ATTN: Velocity Players who want to play R^3

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  • rushyrulz
    Digital Dancing!
    FFR Simfile Author
    FFR Music Producer
    • Feb 2006
    • 12985

    #1

    ATTN: Velocity Players who want to play R^3

    If you play on the Velocity engine and would like to transition to the R^3 engine, I'm gonna make it a bit easier for you.

    Step 1: Speedmod
    R^3 is a different size than the previous engines. Therefore, you will need to use a faster speedmod to accomodate that. To get your new shiny speedmod, simply take your speedmod on velocity and multiply it by 1.085 and round to the nearest nice number to get your R^3 speedmod.

    For example, if I play on 2.2x on velocity, my adjusted speedmod for R^3 would be 2.2*1.085 = 2.387, which rounds up to 2.39.

    Step 2: Editor
    Raise the blue bar 1/5 the way up the screen (I believe this is the default???) in the editor located in options. This, along with your new speedmod will replicate the feel of the velocity engine.

    Example:



    Step 3: Random Other Settings
    Global Offset - Toy around with this until the notes seem the most on-sync with the music. Don't worry about accuracy judges just yet, just increment or decrement the global offset by whole numbers until it feels the best. You can mess around with decimals if you really want to..

    Receptor Spacing - I believe Velocity uses 72, whereas R^3's default is 80. I prefer 72 myself.

    Framerate - 30 is good for me. 60 makes it look a bit smoother and gives it kind of a StepMania-ey feel if that's what you'd like. If you want to play a song that is longer than 8 mins 30 secs, you will need to use an FPS higher than 30 or else the song will crash at that 8m30s mark.

    Visual & Game Modifiers - A big difference between velocity and R^3 is amazing accuracy. If you would like to turn this off, uncheck the "Show "Amazing" Accuracy" box while keeping the "Show "Perfect" Accuracy" box checked. The other options are pretty self-explanatory and subjective.

    Judge Offset - (For a detailed explanation of Global and Judge offset, please visit YoshL's Tutorial.) This will control your accuracy. To get a good number to set your judge offset to, pick a song that you think you can totally nail with very good accuracy. This can be a 5 or a 95. Just play the file as well as you can, being sure to hit the arrows as accurately as you possibly can. Do not worry if your PA is total garbage, just play confidently so we can get a good number to set your judge offset to. After the song is over, right click your speedmod in the results screen and you will get a window showing your suggested judge offset. Put that number into the Judge Offset field in Options and you should be good to go.

    Example of Judge Offset suggestion:

    I would enter the 1.107 into the Judge Offset box.


    Originally posted by TC_Halogen
    From experience, offset of judgment for Velocity is one frame less than the amount you would use for R^3. Velocity also has a general appearance of looking slightly earlier visually in terms of timing.

    If you're used to the overall early appearance on Velocity and want to replicate that same 30 FPS environment, you would want a judgment offset of 0. This is going to cause all of your charts to be earlier by a frame; if you find that the offset is too early, then you can add a frame to your global offset.

    With that being said, anyone with an offset of 0 on the Velocity engine should theoretically be able to play on offsets 1/1 or 2/0, OR 2/1 and 3/0 (it's one of these two; I can't remember what's correct since I use an offset of 1), with 1/1 or 2/1 making a slightly late appearance and 2/0 or 3/0 with a slightly earlier appearance.

    It is also worth mentioning that partial judge offsets will not work if the engine is being used at 30 FPS. EDIT: fixed

    For 31+ FPS, I've found that having a judge offset of 0 has been effective in terms of appearance. I just apply the difference between what the right click context menu is telling me to my global offset, rather than the judgment offset.
    Happy FFRing
    Last edited by rushyrulz; 07-1-2016, 10:32 AM.


  • hi19hi19
    lol happy
    FFR Simfile Author
    • Oct 2005
    • 12194

    #2
    Re: ATTN: Velocity Players who want to play R^3

    Did not know 1.085x was the conversion between speedmods.
    Good info.


    Comment

    • shenjoku
      Wubalubadubdub
      • May 2005
      • 1697

      #3
      Re: ATTN: Velocity Players who want to play R^3

      Now give me a magic solution to fix all my lag issues and I'd consider switching
      boop

      Comment

      • RNGRX
        FFR Veteran
        • Oct 2006
        • 683

        #4
        Re: ATTN: Velocity Players who want to play R^3

        Originally posted by shenjoku
        Now give me a magic solution to fix all my lag issues and I'd consider switching

        Comment

        • shenjoku
          Wubalubadubdub
          • May 2005
          • 1697

          #5
          Re: ATTN: Velocity Players who want to play R^3

          Whut? I think my 12GB of RAM is more than enough :P
          boop

          Comment

          • rushyrulz
            Digital Dancing!
            FFR Simfile Author
            FFR Music Producer
            • Feb 2006
            • 12985

            #6
            Re: ATTN: Velocity Players who want to play R^3

            k here's how not to lag

            1. download flash 9 standalone player
            2. run FFR in flash 9 standalone player
            3. profit.


