Send them to me and I'll include it on here~

Main Features:
48 hour days
24 hour nights
Out of Thread Talk: Off
12-20 players (will adjust roles according to players)
Anonymous Game - Themed to Disney Villains
Story:
Rumor has it that a few Disney villains no longer want to be evil, and want to try to be good. These few have grouped together to try and stop and kill all evil that exists. All Villains are not at risk being eliminated by these new heroes. Will you join the villains and wipe out those who have betrayed you? Or will you stand up and fight for good and rid this world of evil?
"I'm bad, and that's good. I will never be good, and that's not bad. There's no one I'd rather be, than me."
Possible Roles:
(Will adjust and balance based on # of participants, roles may not appear in game. You will be told the roll setup at the start of the game)
Villain: You are a vanilla villain. Your vote is your power. You win when all threats are removed.
Cop: Every night you have the ability to check a player to see where they are aligned. Check will come back Villain or Hero. You win when all threats are removed.
Medic: Every night you have the ability to protect a player from being killed. You win when all threats are removed.
Oracle: Target someone each night to reveal their alignment/role during the night if slain by the Heroes. You win when all threats are removed.
Vigilante: Kill someone during the night of your choosing. You win when all threats are removed.
Bomb: If a Hero attempts to kill you in the night, the hero along with you die. You win when all threats are removed.
Roleblocker: You are a Hero, and your partners are __________. You can also target someone each night to prevents their action from being carried out. You win when there is a 1:1 ratio of Hero's to Villains.
Godfather: You are a Hero and your partners are ___________. If you get checked by the Cop the check will come back as a Villain. You win when there is a 1:1 ratio of Hero's to Villains.
Hero: You are a Hero, and your partners are ____________. Your goal is to blend into the Villains and not be lynched. You win when there is a 1:1 ratio of Hero's to Villains.
You know the drill with the votes.
Originally posted by dAnceguy117
Friends and Enemies
13 players:
3 Wolves
3 Masons
7 Humans
Daystart
Cardflipping: ON
Night Posting: OFF
Outside Communication: OFF (wolves and masons each get a quicktopic open only during Night phases)
Instalynch: ON
Nolynch: ON (full majority required for lynch to occur)
KitB: OFF
Phantoms: OFF
Night phases are 24 hours.
Day 1 is 72 hours. Days 2 and 3 are 48 hours. All subsequent Day phases are 24 hours.
13 players:
3 Wolves
3 Masons
7 Humans
Daystart
Cardflipping: ON
Night Posting: OFF
Outside Communication: OFF (wolves and masons each get a quicktopic open only during Night phases)
Instalynch: ON
Nolynch: ON (full majority required for lynch to occur)
KitB: OFF
Phantoms: OFF
Night phases are 24 hours.
Day 1 is 72 hours. Days 2 and 3 are 48 hours. All subsequent Day phases are 24 hours.
Originally posted by yoshl
TWG CXVII: The war for Hyrule (expert Difficulty)
The land of Hyrule has been peaceful for many months since Fictionjunction and Falcondude defeated the Gannon in Hyrule castle’s courtyard. Unfortunately, that peaceful feeling had abated in recent days as black storm clouds hung over Hyrule without breaking. Having seen it many times before the inhabitants knew what was coming. The only question was would someone be able to stop what was coming. Link had not been seen since his last victory at Hyrule castle, and was assumed to be searching for a lost friend several lands away.
The Players
all players start with 3 hearts, A hero’s Bow, and a full magic meter
Team Good:
Princess Zelda – Seer – Has the ability to seer one person each night phase. Immune to all arrow types.
Link – The legendary Hero of Time, Link has been cursed by the shadow kingdom. Unwillingly, He seeres Red when seered at night, but Blue if seered during the day. Gains 150 rupees per day. If wolved, A random wolf will take 4 hearts worth of damage. If alive after day 3, Gains the Master’s Sword (vigi kill)
Legendary Archer – Hyrule’s best trained archer. Only Link himself can rival the archery skills of this player. Any arrow used by this player will inflict double damage. Does not know he/she is the Legendary Archer.
Midna Thief, can steal from one player each night. Stealing is either Items or rupees. Player specifies what he would like to target, but will notice other items.
