I know Chardish is going to run for this, so he can just edit this with his final draft of the game plan. Running against him this time will be:
Whorlichan
The plot is the usual Buffy The Vampire Slayer episode: Vampires are attacking Sunnydale. The point is to find the vampires and kill them before they kill all the humans.
There will be 3 blues: a guardian, a seer, and a psychic.
Guardian: Gets to choose one person each night to protect from the vampires. CANNOT protect self.
Seer: Gets a report each night (after the kill) about a chosen person's role.
Psychic: Gets the report at the beginning of each day (or after everything has been done for the night) about how many vampires are left.
There will be 3 reds: a master vampire, a vampire seer, and one regular vampire.
Master Vampire: Seen as normal human if ever seen by the Human Seer.
Vampire Seer: Gets a report each night (after the kill) about a chosen person's role. CANNOT be used before the kill the same night to choose who to kill, but CAN use that information to choose who to kill the NEXT night.
Regular Vampire: No special powers.
New Role: Master Blue. This is a randomly assigned "master wolf" power to one of the already-assigned blues. If seen by the Vampire Seer, the report comes back as normal human.
Kill priority is as follows:
1. Guardian guards someone.
2. Vampires kill someone.
a. If they kill the guarded person, he is saved.
3. Human seer report. (Applies whether the person seen is dead or alive as a result of that night's kill.)
a. Sees a green: Gets a report of green/human.
b. Sees a blue: Gets a report of blue/human/name of role.
c. Sees a red: Gets a report of red/vampire/name of role.
1. Sees the Master Vampire: Gets a report of green/human.
4. Vampire seer report. (Applies whether the person seen is dead or alive as a result of that night's kill.)
a. Sees a green: Gets a report of green/human.
b. Sees a blue: Gets a report of blue/human/name of role.
1. Sees the Master Blue: Gets a report of green/human.
c. Sees a red: Gets a report of red/vampire/name of role. (Shouldn't happen, as they all know each other.)
Tps222
Same thing once again.
Ok, here. 18 players, football themed. 4 blues- Quarterback, 2 Static Wide Recievers, and a Guard. 3 wolves-Safety, Middle Linebacker, Defensive End.
QB=Quaterback
G=Guard
S=Saftey
WR=Wide Reciever
DE=Defensive End
MLB=Middle Line Backer.
QB has the power to throw passes, and has 2 seerings. A pass is when the QB chooses one player each night to throw a "pass" to. If the Pass is thrown to the WR, and the safety does not inteferre, the QB finds out the role of the WR. Seerings and passes can be used together in the same night.
WR-Static. Role is explained up in the QB section.
G- Can guard a player- will get deeper into this later.
S- If chooses the WR with his power, and the WR is thrown a pass, the identity of the WR is known to the S, and the QB and WR find out nothing, goes as a incomplete pass.
MLB- Kamakaze powers. Can kill himself and another at anytime during the game, counts as the days lynching. CAN NOT END THE GAME. If waited to the end of the game, power becomes void.
DE- Has the power to "blitz" the QB. If the QB is chosen, then the QB dies.
Now, for the variations:
If the G gaurds the QB, and the DE uses his power on he QB, the DE's power is gone for the rest of the game.
If the S uses his power on the WR, and the WR gets a pass thrown to him, and the G guards the WR, then the QB learns the role of not only the WR, but the S as well. The S also learns the indetity of the WR. This makes it difficult for the QB to come out, as the guardian can only protect one. With the chance of getting sacked as well, it adds another dimension.
Afrobean
My game would be very simple.
No blues.
After what's been going on lately with TWG, I'm anxious to see how you all could do without things like guardians, seers (this includes seer based roles *cough*morphWTF*cough*), etc. In general, I'd like to see how this would play out without a strong alliance of any kind.
Amount of people in the game and amount of wolves to be determined if I actually win. And by determined I mean talked over with TWC until we come to an agreement.
Story would probably be very lacking. It doesn't really matter though, since if you only play a TWG based on who has the best story, you need to adjust your priorities.
PS Yes this idea was spawned from the bitterness of having lost when I did all I could and then some.
Chardish
I'm going to run an election TWG. You know I do an awesome job hosting because I write good, funny stories and have interesting ideas for cool games like this.
Election TWG
The gameplay is perfectly normal. 16 players, 3 wolves (1 of them master wolf), 1 seer, 1 guardian.
The game features cardflipping - meaning when you die, either by wolfing or by lynching, everyone learns your role.
The catch: At the beginning of the game every human sends in 6 votes to the host, privately: 1st 2nd 3rd choice for who they want to be seer, 1st 2nd 3rd choice for who they want to be guardian. Wolves don't vote.
If your 1st choice vote was for a wolf, then it gets ignored and converted to a 2nd choice vote. If that was a wolf too, it gets converted to your 3rd choice vote. If your 3rd choice vote was also a wolf, your vote doesn't count. (Odds of this happening: 00.21%)
The person with the most votes gets "elected" to the role. In case of a tie, the person who had more 2nd choice votes wins. In case of a tie, the person who had more 3rd choice votes wins. In case of a tie, coin toss to determine who wins.
It is not to your advantage to share who you voted for, especially not publicly, because this makes it easier for the wolves to track down the blues.
Balance: The wolves are allowed to pick one person as "unelectable" who cannot be elected to any blue role. Voting for the unelectable person is like voting for a wolf; your vote gets changed to the next one down.
I think this game will be really interesting because it's never been tried before, and most people think it sounds like a neat idea.
