Here we go!
High on the foreboding mountain of Drosstam has the great House of K'ahdyss ruled since time untold. House K'ahdyss has long been unopposed in power, for the lords of the House have been both mighty and benevolent. In wealth do the citizens of Drosstam live, low on the mountain, for the King Enn-Wyn K'ahdyss provides for their every need with his great powers.
Legend has it that the House of K'ahdyss first ascended into power when the Great One, Rothvor K'ahdyss, spontaneously and inexplicably discovered he had latent magical talents. Using this power, he united the scattered, nomadic tribes of the region around the mountain of Drosstam. Though its peak remained snowy and formidable, Rothvor enchanted the soil around the mountain's base, making the earth fertile and crops plentiful. For the first time in history, the tribes could settle down in one place. Never again would they have to hunt and forage for their survival. The people of Drosstam chose Rothvor to be their King.
Rothvor's firstborn son, Harthril, was also born with the gift of magic. The people of Drosstam rejoiced upon realizing that the gifts Rothvor had brought them would not die with their beloved monarch, but would last forever. And so Harthril begat Enutas, and Enutas begat Gha'ray, and so it passed on from generation to generation, with each firstborn son being the only child to receive the gift. No daughter or second-born was ever gifted with Rothvor's mysterious power. It was fifty-one years ago that Palkhas begat Enn-Wyn, heir to the throne and bearer of Rothvor's gift.
But then, twenty-three years ago, something completely unexpected happened. Palkhas had been dead for some time, and Queen Alore was preparing to give birth to what would be the firstborn son and next king of Drosstam. No one could have predicted that she would give birth to twin sons. And no one expected them both to have inherited the gift.
Enn-Wyn was growing old, and all of Drosstam was wondering who would become the next King after his death. The two princes of Drosstam, Alderoth and Sayban, were equally powerful, and equally beloved by their father. Both were chieftains of mighty tribes and great cities. But foresightful Enn-Wyn realized that one must live, and one must die. After all, both were jealous of each other, and both would doubtlessly bear magical heirs. Generations down the road of time, war could perhaps break out between the descendants of the two brothers.
Enn-Wyn pondered this fact with a heavy heart as he lay down to rest that night.
It is now Night 1. I'm sending the wolves their sets of confirmation codes now. I need a wolf kill, seer picks from the 4 seers, and guardian picks from the 2 guardians.
Player list:
Alainbryden
Blahblah18
Demon_Of_The_comet
Flux_
Gamepro17616
GuidoHunter
HansSky
JenovaSephiroth
Kefit
Kilgamayan
Lightdarkness
Mead1
Nforcer06164
QreepyBORIS
Spheroid
Talisman
Tasselfoot
WhorliChan
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PMs LOOK LIKE THIS:
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You are a HUMAN, and a member of the Alderoth tribe.
You are a HUMAN, and a member of the Sayban tribe.
You are a WOLF, and a member of the Alderoth tribe. Your fellow wolves are (names). [You are a tribal seer, and can detect the tribal affiliation of any human. You cannot target wolves.]/[You are not a seer.]
You are a WOLF, and a member of the Sayban tribe. Your fellow wolves are (names).
You are a CHIEFTAIN, and a member of the Alderoth tribe. Your fellow Alderoth chieftain is (name). You are a [seer/guardian].
You are a CHIEFTAIN, and a member of the Sayban tribe. Your fellow Sayban chieftain is (name). You are a [seer/guardian].
The wolves also see this:
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Your confirmation codes. When giving your confirmation, replace the underscore with the night number it is. So 00000_000 becomes 000001000 if it's night 1, 000002000 if it's night 2, etc.
I can get one wolf PM every night, but I need 4 confirmation codes. These are unique confirmation codes. So once you've decided upon someone, everyone send in their codes. You can all compile your codes into 1 PM if you'd like (all 4 sent by the same person), but they have to be right.
If, at the end of the night, I don't have a kill confirmed from all 4 wolves, you forfeit your kill for the night.
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