EX:
1. Midna decides to steal rupees from player X. Player X has an Ice arrow, and 200 rupees. Midina takes the rupees, and gets the knowledge that player X has an ice arrow, but does not steal it.
2. Midna decides to steal Items from player X. Player X has an Ice arrow and 200 rupees. Midina takes the Ice arrow, and gets the knowledge that player X has 200 rupees.
8 Humans – Seer Green – General Meat.
*Special Note* One of these humans will be immune to Damage from attacks, but not the effects. Another will be immune to the effects of attacks, but not the damage. They do not know they are special humans
Team Evil:
Zant – Thief, can steal from one player each night. Stealing is either Items or rupees. Player specifies what he would like to target, but will notice other items.
EX:
1. Zant decides to steal rupees from player X. Player X has an Ice arrow, and 200 rupees. Zant takes the rupees, and gets the knowledge that player X has an ice arrow, but does not steal it.
2. Zant decides to steal Items from player X. Player X has an Ice arrow and 200 rupees. Zant takes the Ice arrow, and gets the knowledge that player X has 200 rupees.
Koume – Fire Wolf – Does double damage with fire arrows
Kotake – Ice Wolf – Does double damage with ice arrows
* Special note* Kotake and Koume may fuse together at ANY time, during any phase. During the time they are fused, damage delt by arrows they use do double, as well as the effects of the arrows, They also become immune to all damage and effects of arrow attacks as well as gaining the ability to seer during the night. HOWEVER They may not unfuse until the end of the respective day in which they fused together. If either Koume or Kotake is lynched while the two are fused, BOTH DIE.
Ganondorf – Typical MW – Seeres green under all circumstances. Gains 150 rupees per day. Immune to all arrow attacks.
ITEMS AND RUPEES
Rupees. – All players (with the exception of Link and Ganondorf) gain 100 rupees per night. Rupees can be used at any time to purchase Items from the Store (host). A purchase is made via a PM. Rupees may be passed in any amount to any player at any time.
THE SHOP
The shop contains several items which are essential to your quest. Visit it many times!
Red Potion: Cost 50 rupees – Refills your hearts to full. One time use
Blue potion: Cost 75 rupees – Refills Hearts and magic meter to full. One time use
Green potion: Cost 50 rupees – Refills Magic meter to full. One time use
Hero’s Shield: Cost 150 rupees – Prevents all damage from arrows, and lessens damage done from wolvings to 2 hearts. One time use, Disappears after 1 full day night cycle.
Fairy: Cost 300 Rupees – May be used at any time to refill your hearts. If you are killed while holding a fairy, you revive to full health. One time use
Boomerang: Cost 350 rupees – Unlimited uses. Can only be used once during a day/night phase. If used during the day, the targeted player’s vote will be invalidated. Cannot be blocked.
--------If used during the night, Paralyzes a players night action.
Ice arrow: 100 rupees – Must be used the night/day it is purchased. Causes ½ a heart of damage to targeted player. If used during the day, the targeted player’s vote will be invalidated.
--------If used during the night, Paralyzes a players night action.
Fire Arrow: 100 Rupees – Must be used the night/day it is purchased. Causes ½ a heart of damage to targeted player. If used during the day, the targeted player’s vote will be counted as vote +1.
--------If used during the night, Burns player to cause ½ heart’s worth of damage. Burning effect will only happen once per night (EX, if player X is hit with 2 fire arrows during the night, He will take 1 heart’s worth of damage from the arrows, and ½ heart’s worth of damage from the burning effect.
Light arrow: 550 rupees – Must be used the night/day it is purchased. Causes 2 hearts of damage to targeted player. If used during the day, the targeted player will be cardflipped in the thread.
--------If used during the night, The targeted player will be seered to the player who shot the arrow.
Heart Container: 1000 Rupees – Gives the buyer another heart, Refills current heart status to full.
Other notes, and specials
When a wolf is lynched, the wolf gives up a Heart Container This container goes to whoever triggered the instalynch, or if the lynch is less than majority, to a random player who voted the wolf. If the wolf dies via an arrow attack, The person who shot the arrow gets the container.
Wolvings / Lynchings cause 3 hearts worth of damage.
After using 2 arrows, Your magic meter will be depleted, requiring you to refill it with a green potion. Without refilling your magic meter, any arrow used will be wasted.
Life bars (damage taken) and Magic bars (magic used) are public, I will update these as often as I can.
