Okay, this idea is originally from FoJaR; I've been talking it out with him and balancing it for about a week, now I need you guys to put holes in it.
Here goes.
The idea for this game is instead of wolves picking targets for wolfings in the night, they raid people's tents. During the day, humans and wolves will talk with each other, and have the option of bunking in someone else's tent for that night.
CONDITIONS OF BUNKING:
1 - Both people MUST agree to bunk with each other AND agree on who's tent to go to.
2 - NO more than two people per tent.
3 - BOTH people MUST PM the host BEFORE night for the bunking to count.
Another thing, if a human bunks with a wolf, the wolf has the OPTION of a free kill on his roommate that night. Now the wovles could easily pass this up to look more human, but in close-to-end of game scenarios, it may be advantagous to get that extra kill.
Here's the biggest problem with this idea. Blue roles can come out with much less fear to start human alliances, because they won't be killed for sure (since they can bunk with anyone else). So before I get into any more problems or details, let me give you the game I propose. Numbers and such can be tweaked for balance.
16 people, 3 wolves, 3-4 zombies. A zombie is a new role I created to help counter the problem of multiple killings per night (with 3 wolves, there is the possibilty of FIVE wolfings in a night) and to dismiss the problems with blues starting alliances.
A zombie is a player that has to be wolfed twice in order to die. In the game, there will be either 2 or 3 human zombies, and 1 wolf zombie (to prevent humans from going "oh, that tent got wolfed, but only one person died, he's a guarenteed human!") The wolf zombie does NOT have to be lynched twice. >.<
Another important note: There will be no distinction between which tent is wolfed, and which tent just had a secret kill (ie a human bunked with a wolf and the wolf took the free kill). This way the wolves could choose not to wolf anyone that night, and make the secret kill look like a wolfing, making them look like a zombie.
EXTRA NOTE: The reason you bunk with someone else is that if the wolves try and wolf you that night, you're not in there, resulting in no kill for the night. But if you're in the tent with someone else that gets wolfed, DOUBLE KILL.
GASP.
Okay, I think that's everything, poke holes people.
CHARDISH RULES EDIT: A prostitute would be added in here so that the humans would have a reason to bunk, and bunking in general would be advantageous for both humans and wolves. Plus this is a role that wouldn't want to come out. =D
Here goes.
The idea for this game is instead of wolves picking targets for wolfings in the night, they raid people's tents. During the day, humans and wolves will talk with each other, and have the option of bunking in someone else's tent for that night.
CONDITIONS OF BUNKING:
1 - Both people MUST agree to bunk with each other AND agree on who's tent to go to.
2 - NO more than two people per tent.
3 - BOTH people MUST PM the host BEFORE night for the bunking to count.
Another thing, if a human bunks with a wolf, the wolf has the OPTION of a free kill on his roommate that night. Now the wovles could easily pass this up to look more human, but in close-to-end of game scenarios, it may be advantagous to get that extra kill.
Here's the biggest problem with this idea. Blue roles can come out with much less fear to start human alliances, because they won't be killed for sure (since they can bunk with anyone else). So before I get into any more problems or details, let me give you the game I propose. Numbers and such can be tweaked for balance.
16 people, 3 wolves, 3-4 zombies. A zombie is a new role I created to help counter the problem of multiple killings per night (with 3 wolves, there is the possibilty of FIVE wolfings in a night) and to dismiss the problems with blues starting alliances.
A zombie is a player that has to be wolfed twice in order to die. In the game, there will be either 2 or 3 human zombies, and 1 wolf zombie (to prevent humans from going "oh, that tent got wolfed, but only one person died, he's a guarenteed human!") The wolf zombie does NOT have to be lynched twice. >.<
Another important note: There will be no distinction between which tent is wolfed, and which tent just had a secret kill (ie a human bunked with a wolf and the wolf took the free kill). This way the wolves could choose not to wolf anyone that night, and make the secret kill look like a wolfing, making them look like a zombie.
EXTRA NOTE: The reason you bunk with someone else is that if the wolves try and wolf you that night, you're not in there, resulting in no kill for the night. But if you're in the tent with someone else that gets wolfed, DOUBLE KILL.
GASP.
Okay, I think that's everything, poke holes people.
CHARDISH RULES EDIT: A prostitute would be added in here so that the humans would have a reason to bunk, and bunking in general would be advantageous for both humans and wolves. Plus this is a role that wouldn't want to come out. =D









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