Wolves: Alain, Blah, Guido
Seer: Hans
Guardian: Kefit
Psychic: Tass
Well, this was certainly an interesting TWG...
Night one, Tass is guarded, but thats not all that happens. Hans almost saw a wolf, and almost saw the psychic, but finally decided on Chardish, which was a good call in the end, by making thier alliance stronger.
It seemed like they were golden for the game, but a series of bad guard's made their hopes go down.
With the killing of blah, and coming back Wolf, it made the game much more clearer.
Tass, before he died, was able to send a PM to everyone that was human in the game, ensuring victory.
Good TWG people
Seer: Hans
Guardian: Kefit
Psychic: Tass
Well, this was certainly an interesting TWG...
Night one, Tass is guarded, but thats not all that happens. Hans almost saw a wolf, and almost saw the psychic, but finally decided on Chardish, which was a good call in the end, by making thier alliance stronger.
It seemed like they were golden for the game, but a series of bad guard's made their hopes go down.
With the killing of blah, and coming back Wolf, it made the game much more clearer.
Tass, before he died, was able to send a PM to everyone that was human in the game, ensuring victory.
Good TWG people




But you COULD write the story, with things such as "%DeadPlayer% was found on the ground, dead"
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