[AAA Equivalency] I think your magic formula is broken

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  • Soundwave-
    Carry your failures proud
    • Sep 2015
    • 644

    #1

    [AAA Equivalency] I think your magic formula is broken

    So I'm just going around, not minding my own business as usual, and find this:



    Now you can calculate these by hand and find that they should be positive, but furthermore:

    1) The AAA equivalency formula is actually really nice, allowing up to thousands of goods before completely dropping to 0.

    2) Even if you do manage to do this horrendously bad, the radical isn't real for values less than 0, and thus should probably be clamped to 0 AAA equivalency.

    Thus, I conclude, it is borked.
    Originally posted by [11:38 PM] Hakulyte
    only person who can legit tilt me is like YoshL
    Originally posted by スンファンさん
    右に3回回らない限り間違います。
  • Sanjixcon
    Banned
    • Jun 2016
    • 617

    #2
    Re: [AAA Equivalency] I think your magic formula is broken

    poor toba

    Comment

    • Soundwave-
      Carry your failures proud
      • Sep 2015
      • 644

      #3
      Don't say "I'm doing X with a song" and not tell me what song it is if you're at all ashamed of your performance.

      I will find out.

      Every.

      Time.

      P.S. It was Policy In The Sky!

      P.P.S. Not to imply there's something to be ashamed about. We all start somewhere.

      P.P.P.S. Ugh. It's called dramatic effect.
      Last edited by Soundwave-; 10-27-2016, 01:40 AM. Reason: tfw mods more active than everyone else combined
      Originally posted by [11:38 PM] Hakulyte
      only person who can legit tilt me is like YoshL
      Originally posted by スンファンさん
      右に3回回らない限り間違います。

      Comment

      • inDheart
        Picker @ JAX2
        FFR Simfile Author
        • Aug 2011
        • 505

        #4
        Re: [AAA Equivalency] I think your magic formula is broken

        i feel like it used to get clipped properly, so this makes me wonder if the recent changes made -9.97 the new clipping threshold :S

        Comment

        • YoshL
          Celestial Harbor
          FFR Simfile Author
          FFR Music Producer
          • Aug 2008
          • 6156

          #5
          Re: [AAA Equivalency] I think your magic formula is broken

          tbh if you're not able to AAA a 1, then your AAA equivalency should be far below a 1.


          Originally posted by Charu
          Only yours, for an easy price of $19.99! You too can experience the wonders of full motion rump sticking.

          Comment

          • devonin
            Very Grave Indeed
            Event Staff
            FFR Simfile Author
            • Apr 2004
            • 10120

            #6
            Re: [AAA Equivalency] I think your magic formula is broken

            1) The AAA equivalency formula is actually really nice, allowing up to thousands of goods before completely dropping to 0.
            I reeeealy don't think that's true (not should it be)

            Comment

            • Trumpet63
              Mostly Ignored
              • Mar 2011
              • 471

              #7
              Re: [AAA Equivalency] I think your magic formula is broken

              Originally posted by Soundwave-
              Now you can calculate these by hand and find that they should be positive, but furthermore:

              1) The AAA equivalency formula is actually really nice, allowing up to thousands of goods before completely dropping to 0.

              2) Even if you do manage to do this horrendously bad, the radical isn't real for values less than 0, and thus should probably be clamped to 0 AAA equivalency.

              Thus, I conclude, it is borked.
              You are correct that in general, the formula becomes very flat at a large number of goods, especially at high difficulties. If you calculate the AAA equivalents by "hand" based on what is posted here, you will find that they should be positive; however, that formula is no longer up-to-date as of the release of the new difficulties. I still need to update that, sorry. In all actuality, I believe those negative numbers are right.

              But I can say that regardless of whether the formula calculates a negative AAA equivalent, it should never be shown as negative, hence what you posted is a bug. You can expect I'll be deep-frying Prawnskunk about it.
              2014 October 7th 1:03 AM

              Zageron: Trumpet
              Trumpet63: yes, im here
              Zageron: You have a problem.

              Comment

              • rushyrulz
                Digital Dancing!
                FFR Simfile Author
                FFR Music Producer
                • Feb 2006
                • 12985

                #8
                Re: [AAA Equivalency] I think your magic formula is broken

                Originally posted by Trumpet63
                You can expect I'll be deep-frying Prawnskunk about it.

                Last edited by rushyrulz; 10-27-2016, 12:31 PM.


