TWG CLXIII: Allies and Adversaries - Signup Thread

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • Tokzic
    FFR Player
    • May 2005
    • 6878

    #1

    TWG CLXIII: Allies and Adversaries - Signup Thread

    Whoops! Let's try that again.

    Player List v2:

    1. j-rodd
    2. inDheart
    3. thesunfan
    4. Raeko
    5. Meno
    6. ShadoWolfe
    7. Vendetta21
    8. AragakiAyase
    9. XelNya
    10. Hakulyte
    11. Xiz
    12?

    Replacements
    1. Litodude
    2. R.E. Aryxi
    3. Freezin

    The format*:

    *may or may not receive a minor balance patch before the game starts

    Allies and Adversaries

    - 10-16 players
    - 12h Night / 36h Day
    - Night start
    - Colour cardflips. Roles are not revealed on death. Humans flip green and wolves flip red unless otherwise specified.
    - Insta: On
    - Phantoms: Off

    In this game, most power roles do not pick targets directly. Instead, every player (including vanillas and wolves) submits an allegiance PM at the start of the game and every night after, choosing a player as their closest Ally, and another player as their loathsome Adversary. Whoever a PR targets will use their target's allegiances to determine who their power gets used on. If a PM is not sent, the previous Ally/Adversary pair will be used.

    This format is semi-closed. You will know what roles may exist in the game, but not precisely which ones.

    Potential Roles:

    Human PRs:
    1x Wise Seer - On first night, starts with a random vanilla human check. Each following night, checks the flip colour of their target's Adversary. If they skip a night of using their power, their next check will check alignment instead of colour. Cardflips grey.
    1x Adept Guardian - Protects the Ally of the player they target. If they skip a night of using their power, their next power usage will protect both target's Ally and target's Ally's Ally. Bulletproof to Vigi. Cardflips grey.
    1x Vigi - Kills the Adversary of the player they target, but must rest for one night after making a kill. Cardflips red.
    1x Jailkeeper - May jail either the Ally or the Adversary of their target, negating their allegiance PM, preventing death, and roleblocking them. Bulletproof to Vigi.
    1x Pink Ranger - Marks the target's Adversary with a pink paintball at night. That player will cardflip pink instead of their usual cardflip colour, and the Pinkmaster will be informed if one of their marks stops flipping pink. After successfully using three shots, is notified by the host how many players who flip pink are wolves, and may no longer tag. Cardflips pink.
    1x Greenmaster - Has 3 shots. Each night, may target a player. If that player's Ally flips green, this Ally is informed of the Greenmaster's identity. If one of the greens visited by the Greenmaster stops flipping green, the Greenmaster is notified by the host and loses all remaining shots.


    Wolf PRs:
    1x Doublecross Wolf - Guesses the current allegiances of the target. If both are correct, the target dies in addition to the nightkill. Cannot Doublecross a Sabotaged target.
    1x Freeze Wolf - Negates the target's allegiance PM that night, and roleblocks the target's Ally. Bulletproof to Vigi. Cardflips grey.
    1x Chaos Wolf - Paints a target's Adversary a colour of their choice. Until next power usage, that player will cardflip that colour. Cardflips a colour of their choice, except green.
    1x Sabotage Wolf - Replaces the Ally/Adversary of their target to players of their choosing and negates the target's next allegiance PM.
    1x Master Wolf - Bulletproof to Vigi. Appears human-aligned to Seer. Cardflips green.
    1x Janitor Wolf - Masks the wolves' nightkill, causing the dead player to flip pink instead of their true colour. Cardflips pink.

    Format-Specific Wolf Rules:
    1a. Mafia kills are not on their target, but on their target's Ally.
    1b. Wolf kill power increases with each wolf death. After one wolf is dead, wolves may target either Ally or Adversary of their target. The last wolf standing may target nightkills directly.
    2. Wolves may only use one PR per night, with the exception of Doublecross. A wolf using a PR may not also make a kill, unless they are the last wolf standing.
    3. Wolf PRs have a one night cooldown, except Doublecross which can use power every night, and Sabotage which has a two night cooldown.
    4. Wolves must target humans.

    Vanilla Human PM:

    {Player}, you are a Vanilla Human. You cardflip green. Use your vote, your allegiances, and your wits to crush the wolf threat.

    Please reply with your initial Ally and Adversary.
    Last edited by Tokzic; 01-28-2017, 10:46 PM.

    Last edited by Tokzic: Today at 11:59 PM. Reason: wait what
  • MixMasterLar
    Beach Bum Extraordinaire
    FFR Simfile Author
    • Aug 2006
    • 5284

    #2
    Re: TWG CLXIII: Allies and Adversaries - Signup Thread

    intersting idea for a game

    Comment

    • inDheart
      Picker @ JAX2
      FFR Simfile Author
      • Aug 2011
      • 505

      #3
      Re: TWG CLXIII: Allies and Adversaries - Signup Thread

      in

      Comment

      • mellonxcollie
        Sectional Moderator
        Sectional Moderator
        • Dec 2006
        • 1298

        #4
        Re: TWG CLXIII: Allies and Adversaries - Signup Thread

        I'm in
        Follow my dog on Twitter: https://twitter.com/Riles_puppy

        Comment

        • Tokzic
          FFR Player
          • May 2005
          • 6878

          #5
          Re: TWG CLXIII: Allies and Adversaries - Signup Thread

          Allies and Adversaries Patch 1.1

          - Seer is now Colour Seer and checks flip colour instead of alignment.
          - Chaos Wolf now flips a colour of their choice that is not green, instead of grey.
          - Adept Guardian is now bulletproof to Vigi.
          - Doublecross Wolf is now excepted from the one-PR-per-night rule and the cooldown rule.

