[R^3] 4 Suggestions abou UI and other things

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • Mollocephalus
    Custom User Title
    • Jul 2009
    • 2608

    #1

    [R^3] 4 Suggestions abou UI and other things

    Hello! First of all, i wanted to say R^3 is truly a beautiful engine. It works very smoothly, it's graphically appealing yet very clean, has a lot of customization options and so on. There are a few little details i noticed, though, which i think could be improved.

    The first two suggestions are relatively easy to implement, and i'd love to see them added to the game. I do realize when coding is involved nothing is really quick or easy to do, but these don't look like they are very complicated.

    The second two are a bit more elaborate. but i wanted to add them anyway. All of them pertain the gameplay aspect, and are designed to give the players a better and more accurate playing experience.

    #1: Option to remove the bottom block

    As the arrow points out, the bottom block (where the score is) hides arrows. A simple checkbox to turn it off would be very nice. If score can be turned off too it'd be even better.



    #2: Choice of another color scheme for judgements

    Let's face it, FFR's color scheme is a bit hard to see, judgement colors really don't stand out from one another. ITG one is more readily noticeable even at high speeds, so i mimicked that. Having an option to pick up any color of choice would be even better, but it'd probably be too much effort. Another color scheme would be fine.



    #3: Frame-o-meter

    Simply put, a bar which displays exactly which frame we hit for each arrow. Useful for improving accuracy i guess.



    #4: Column Highlight and arrow highlight

    Every non-AAA judgement would trigger a column highlight, making the player notice where and when they get a good, average, boo or miss.

    Arrow highlight should be also recolored to the new colors and made more visibile.

    Last edited by Mollocephalus; 11-13-2013, 04:46 PM.
  • cedolad
    moonchild~
    FFR Simfile Author
    • Jan 2007
    • 6879

    #2
    Re: [R^3] 4 Suggestions abou UI and other things

    1) Could see it being a problem for upscrollers, but I play downscroll so this isn't a huge problem for me, and seeing the score actually helps me in a way.

    2) I would love to see this, simply because I hate how amazings and perfects are colored the same.

    3) I see this being useful, but it would probably be a feature I would, in the end, turn off.

    4) This just seems impractical for normal gameplay, but would be great in replays.



    All in all, great ideas Mollo, would personally love to see 2 and 4.

    Comment

    • Mollocephalus
      Custom User Title
      • Jul 2009
      • 2608

      #3
      Re: [R^3] 4 Suggestions abou UI and other things

      Needless to say, these are all suggestions about options you could always turn off

      Comment

      • loop123456
        FFR Veteran
        • Jan 2013
        • 235

        #4
        Re: [R^3] 4 Suggestions abou UI and other things

        2 omg yes please
        WITHOUT ANY QUALMS

        Comment

        • Velocity
          Doing the wrong thing the right way since 2010.
          FFR Simfile Author
          FFR Administrator
          • Jul 2007
          • 1817

          #5
          Re: [R^3] 4 Suggestions abou UI and other things

          Sounds good.

          Comment

          • RARAWR
            RAWR
            • Nov 2009
            • 150

            #6
            Re: [R^3] 4 Suggestions abou UI and other things

            Originally posted by cedolad
            1) Could see it being a problem for upscrollers, but I play downscroll so this isn't a huge problem for me, and seeing the score actually helps me in a way.

            2) I would love to see this, simply because I hate how amazings and perfects are colored the same.

            3) I see this being useful, but it would probably be a feature I would, in the end, turn off.

            4) This just seems impractical for normal gameplay, but would be great in replays.
            1. Downscroll ftw
            2. This would be great, I have amazing judgments turned off, but I could definately ultilize a different colored Boo!
            3. would great feature in replays more so than 4.
            4. would be a great feature for those who have judgments turned off, but who don't like to fly completely blind

            Finally, R^3 is the coolest engine OF ALL TIME. Of all time.... RAWR

            -RARAWR

            Originally posted by Emanresu13
            is a bunch of sandbaggers
            2nd Division 3 Alphas New Years Tournament

            1st Place Xiz's NOT-FFR Tournament
            I WON SOMETHING YAY



            New/Inexperienced/"Bad" at FFR? Join the NIA Rivalry! Meet new people, smash some keys, get some gains!
            If you don't join I will siphon your soul from your body... It's not pleasant.