Items cannot be used in the same phase in which they are bought, They will be used the phase after. Plan ahead!
Priority will be given to first used items. First come, First serve. I will attempt to Update to the best of my ability in Real Time. Don’t be morons and say something happened before I post that it has happened.
Notes to wolves, Make sure everyone sends in the wolving. If one wolf sends in the wolving and he gets hit with an ice arrow / Boomerang there will be no wolving.
16 players
Please Title all pms Night/day number and your action
EX: Night 1 wolving
Day 3 rupee transfer etc...
The land of Hyrule has been peaceful for many months since Fictionjunction and Falcondude defeated the Gannon in Hyrule castle’s courtyard. Unfortunately, that peaceful feeling had abated in recent days as black storm clouds hung over Hyrule without breaking. Having seen it many times before the inhabitants knew what was coming. The only question was would someone be able to stop what was coming. Link had not been seen since his last victory at Hyrule castle, and was assumed to be searching for a lost friend several lands away.
The Players
all players start with 3 hearts, A hero’s Bow, and a full magic meter
Team Good:
Princess Zelda – Seer – Has the ability to seer one person each night phase. Immune to all arrow types.
Link – The legendary Hero of Time, Link has been cursed by the shadow kingdom. Unwillingly, He seeres Red when seered at night, but Blue if seered during the day. Gains 150 rupees per day. If wolved, A random wolf will take 4 hearts worth of damage. If alive after day 3, Gains the Master’s Sword (vigi kill)
Legendary Archer – Hyrule’s best trained archer. Only Link himself can rival the archery skills of this player. Any arrow used by this player will inflict double damage. Does not know he/she is the Legendary Archer.
Midna Thief, can steal from one player each night. Stealing is either Items or rupees. Player specifies what he would like to target, but will notice other items.
EX:
1. Midna decides to steal rupees from player X. Player X has an Ice arrow, and 200 rupees. Midina takes the rupees, and gets the knowledge that player X has an ice arrow, but does not steal it.
2. Midna decides to steal Items from player X. Player X has an Ice arrow and 200 rupees. Midina takes the Ice arrow, and gets the knowledge that player X has 200 rupees.
8 Humans – Seer Green – General Meat.
*Special Note* One of these humans will be immune to Damage from attacks, but not the effects. Another will be immune to the effects of attacks, but not the damage. They do not know they are special humans
Team Evil:
Zant – Thief, can steal from one player each night. Stealing is either Items or rupees. Player specifies what he would like to target, but will notice other items.
EX:
1. Zant decides to steal rupees from player X. Player X has an Ice arrow, and 200 rupees. Zant takes the rupees, and gets the knowledge that player X has an ice arrow, but does not steal it.
2. Zant decides to steal Items from player X. Player X has an Ice arrow and 200 rupees. Zant takes the Ice arrow, and gets the knowledge that player X has 200 rupees.
Koume – Fire Wolf – Does double damage with fire arrows
Kotake – Ice Wolf – Does double damage with ice arrows
* Special note* Kotake and Koume may fuse together at ANY time, during any phase. During the time they are fused, damage delt by arrows they use do double, as well as the effects of the arrows, They also become immune to all damage and effects of arrow attacks as well as gaining the ability to seer during the night. HOWEVER They may not unfuse until the end of the respective day in which they fused together. If either Koume or Kotake is lynched while the two are fused, BOTH DIE.
Ganondorf – Typical MW – Seeres green under all circumstances. Gains 150 rupees per day. Immune to all arrow attacks.
ITEMS AND RUPEES
Rupees. – All players (with the exception of Link and Ganondorf) gain 100 rupees per night. Rupees can be used at any time to purchase Items from the Store (host). A purchase is made via a PM. Rupees may be passed in any amount to any player at any time.
THE SHOP
The shop contains several items which are essential to your quest. Visit it many times!
Red Potion: Cost 50 rupees – Refills your hearts to full. One time use
Blue potion: Cost 75 rupees – Refills Hearts and magic meter to full. One time use
Green potion: Cost 50 rupees – Refills Magic meter to full. One time use
Hero’s Shield: Cost 150 rupees – Prevents all damage from arrows, and lessens damage done from wolvings to 2 hearts. One time use, Disappears after 1 full day night cycle.