            Comment

            • shenjoku
              Wubalubadubdub
              • May 2005
              • 1697

              #7
              Re: ATTN: Velocity Players who want to play R^3

              lol I wish it was that easy. I've tried every trick I could find around the forums here and nothing works. But don't let me derail the thread. Good job on the OP, very good information
              boop

              Comment

              • Deidara837
                For a New Beginning
                FFR Simfile Author
                • Jun 2008
                • 1751

                #8
                Re: ATTN: Velocity Players who want to play R^3

                Weird, I played on 2.0 for Velocity and went to 2.9 for R^3

                _9th OT: D2 - 13th Place
                10th OT: D5 - 45th Place
                11th OT: D6 - 12th Place

                EMG Rivalry | EMG Spreadsheet

                Comment

                • rushyrulz
                  Digital Dancing!
                  FFR Simfile Author
                  FFR Music Producer
                  • Feb 2006
                  • 12985

                  #9
                  Re: ATTN: Velocity Players who want to play R^3

                  2.9 on R^3 is way faster than 2.0 on velo even without the screencut bar. 1.085*velo is the way to keep it relatively the same with the screencut bar where I suggested it.


                  Comment

                  • Deidara837
                    For a New Beginning
                    FFR Simfile Author
                    • Jun 2008
                    • 1751

                    #10
                    Re: ATTN: Velocity Players who want to play R^3

                    Screencut bar (I'm dumb)

                    _9th OT: D2 - 13th Place
                    10th OT: D5 - 45th Place
                    11th OT: D6 - 12th Place

                    EMG Rivalry | EMG Spreadsheet

                    Comment

                    • gold stinger
                      Signature Extraordinare~~
                      Event Staff
                      Game Manager
                      FFR Simfile Author
                      FFR Music Producer
                      • Jan 2007
                      • 6428

                      #11
                      Re: ATTN: Velocity Players who want to play R^3

                      but what is the judge offset on velocity at 0
                      Last edited by gold stinger; 07-2-2014, 09:41 AM.
                      Originally posted by YoshL
                      butts.


                      - Tosh 2014






                      Comment

                      • TC_Halogen
                        Rhythm game specialist.
                        FFR Simfile Author
                        FFR Music Producer
                        • Feb 2008
                        • 19376

                        #12
                        Re: ATTN: Velocity Players who want to play R^3

                        From experience, offset of judgment for Velocity is one frame less than the amount you would use for R^3. Velocity also has a general appearance of looking slightly earlier visually in terms of timing.

                        If you're used to the overall early appearance on Velocity and want to replicate that same 30 FPS environment, you would want a judgment offset of 0. This is going to cause all of your charts to be earlier by a frame; if you find that the offset is too early, then you can add a frame to your global offset.

                        With that being said, anyone with an offset of 0 on the Velocity engine should theoretically be able to play on offsets 1/1 or 2/0, OR 2/1 and 3/0 (it's one of these two; I can't remember what's correct since I use an offset of 1), with 1/1 or 2/1 making a slightly late appearance and 2/0 or 3/0 with a slightly earlier appearance.

                        It is also worth mentioning that partial judge offsets will not work if the engine is being used at 30 FPS. EDIT: fixed

                        For 31+ FPS, I've found that having a judge offset of 0 has been effective in terms of appearance. I just apply the difference between what the right click context menu is telling me to my global offset, rather than the judgment offset.

                        EDIT: this is generally helpful information; stickied.
                        Last edited by TC_Halogen; 07-2-2014, 09:44 AM.

                        Comment

                        • rushyrulz
                          Digital Dancing!
                          FFR Simfile Author
                          FFR Music Producer
                          • Feb 2006
                          • 12985

                          #13
                          Re: ATTN: Velocity Players who want to play R^3

                          Thanks for the info, added to OP.


                          Comment

                          • Callipygian
                            Senior FFR citizen
                            • Jun 2007
                            • 1537

                            #14
                            Re: ATTN: Velocity Players who want to play R^3

                            I didn't know about the judge offset suggestion in the results screen, really useful info!
                            Sick nature

                            Comment

                            • choof
                              Banned
                              FFR Simfile Author
                              • Nov 2013
                              • 8563

                              #15
                              Re: ATTN: Velocity Players who want to play R^3

                              you don't actually need to round speedmod
                              I use 2.678910

                              Comment

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