                Comment

                • Soundwave-
                  Carry your failures proud
                  • Sep 2015
                  • 644

                  #9
                  Re: [AAA Equivalency] I think your magic formula is broken

                  Originally posted by devonin
                  I reeeealy don't think that's true (not should it be)


                  Above: The overly complicated delta polynomial, normalized by lambda (the weight of 1 good).

                  It is. The formula is least lenient at difficulty 5, allowing up to 675 goods, and most lenient at difficulty 110 (well, 120, but there's no song over 110 currently), allowing 24882 goods.



                  Above: Percentage of "good leniency" at given difficulty vs AAA equivalency / difficulty. Accurate to 1% for difficulty 1 to 0.0091% for difficulty 110

                  Most of the heavy lifting of penalizing the AAA equivalency comes from the exponents. At just 4% of the "good leniency", you only get 10% of the AAA equivalency, which is pretty rough.

                  And yes, I did clip that graph to only 10% of the good leniency because your AAA equivalency pretty much disappears after that.

                  Originally posted by inDheart
                  i feel like it used to get clipped properly, so this makes me wonder if the recent changes made -9.97 the new clipping threshold :S
                  I would assume it's related to the difficulty changes as well, but as you can see, there's no oddities expected even at higher difficulties than previously. It must be an edge case or something.

                  EDIT:

                  Originally posted by Trumpet63
                  However, that formula is no longer up-to-date as of the release of the new difficulties. I still need to update that, sorry. In all actuality, I believe those negative numbers are right.
                  Wow I worked very hard on this post and now you're telling me the formula is wrong I mean I could have guessed that
                  Last edited by Soundwave-; 10-27-2016, 12:45 PM.
                  Originally posted by [11:38 PM] Hakulyte
                  only person who can legit tilt me is like YoshL
                  Originally posted by スンファンさん
                  右に3回回らない限り間違います。

                  Comment

                  • Trumpet63
                    Mostly Ignored
                    • Mar 2011
                    • 471

                    #10
                    Re: [AAA Equivalency] I think your magic formula is broken

                    That's a very nice post Soundwave. You made me happy regardless.
                    2014 October 7th 1:03 AM

                    Zageron: Trumpet
                    Trumpet63: yes, im here
                    Zageron: You have a problem.

                    Comment

                    • Soundwave-
                      Carry your failures proud
                      • Sep 2015
                      • 644

                      #11
                      Re: [AAA Equivalency] I think your magic formula is broken

                      Originally posted by Trumpet63
                      That's a very nice post Soundwave. You made me happy regardless.
                      I appreciate you bolstering my artificial metric of self worth.
                      Originally posted by [11:38 PM] Hakulyte
                      only person who can legit tilt me is like YoshL
                      Originally posted by スンファンさん
                      右に3回回らない限り間違います。

                      Comment

                      • Trumpet63
                        Mostly Ignored
                        • Mar 2011
                        • 471

                        #12
                        Re: [AAA Equivalency] I think your magic formula is broken

                        Prawns were fried, but it was Velocity who did the fix. All negatives should just be zeroes now.
                        2014 October 7th 1:03 AM

                        Zageron: Trumpet
                        Trumpet63: yes, im here
                        Zageron: You have a problem.

                        Comment

                        • XelNya
                          [Kaho]
                          FFR Simfile Author
                          • Sep 2012
                          • 3368

                          #13
                          Re: [AAA Equivalency] I think your magic formula is broken

                          Originally posted by Soundwave-
                          I appreciate you bolstering my artificial metric of self worth.
                          Dammmmmmn

                          Comment

                          • Soundwave-
                            Carry your failures proud
                            • Sep 2015
                            • 644

                            #14
                            Re: [AAA Equivalency] I think your magic formula is broken

                            Originally posted by Trumpet63
                            Prawns were fried, but it was Velocity who did the fix. All negatives should just be zeroes now.
                            Huzzah! You could say that was a speedy fix.





                            No?
                            Originally posted by [11:38 PM] Hakulyte
                            only person who can legit tilt me is like YoshL
                            Originally posted by スンファンさん
                            右に3回回らない限り間違います。

                            Comment

                            • Velocity
                              Doing the wrong thing the right way since 2010.
                              FFR Simfile Author
                              FFR Administrator
                              • Jul 2007
                              • 1817

                              #15
                              Re: [AAA Equivalency] I think your magic formula is broken

                              Originally posted by Soundwave-
                              Huzzah! You could say that was a speedy fix.





                              No?
                              ugh.

                              Comment

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