were holding when they died.
Problems:
- many unfair advantages to some players over others.
- I should have told the priest that someone wanted to kill him. That would have probably changed the entire game.
- The lovers should have been tagged as 'masons.' That's why I sent the global PM.
Things of luck:
- X3r0 killed the priest which ****ed the game for a lot of people.
tl;dr roles
Seer
Objective: Lead the humans to victory. Survive.
Power: Role Seering. One player per night.
Notes: Knows that whenever he seers someone who wants to kill him will know his name.
Enemy: Betrayer.
Remorseful Seer
Objective: Kill the MasterWolf. Survive.
Power: Seering. One player per night.
Notes: Knows that whenever he seers someone who wants to kill him will know his name.
Enemy: Betrayer.
Priest
Objective: Resurrect Lazarus. Survive with Lazarus.
Power: Resurrection. One player per night.
Notes: Must resurrect one player a night starting night two. If he chooses not to resurrect someone he will die. Lazarus isn’t aware that he is Lazarus.
Notes2: If the priest is killed the cross (if not taken) will fall out of its locker. If already in possession, the cross will start to glow (visible to all).
Enemy: Devil
Guardian
Objective: Successfully guard four different players. Survive.
Power: Guard one player per night.
Enemy: Rogue
Seeker
Objective: Kill the lovers.
Power: can retrieve one item from the lockers per night.
Notes: Must use the items to kill the lovers.
Enemy: Builder
Lovers
Objective: survive together.
Powers: none. You just know each other.
Notes: There are people who want both of you dead.
Enemy: Seeker, Wolf Seeker.
Paranoid Human (Lazarus)
Objective: Kill the Serial Killer. Survive.
Powers: none
Enemy: none.
Builder:
Objective: Kill the seeker and the wolf seeker. Survive.
Power: Build rocket launchers. 4 item slots.
Note: needs to use the rocket launcher to kill the seekers.
Enemy: none.
Regretful Serial Killer
Objective: Kill 4 people. Survive.
Power: kill at will once per night.
Enemy: Paranoid Human.
Devil
Objective: Curse the Priest. Survive.
Power: Curse players.
Notes: Cursed players appear dead 3 phases ahead. (i.e Night one -> Day 2)
Enemy: none.
Rogue
Objective: Kill the Guardian. Survive.
Powers: Trace the Guardians steps. One kill attempt on the guardian while he is guarding.
Notes: You will know who the Guardian guarded the previous night. You only have one dart.
Enemy: None.
Betrayer
Objective: Kill both seers. Survive.
Powers: Unknown night one.
Notes: Powers are revealed as soon as the seers perform seerings.
Notes2: Gets a list of 5 randomly selected players (plus the seer) per seer. Every time the seer makes a consecutive seering a random member of the list is eliminated.
Wolf Leader
Objective: Lead the wolves to victory. Surivive.
Powers: None.
Wolf Seeker
Objective: Kill the Lovers. Survive.
Power: can retrieve one item from the lockers per night.
Notes: Must use the items to kill the lovers.
Master Wolf
Objective: Kill the Wolf Leader via lynch or wolfing. Survive.
Power: you seer green.
---
Event log:
Night One.
Freakysnots opens Locker #7.
Freakysnots receives a Plastic Tube.
Freakysnots gives FlawofHumanity the Plastic Tube.
FlawofHumanity receives the PlasticTube.
DarkManticorex2 opens locker #1
DarkManticorex2 receives shotgun.
DarkManticorex2 chooses to wolf ENR.
DarkManticorex2 chooses to shoot pntballa18.
Makilaz chooses to E-Seer pntballa18.
Pntballa18 chooses to SK’s massflavour.
DarkManticorex2 cancels shooting pntballa18.
DarkManticorex2 passes shotgun to x3mamimi
x3mamimi received shotgun.
Massflavour chooses to guard Flawofhumanity.
x3r0h0ur chooses to curse pyroshock.
Makilaz cancels E-seering pntballa chooses to E-seer travman.
SethSquall chooses to seer DarkManticorex2
Day One.
EnR is wolfed.
MassFlavour is SKed.
PyroShock is cursed.
SethSquall searches MassFlavour’s corpse.
DarkManticorex2 searches Massflavour’s corpse.
emerald000 searches EnR’s corpse.
x3Mamimi shoots FlawOfHumanity with the shotgun.
FlawofHumanity is dead.
Pntballa is insta-lynched.
Night Two.
Freakysnots opens Locker #15.
Freakysnots receives wood.
Sethsquall receives key#8.
Emerald000 receives key#3
Pyroshock searches FlawofHumanity’s corpse.
Makilaz chooses to seer Mamimi.
Pyroshock chooses to revive Massflavour.
Emerald000 opens locker#3.
Eemerald000 receives rocket.
Makilaz cancels E-seering on Mamimi.
Makilaz chooses to E-seer Xero.
Makilaz cancels E-seering on Xero.
Makilaz chooses to E-seer Mamimi
DarkManticore chooses to open locker#11.
DarkManticore is killed by poison gas.
SethSquall chooses to seer JWC.
Sethsquall opens locker #8.
Sethsquall receives Rusty Knife.
Day Two
Freakysnots is wolfed.
Pyroshock dies from the curse. (yay Xero)
MassFlavour has been resurrected.
Massflavour chooses to coprseloot freakysnots.
SethSquall chooses to corpseloot freakysnots.
SethSquall receives wood and key#10.
Emerald000 chooses to coprseloot manticore.
Massflavour cancels coprseloot on freaky and chooses to loot Manticore.
Emerald receives key#11.
rzr chooses to corpseloot mamimi.
rzr receives shotgun and key#12.
Night 3.
Thunderstrike darts MassFlavour.
MassFlavour guards MassFlavour.
rzr gives travman301 the shotgun.
rzr gives emerald key#12.
makilaz chooses to seer sethsquall.
---
I figured nobody would just reveal their roles like they did. I expected the seekers to go to Flaw after he revealed his role in public (that's what he was designed for in the first place). But all the alliances with the wolves eventually killed them.
Funny points to Flaw for gassing Manticore, though.
I don't think there's such a thing as an MVP in a game like this most due for its design, but, I consider freakysnots to have been a rather valuable player. He managed to escape a relatively set lynch on him which isn't a necessarily easy task. Also, Flaw and Manticore for playing their roles just as they should have during the chaos you all experienced on day one.
I guess this didn't work out as I expected it to, but day one was a really fun phase, to say the least, haha.




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