            Comment

            • Velocity
              Doing the wrong thing the right way since 2010.
              FFR Simfile Author
              FFR Administrator
              • Jul 2007
              • 1817

              #7
              Re: [R^3] 4 Suggestions abou UI and other things




              Judge Colors
              Last edited by Velocity; 11-13-2013, 08:48 PM.

              Comment

              • Hakulyte
                the Haku
                • Jul 2005
                • 4578

                #8
                Re: [R^3] 4 Suggestions abou UI and other things

                Noteskin Colors for instant love~

                Comment

                • justin_ator
                  🥓<strong><span style="col
                  • Mar 2007
                  • 7648

                  #9
                  Re: [R^3] 4 Suggestions abou UI and other things

                  Originally posted by Velocity
                  Judge Colors
                  You should do RGBA instead so we can turn the alpha to essentially 0 for perfects/amazings, to be less distracting, etc

                  edit: I know it's possible, considering you can change the alpha of the notes themselves in the code of the Velocity engine using certain modifiers, I don't see why the judge settings would be any different if you used the same idea.
                  Last edited by justin_ator; 11-14-2013, 12:57 AM.

                  Comment

                  • Mollocephalus
                    Custom User Title
                    • Jul 2009
                    • 2608

                    #10
                    Re: [R^3] 4 Suggestions abou UI and other things

                    Having adjustable judge colors is so great <3 Thanks velocity, it looks really cool!

                    Comment

                    • HalfStep
                      Can't AAA anything
                      • Sep 2007
                      • 1391

                      #11
                      Re: [R^3] 4 Suggestions abou UI and other things

                      Woah this thread has cool ideas, hype for R^3 getting updated!

                      4th Official Tournament - D1 34th Place
                      5th Official Tournament - D3 Last Place
                      8th Official Tournament - D3 3rd Place
                      TSR's Summer Golf Tournament - D4 2nd Place
                      FFR Multiplayer Tournament 2013 - D5 12th Place
                      YoshL's Tournament of Mediocrity - 2nd Place
                      TSR's Rates Tournament - Standard 2nd Place
                      DRG's Team Tournament - Intermediate 1st Place
                      9th Official FFR Tournament - D5 35th Place

                      Comment

                      • Velocity
                        Doing the wrong thing the right way since 2010.
                        FFR Simfile Author
                        FFR Administrator
                        • Jul 2007
                        • 1817

                        #12
                        Re: [R^3] 4 Suggestions abou UI and other things

                        Originally posted by justin_ator
                        You should do RGBA instead so we can turn the alpha to essentially 0 for perfects/amazings, to be less distracting, etc

                        edit: I know it's possible, considering you can change the alpha of the notes themselves in the code of the Velocity engine using certain modifiers, I don't see why the judge settings would be any different if you used the same idea.
                        images != textfield.

                        Comment

                        • XelNya
                          [Kaho]
                          FFR Simfile Author
                          • Sep 2012
                          • 3368

                          #13
                          Re: [R^3] 4 Suggestions abou UI and other things

                          3 for me would be an overall not even logically reasonable. It's just too distracting.

                          However, 4 for replays only would be sex.

                          Also, judge colors addition 100% great.

                          Comment

                          • justin_ator
                            🥓<strong><span style="col
                            • Mar 2007
                            • 7648

                            #14
                            Re: [R^3] 4 Suggestions abou UI and other things

                            Originally posted by Velocity
                            images != textfield.
                            I'm not doubting your knowledge compared to mine; you know a lot more.

                            But surely if you can do something as simple as use rgba in HTML and CSS you could do it in Flash?

                            Forgive me for the way I phrased it originally, you know as well as I do I don't know what I'm talking about. Just gonna leave this thread; sorry.

                            Comment

                            • Mollocephalus
                              Custom User Title
                              • Jul 2009
                              • 2608

                              #15
                              Re: [R^3] 4 Suggestions abou UI and other things

                              No need to abandon thread, lol. I mean i don't know jack about ffr engine and still made some suggestions, hoping they would be somewhat viable. As long as you don't mean to be pretentious about your requests, where's the problem?

                              Comment

                              Working...