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jTWG LXV Host sign ups
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Re: jTWG LXV Host sign ups
Ao Oni game variant
Players: 12
Teams: 3
Reds: 3
Greens: 6
Onis: 3
Blues being used: Psychic, Seer, Guardian
Onis role: Normal Oni, blockman Oni, shadow Oni.
Win conditions:
Reds: keep the game until Day 5
Greens: eliminate all Onis
Onis: have the ratio between greens and onis to a 1:1 ratio.
Special items: shed key, rope ladder, flashlight
Shed key for reds win
Rope ladder for greens victory
Flashlight for randomized night phase (acts like a drunk seer, reds would read green, greens would read red, onis will be random)
Cardflipping: off
TWG or jTWG: TWG
Sorry for short post, posting from tablet >_>
more details on the win conditions: There is a possibility that two teams can win this game, but that is if by a stroke of luck if either the greens/onis find the reds and form up an alliance to win. But, if the reds die off, the game goes on past day 5 (if needed) as none of the conditions for the greens or onis indicate that they needs to kill the reds in order to win, that means that the reds are in risk of being killed in the night phases along eith the greens, but the onis are in risk of being kidnapped by the reds.bananas
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Re: jTWG LXV Host sign ups
Forgot to mention, the reds are in no way in relation to the onis. The onis do the killings during the night phases. The reds kidnaps the greens/onis. So if someone is kidnapped, the psychic does not get said result for kidnapped parson and how they will know is when it says: "______ has been kidnapped" and won't be active until the end of the following night phase, thus not counting as a kill.bananas
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Re: jTWG LXV Host sign ups
I'm sleeping u fuck lmao it was 530 am!! But thx gun!
Originally posted by darksharkEveryone sucks at this game. The second you think you're good is the second you stop trying to get better.Originally posted by apersoni had a mri the other day it was the best song i heard in years
Originally posted by Sprite-More of a joke than the time I deleted all the credits on the site.Originally posted by MinaciousGraceyeah my goldfish think im a riot they do this thing where they turn upside down and float to the top of the tank
i guess their alcohol tolerance isnt as high as mineComment
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Re: jTWG LXV Host sign ups
Location: YourAnusOriginally posted by ~jroddkeep ur head up or down whatevers most comfortable idk but ya i repsect u cuz u respect others and we all have opinions to share, so respect one another and keep being urself or someone else wateverOriginally posted by ~Tao of DossarI never self-reflect, and therefore, I have no negative thoughts about myself. However I am also aware about my successes.Comment
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Re: jTWG LXV Host sign ups
13 players, 9 humans, 3 wolves, 1 seer. some vanilla humans and some hidden powers.
twist is i will create 13 gimmick accounts based off well known ffr people and you can only post in the thread on those accounts. there is no out of thread communication, except for wolves. i will create a skype group chat for wolves so they know each others regular and gimmick accounts.
there is no outing your normal ffr account period. nighttalking and cardflipping/roleflipping are ON, roleplaying like ur gimmick is encouraged.Comment
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Re: jTWG LXV Host sign ups
12 players:
three wolves.
9 humans.
dynamic roles.
Everyone has two things: an inactive role and a partner. Roles rotate and are randomized every phase. So, Player X has Player Y as a partner. Player X knows what his role is but cannot use it unless Player Y tells the host he allows the role to be activated. All partners are randomized so humans can have wolf partners. Wolves can have human partners. Partners are not dynamic. They do not change upon death.
Players have the option of guessing who each players' partners are. Players who guess correctly by sending a PM to the host are rewarded with permanent powers in exchange for the death of the player they sent a PM about. So if Player Z guessed that Player X's partner is Player Y, Player Z is rewarded with Player X's role for that phase regardless if it was activated by Player Y or not. Player X dies. If Player Z guesses incorrectly, though, he forfeits his ability to receive or activate roles for the rest of the game.
Players whose roles have been activated seer BLUE. So reds can seer blue. Greens can seer blue.Originally posted by j-rodd123wowComment
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Re: jTWG LXV Host sign ups
I've been helping James formulate and refine his game for a while, and I've really been interested to try it.Newest Track (05/04/2026): Battle Theme - The Infernal Sepulchre [8-bit Chiptune]
https://soundcloud.com/bynary-fission/zone-4-battle-themeComment
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Re: jTWG LXV Host sign ups
thats what i wanted to make with manti but hes being an emo bitch about it!!
mine has mystery aspects to it, i could tweak it to a fullout mystery game but would need to increase signups to like 16-20 but would be a stretch to get that. i dont really feel like playing a faction game right now thoLast edited by InternetFamous; 04-3-2013, 07:56 PM.Comment
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Re: jTWG LXV Host sign ups
how about a game that forces you to think and make sacrifices and not one that forces you to react to unexpected things you have no control over?Originally posted by j-rodd123wowComment
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Re: jTWG LXV Host sign ups
Okay, I was thinking of proposing a game later, but seeing the level of difficulty of the other candidates...
But first I'll have to ask for something important:
Could a 16 player game be viable in this moment?
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