Fairy: Cost 300 Rupees – May be used at any time to refill your hearts. If you are killed while holding a fairy, you revive to full health. One time use
Boomerang: Cost 350 rupees – Unlimited uses. Can only be used once during a day/night phase. If used during the day, the targeted player’s vote will be invalidated. Cannot be blocked.
--------If used during the night, Paralyzes a players night action.
Ice arrow: 100 rupees – Must be used the night/day it is purchased. Causes ½ a heart of damage to targeted player. If used during the day, the targeted player’s vote will be invalidated.
--------If used during the night, Paralyzes a players night action.
Fire Arrow: 100 Rupees – Must be used the night/day it is purchased. Causes ½ a heart of damage to targeted player. If used during the day, the targeted player’s vote will be counted as vote +1.
--------If used during the night, Burns player to cause ½ heart’s worth of damage. Burning effect will only happen once per night (EX, if player X is hit with 2 fire arrows during the night, He will take 1 heart’s worth of damage from the arrows, and ½ heart’s worth of damage from the burning effect.
Light arrow: 550 rupees – Must be used the night/day it is purchased. Causes 2 hearts of damage to targeted player. If used during the day, the targeted player will be cardflipped in the thread.
--------If used during the night, The targeted player will be seered to the player who shot the arrow.
Heart Container: 1000 Rupees – Gives the buyer another heart, Refills current heart status to full.
Other notes, and specials
When a wolf is lynched, the wolf gives up a Heart Container This container goes to whoever triggered the instalynch, or if the lynch is less than majority, to a random player who voted the wolf. If the wolf dies via an arrow attack, The person who shot the arrow gets the container.
Wolvings / Lynchings cause 3 hearts worth of damage.
After using 2 arrows, Your magic meter will be depleted, requiring you to refill it with a green potion. Without refilling your magic meter, any arrow used will be wasted.
Life bars (damage taken) and Magic bars (magic used) are public, I will update these as often as I can.
Items cannot be used in the same phase in which they are bought, They will be used the phase after. Plan ahead!
Priority will be given to first used items. First come, First serve. I will attempt to Update to the best of my ability in Real Time. Don’t be morons and say something happened before I post that it has happened.
Notes to wolves, Make sure everyone sends in the wolving. If one wolf sends in the wolving and he gets hit with an ice arrow / Boomerang there will be no wolving.
16 players
Please Title all pms Night/day number and your action
EX: Night 1 wolving
Day 3 rupee transfer etc...
Originally posted by xiz
Villains United

Main Features:
48 hour days
24 hour nights
Out of Thread Talk: Off
12-20 players (will adjust roles according to players)
Anonymous Game - Themed to Disney Villains
Story:
Rumor has it that a few Disney villains no longer want to be evil, and want to try to be good. These few have grouped together to try and stop and kill all evil that exists. All Villains are not at risk being eliminated by these new heroes. Will you join the villains and wipe out those who have betrayed you? Or will you stand up and fight for good and rid this world of evil?
"I'm bad, and that's good. I will never be good, and that's not bad. There's no one I'd rather be, than me."
Possible Roles:
(Will adjust and balance based on # of participants, roles may not appear in game. You will be told the roll setup at the start of the game)
Villain: You are a vanilla villain. Your vote is your power. You win when all threats are removed.
Cop: Every night you have the ability to check a player to see where they are aligned. Check will come back Villain or Hero. You win when all threats are removed.
Medic: Every night you have the ability to protect a player from being killed. You win when all threats are removed.
Oracle: Target someone each night to reveal their alignment/role during the night if slain by the Heroes. You win when all threats are removed.
Vigilante: Kill someone during the night of your choosing. You win when all threats are removed.
Bomb: If a Hero attempts to kill you in the night, the hero along with you die. You win when all threats are removed.
Roleblocker: You are a Hero, and your partners are __________. You can also target someone each night to prevents their action from being carried out. You win when there is a 1:1 ratio of Hero's to Villains.
Godfather: You are a Hero and your partners are ___________. If you get checked by the Cop the check will come back as a Villain. You win when there is a 1:1 ratio of Hero's to Villains.
Hero: You are a Hero, and your partners are ____________. Your goal is to blend into the Villains and not be lynched. You win when there is a 1:1 ratio of Hero's to Villains.
You know the drill with the votes.









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