--
PM me if you want to run, or just edit this if you're a mod =/
Whorlichan
The plot is the usual Buffy The Vampire Slayer episode: Vampires are attacking Sunnydale. The point is to find the vampires and kill them before they kill all the humans.
There will be 3 blues: a guardian, a seer, and a psychic.
Guardian: Gets to choose one person each night to protect from the vampires. CANNOT protect self.
Seer: Gets a report each night (after the kill) about a chosen person's role.
Psychic: Gets the report at the beginning of each day (or after everything has been done for the night) about how many vampires are left.
There will be 3 reds: a master vampire, a vampire seer, and one regular vampire.
Master Vampire: Seen as normal human if ever seen by the Human Seer.
Vampire Seer: Gets a report each night (after the kill) about a chosen person's role. CANNOT be used before the kill the same night to choose who to kill, but CAN use that information to choose who to kill the NEXT night.
Regular Vampire: No special powers.
New Role: Master Blue. This is a randomly assigned "master wolf" power to one of the already-assigned blues. If seen by the Vampire Seer, the report comes back as normal human.
Kill priority is as follows:
1. Guardian guards someone.
2. Vampires kill someone.
a. If they kill the guarded person, he is saved.
3. Human seer report. (Applies whether the person seen is dead or alive as a result of that night's kill.)
a. Sees a green: Gets a report of green/human.
b. Sees a blue: Gets a report of blue/human/name of role.
c. Sees a red: Gets a report of red/vampire/name of role.
1. Sees the Master Vampire: Gets a report of green/human.
4. Vampire seer report. (Applies whether the person seen is dead or alive as a result of that night's kill.)
a. Sees a green: Gets a report of green/human.
b. Sees a blue: Gets a report of blue/human/name of role.
1. Sees the Master Blue: Gets a report of green/human.
c. Sees a red: Gets a report of red/vampire/name of role. (Shouldn't happen, as they all know each other.)
Tps222
Same thing once again.
Ok, here. 18 players, football themed. 4 blues- Quarterback, 2 Static Wide Recievers, and a Guard. 3 wolves-Safety, Middle Linebacker, Defensive End.
QB=Quaterback
G=Guard
S=Saftey
WR=Wide Reciever
DE=Defensive End
MLB=Middle Line Backer.
QB has the power to throw passes, and has 2 seerings. A pass is when the QB chooses one player each night to throw a "pass" to. If the Pass is thrown to the WR, and the safety does not inteferre, the QB finds out the role of the WR. Seerings and passes can be used together in the same night.
WR-Static. Role is explained up in the QB section.
G- Can guard a player- will get deeper into this later.
S- If chooses the WR with his power, and the WR is thrown a pass, the identity of the WR is known to the S, and the QB and WR find out nothing, goes as a incomplete pass.
MLB- Kamakaze powers. Can kill himself and another at anytime during the game, counts as the days lynching. CAN NOT END THE GAME. If waited to the end of the game, power becomes void.
DE- Has the power to "blitz" the QB. If the QB is chosen, then the QB dies.
Now, for the variations:
If the G gaurds the QB, and the DE uses his power on he QB, the DE's power is gone for the rest of the game.
If the S uses his power on the WR, and the WR gets a pass thrown to him, and the G guards the WR, then the QB learns the role of not only the WR, but the S as well. The S also learns the indetity of the WR. This makes it difficult for the QB to come out, as the guardian can only protect one. With the chance of getting sacked as well, it adds another dimension.
Afrobean
My game would be very simple.
No blues.
After what's been going on lately with TWG, I'm anxious to see how you all could do without things like guardians, seers (this includes seer based roles *cough*morphWTF*cough*), etc. In general, I'd like to see how this would play out without a strong alliance of any kind.
Amount of people in the game and amount of wolves to be determined if I actually win. And by determined I mean talked over with TWC until we come to an agreement.
Story would probably be very lacking. It doesn't really matter though, since if you only play a TWG based on who has the best story, you need to adjust your priorities.
PS Yes this idea was spawned from the bitterness of having lost when I did all I could and then some.
Chardish
I'm going to run an election TWG. You know I do an awesome job hosting because I write good, funny stories and have interesting ideas for cool games like this.
Election TWG
The gameplay is perfectly normal. 16 players, 3 wolves (1 of them master wolf), 1 seer, 1 guardian.
The game features cardflipping - meaning when you die, either by wolfing or by lynching, everyone learns your role.
The catch: At the beginning of the game every human sends in 6 votes to the host, privately: 1st 2nd 3rd choice for who they want to be seer, 1st 2nd 3rd choice for who they want to be guardian. Wolves don't vote.
If your 1st choice vote was for a wolf, then it gets ignored and converted to a 2nd choice vote. If that was a wolf too, it gets converted to your 3rd choice vote. If your 3rd choice vote was also a wolf, your vote doesn't count. (Odds of this happening: 00.21%)
The person with the most votes gets "elected" to the role. In case of a tie, the person who had more 2nd choice votes wins. In case of a tie, the person who had more 3rd choice votes wins. In case of a tie, coin toss to determine who wins.
It is not to your advantage to share who you voted for, especially not publicly, because this makes it easier for the wolves to track down the blues.
Balance: The wolves are allowed to pick one person as "unelectable" who cannot be elected to any blue role. Voting for the unelectable person is like voting for a wolf; your vote gets changed to the next one down.
I think this game will be really interesting because it's never been tried before, and most people think it sounds like a neat idea.
--
PM me if you want to run, or just edit this if you're a mod =/










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