mystery game for any number of players where I draw cards from my box of ultimate werewolf and replace them one at a time until I feel the setup is balanced. Other things like cardflips, OOTC, and day/night will be determined with the roll. Having a cohost would be appreciated.
a setup where i roll dice to decide among a bunch of roles, for 13 players
Code:
first roll a number between 2-5 @ uniform random. call it n
then there are town roles worth 1, and some worth 2
repeat:
as long as n >= 2, flip a coin
if heads then choose a (uniform) random role from the 2 list and n=n-2
if tails then choose a (uniform) random role from the 1 list and n=n-1
if n==1 then choose a (uniform) random role from the 1 list
roles are taken without replacement; there could be 2 roleblockers, or 3 hiders or something. if this happens with masons then it's 2 separate groups of masons, not one big one
1 roles:
vengeful (chooses their shot target as a night action)
tracker
bodyguard
hider
1-shot doctor
2 roles:
cop
doctor (non-consec targeting)
vigilante
roleblocker
2x masons (anytime private chat)
then there are always 3 wolves, and the rest of the game is VTs
wolves have a one-time anti-mason mechanic where if one of them names the members of a masonry correctly as a night action, they get a free kill on one of the masons, but if not, then the wolf using this power is outed
wolf roles are selected from among:
roleblocker
bus driver
ninja (non-consec usage)
godfather
1-shot strongman
i'm not going to publish the wolf role makeup criteria (for now) but the actual roles selected will be randomly chosen, i.e. if wolves happen to roll perfect counterplay to town's roles, it'll be because they got lucky rather than i want them to win
will write a list of niche interaction stuff and/or steal a lot of sunfan's
Code:
first roll a number between 2-5 @ uniform random. call it n
then there are town roles worth 1, and some worth 2
repeat:
as long as n >= 2, flip a coin
if heads then choose a (uniform) random role from the 2 list and n=n-2
if tails then choose a (uniform) random role from the 1 list and n=n-1
if n==1 then choose a (uniform) random role from the 1 list
roles are taken without replacement; there could be 2 roleblockers, or 3 hiders or something. if this happens with masons then it's 2 separate groups of masons, not one big one
1 roles:
vengeful (chooses their shot target as a night action)
tracker
bodyguard
hider
1-shot doctor
2 roles:
cop
doctor (non-consec targeting)
vigilante
roleblocker
2x masons (anytime private chat)
then there are always 3 wolves, and the rest of the game is VTs
wolves have a one-time anti-mason mechanic where if one of them names the members of a masonry correctly as a night action, they get a free kill on one of the masons, but if not, then the wolf using this power is outed
wolf roles are selected from among:
roleblocker
bus driver
ninja (non-consec usage)
godfather
1-shot strongman
i'm not going to publish the wolf role makeup criteria (for now) but the actual roles selected will be randomly chosen, i.e. if wolves happen to roll perfect counterplay to town's roles, it'll be because they got lucky rather than i want them to win
will write a list of niche interaction stuff and/or steal a lot of sunfan's
the exact same game that was just run with no changes. The rand will be redone, meaning the setup generated by the C9++ rand will almost certainly be different, but the game will be the same



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