          Last edited by Tokzic: Today at 11:59 PM. Reason: wait what

          Comment

          • Tokzic
            FFR Player
            • May 2005
            • 6878

            #6
            Re: TWG CLXIII: Allies and Adversaries - Signup Thread

            Allies and Adversaries Patch 1.1b

            - Pink Ranger is now informed when one of their tagged players stops flipping pink.
            - Vigi now must rest the night after they make a kill.
            - Doublecross Wolf now kills their target instead of their target's Ally.
            Last edited by Tokzic; 01-21-2017, 12:24 AM.

            Last edited by Tokzic: Today at 11:59 PM. Reason: wait what

            Comment

            • thesunfan
              Role Tide
              Sectional Moderator
              • May 2011
              • 10859

              #7
              Re: TWG CLXIII: Allies and Adversaries - Signup Thread

              replacement
              Originally posted by Vendetta21
              Did you get a chance to kill that deadbeat sonuvabitch boyfriend of danceguys', "sunfan"? i hate that fucker. he's a stupid head. i'm way smarter and funnier and prettier and richer and more sensitive than him, and like i can get drunk and still hold complex logical conversations n shit and i bet that fucker cant.
              Originally posted by XelNya
              I'd suck a dick in a dark, dark alley.
              Originally posted by star-crossed
              (Someone helpfully lectured us in postgame that we voted out the wrong inactive player with COVID on Day 1.)

              Comment

              • FreezinIce
                FFR Player
                • May 2005
                • 193

                #8
                Re: TWG CLXIII: Allies and Adversaries - Signup Thread

                replacement
                ========

                To let the world be.

                ========

                Originally posted by Charu
                Wow, all most of my town reads vanished. Thanks Freez for stirring the pot, motherfucker!!!


                Originally posted by mellon_collie
                AHHHHHHHHH SKEET SKEET SKEET SKEET
                Originally posted by roundbox
                AHHHHHHHHH SKEET SKEET SKEET SKEET


                Originally posted by Afrobean
                Lynch all liars is good meta. Period.
                Originally posted by Red
                My guess at this point is that there aren't actually any wolves, and all the humans are just going to kill each other until only a few are left. Then the remaining survivors will realize they are the real monsters.
                Originally posted by TWG Ike
                SCUM THEATER AA SCUM CHARU WOLF ALIEN ROUNDBOX IS TOWN AND FRAMED

                Comment

                • AragakiAyase
                  Waifus
                  • Apr 2015
                  • 961

                  #9
                  Re: TWG CLXIII: Allies and Adversaries - Signup Thread

                  pink ranger needing 3 shots seems way too many lol

                  pikakirby123 reincarnated





                  Comment

                  • Tokzic
                    FFR Player
                    • May 2005
                    • 6878

                    #10
                    Re: TWG CLXIII: Allies and Adversaries - Signup Thread

                    Originally posted by AragakiAyase
                    pink ranger needing 3 shots seems way too many lol
                    it's night start

                    if it's 10 players maybe, 12+ should be fine with 3 shots though

                    Last edited by Tokzic: Today at 11:59 PM. Reason: wait what

                    Comment

                    • AragakiAyase
                      Waifus
                      • Apr 2015
                      • 961

                      #11
                      Re: TWG CLXIII: Allies and Adversaries - Signup Thread

                      oh night start

                      should I join just to get n0d

                      hmmmm

                      pikakirby123 reincarnated





                      Comment

                      • lurker
                        ur worst nitemare
                        FFR Simfile Author
                        • Jan 2003
                        • 1628

                        #12
                        Re: TWG CLXIII: Allies and Adversaries - Signup Thread

                        in
                        some feathery f**k

                        Comment

                        • Tokzic
                          FFR Player
                          • May 2005
                          • 6878

                          #13
                          Re: TWG CLXIII: Allies and Adversaries - Signup Thread

                          Originally posted by AragakiAyase
                          oh night start

                          should I join just to get n0d

                          hmmmm
                          yes

                          Last edited by Tokzic: Today at 11:59 PM. Reason: wait what

                          Comment

                          • roundbox
                            fhqwhgads
                            • Feb 2005
                            • 2031

                            #14
                            Re: TWG CLXIII: Allies and Adversaries - Signup Thread

                            in
                            Originally posted by the sun fan
                            I'd be too tiny to be a bouncer



                            Comment

                            • AragakiAyase
                              Waifus
                              • Apr 2015
                              • 961

                              #15
                              Re: TWG CLXIII: Allies and Adversaries - Signup Thread

                              can we get an approximate PR distribution? like in a 10 player game, how many wolves (all PR I assume), how many town PR?

                              pikakirby123 reincarnated





                              Comment

                              Working...