If you want to run for host of twg23, send me a PM, I'll add you to the list.
Host voting will start in 24 hours and will run for 24 hours, unless 1 party gives up or one person is up 10 votes on the other. 10-run rule IS in effect.
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Afrobean
No blue game. Any alliance in this game would have to be based on trust alone. This will test everyone's ability to judge people's roles, and should be very interesting. Hopefully, it'll also push the greens to work toward finding wolves instead of sitting around letting an alliance handle everything.
If I host, I'll work out the numbers with TWC, but the total number of players should definitely be about the same.
Oh yea, I almost forgot. Cardlfipping. It'd probably be really hard for the humans without it.
And story, as I've said before, is irrelevent. I will be honest with you though, it will likely suck very badly.
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lightdarkness
16 players, 3 wolves, guardian, seer.
After every kill, their role is revealed. Immediatly after a lynch (as in, during the story) the role is annouced, same for wolfing. Making psychic useless.
The story will be insanely lame, but who reads the story, honestly?
We are heading back to the roots of TWG, but with "cardflippin", I'm sure it will be a fantastic game. Vote for LD!
EDIT: There will be a coin flip to determin if there is a master wolf or not, the catch is, only myself and the wolves will know if it turned up in their favor or not.
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Blahblah18
18 players
If blah's senario wins, he'd be asking LD to host it, cause he wants to play it.
2 wolves, 2 mafia
seer,guardian,psychic for each
Devil for each (the devil is on the team that he correlates with..and each ngiht he PMs the narrator asking about a player, aka a devilsays chardish, and the narrator says Blue/not Blue, but can only seeblues that correlate with his team)
Forensic Detective: The forensic Detective is told at the beginningof each day, which team killed which person, and will be the ONLY person with that information
so 13 Non Green roles, and a very well balanced game, AND a gamethat won't drag to day 9 when people tail off because there are 2 killsa night. Yes I'm awesome, yes its different from what we've done, andyes it addresses every problem that's been in every game recently
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Mead1
My game is similar to afro's, in that the blues take a bit of a backseat to actual deduction.
I goes something like this:
4 wolves
1 gaurdian
1 lone green
5 teams of 2 masons
Yes, 5 teams of 2 masons. Each person will have a partner, except for the lone green and the gaurdian.
I have talked to several members of TWC about this, and the game is fairly balanced
The story will be somewhere in the range of a War Drama kind-of thing.
On the story note, I am also taking death requests. If you are going to die, and you have a specific way in which you want to die, I will work it in to the best of my ability.
Host voting will start in 24 hours and will run for 24 hours, unless 1 party gives up or one person is up 10 votes on the other. 10-run rule IS in effect.

----
Afrobean
No blue game. Any alliance in this game would have to be based on trust alone. This will test everyone's ability to judge people's roles, and should be very interesting. Hopefully, it'll also push the greens to work toward finding wolves instead of sitting around letting an alliance handle everything.
If I host, I'll work out the numbers with TWC, but the total number of players should definitely be about the same.
Oh yea, I almost forgot. Cardlfipping. It'd probably be really hard for the humans without it.
And story, as I've said before, is irrelevent. I will be honest with you though, it will likely suck very badly.
-------
lightdarkness
16 players, 3 wolves, guardian, seer.
After every kill, their role is revealed. Immediatly after a lynch (as in, during the story) the role is annouced, same for wolfing. Making psychic useless.
The story will be insanely lame, but who reads the story, honestly?
We are heading back to the roots of TWG, but with "cardflippin", I'm sure it will be a fantastic game. Vote for LD!
EDIT: There will be a coin flip to determin if there is a master wolf or not, the catch is, only myself and the wolves will know if it turned up in their favor or not.
-------
Blahblah18
18 players
If blah's senario wins, he'd be asking LD to host it, cause he wants to play it.
2 wolves, 2 mafia
seer,guardian,psychic for each
Devil for each (the devil is on the team that he correlates with..and each ngiht he PMs the narrator asking about a player, aka a devilsays chardish, and the narrator says Blue/not Blue, but can only seeblues that correlate with his team)
Forensic Detective: The forensic Detective is told at the beginningof each day, which team killed which person, and will be the ONLY person with that information
so 13 Non Green roles, and a very well balanced game, AND a gamethat won't drag to day 9 when people tail off because there are 2 killsa night. Yes I'm awesome, yes its different from what we've done, andyes it addresses every problem that's been in every game recently
-------
Mead1
My game is similar to afro's, in that the blues take a bit of a backseat to actual deduction.
I goes something like this:
4 wolves
1 gaurdian
1 lone green
5 teams of 2 masons
Yes, 5 teams of 2 masons. Each person will have a partner, except for the lone green and the gaurdian.
I have talked to several members of TWC about this, and the game is fairly balanced
The story will be somewhere in the range of a War Drama kind-of thing.
On the story note, I am also taking death requests. If you are going to die, and you have a specific way in which you want to die, I will work it in to the best of my ability.






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