For those of you who don't already know, Hakulyte has a site up for isolation files. In simple terms, isolation files are just segments of a song from FFR to practice on.
Engine links:
I made this thread for any isolation requests the tournament players might have. A combo mark or description of the section is appropriate. However, as a word of warning, my isolations do not have music in them. If anything, they should be used to examine certain patterns within the said section of the song, and to hear your keytaps to get a feel of how the part should be hit. Of course, isolations are nothing close to a panacea for difficult sections in a file -- they just provide a closer look with a hands-on approach at the same time.
On another note, genre 5 (rock) is going to be used for general isolation files for now since the first genre has many files in it. Genre 4 (arcade) is for "tips", basically just describing isolation files that skip around to certain sections in a song and put a 1 second pause between each section. An example is the [Tips] Beautiful Arrhythmia 24th rolls isolation where both 24th rolls are put near each other.
Isolation requests will be taken starting Round 3.
Round 2
D6/D7
- [Tips] Beautiful Arrhythmia 24th rolls
D5
- Oops Ending Part 1
- Oops Ending Part 2
Round 3
D5
- Undiscovered Colors 2nd Half Part 1
- Undiscovered Colors 2nd Half Part 2
D4
- [Tips] Slam the Door (Rogue Remix) One Hand Jacks
D3
- Jazzman - Super Mario Bros Ending
D2
- ice valley "beyond the searoad" 285-410
Round 4
D6/D7
- 2-9 Notes 400-450
- 2-9 Notes 800-850
D5
- N/A
D4
- Quark 32nd Burst
- Quark Ending
D3
- Entry 32nd Rolls
D2
- N/A
D1
- Desire Drive Trill 1
- Desire Drive Trill 2
- Desire Drive Trill 3
Round 5
D6/D7
- Infinity [cosMo] Piano Solo
- Infinity [cosMo] Anchor Jumpstream
- [Tips] Infinity [cosMo] 16th Jumptrills
- [Tips] Infinity [cosMo] 12th Jumpgluts
D5
- Crow's Ghost - Full Ending
D4
- N/A
D3
- Beatrice Notes 480-580
- Beatrice Color Roll
- Beatrice Notes 350-380
D2
- Futari, Hajimari. Ending
- Futari, Hajimari. 64th Roll
D1
- N/A
Round 6
D6/D7
- The Ordeal Becomes Great - Polys
- The Ordeal Becomes Great - Guitar Solo 2
- The Ordeal Becomes Great - 2600ish
- The Ordeal Becomes Great 1800 anchor
D5
- N/A
D4
- DownTemperature Ending Part 1
- DownTemperature Ending Part 2
D3
- ETERNAL DRAIN [Heavy] Ending Jack
- ETERNAL DRAIN [Heavy] Jumptrill
- ETERNAL DRAIN [Heavy] 24th burst transition
D2
- N/A
D1
- N/A
Round 7
D6/D7
- Stinger Ending
D5
- N/A
D4
- Cutthroat Broken 32nd Roll Section
D3
- [Tips] Devilz Staircase beginning 24ths
- Devilz Staircase 12th Jacks
- Devilz Staircase Ending
D2
- N/A
D1
- Enchanting Venus Ending Jumpstream
Round 8
D6/D7
- N/A
D5
- Playing SMW on Shrooms Ending
- Playing SMW on Shrooms Polyrhythm JS 1
- Playing SMW on Shrooms Polyrhythm JS 2
- Playing SMW on Shrooms Polyrhythm 16th Jumpglut
- Playing SMW on Shrooms Color Trill
- Playing SMW on Shrooms 24th jump burst
D4
- N/A
D3
- Bloody Tears 32nd Stream 1
- Bloody Tears 32nd Stream 2 with Jumpglut
D2
- N/A
D1
- N/A
Engine links:
I made this thread for any isolation requests the tournament players might have. A combo mark or description of the section is appropriate. However, as a word of warning, my isolations do not have music in them. If anything, they should be used to examine certain patterns within the said section of the song, and to hear your keytaps to get a feel of how the part should be hit. Of course, isolations are nothing close to a panacea for difficult sections in a file -- they just provide a closer look with a hands-on approach at the same time.
On another note, genre 5 (rock) is going to be used for general isolation files for now since the first genre has many files in it. Genre 4 (arcade) is for "tips", basically just describing isolation files that skip around to certain sections in a song and put a 1 second pause between each section. An example is the [Tips] Beautiful Arrhythmia 24th rolls isolation where both 24th rolls are put near each other.
Isolation requests will be taken starting Round 3.
Round 2
D6/D7
- [Tips] Beautiful Arrhythmia 24th rolls
D5
- Oops Ending Part 1
- Oops Ending Part 2
Round 3
D5
- Undiscovered Colors 2nd Half Part 1
- Undiscovered Colors 2nd Half Part 2
D4
- [Tips] Slam the Door (Rogue Remix) One Hand Jacks
D3
- Jazzman - Super Mario Bros Ending
D2
- ice valley "beyond the searoad" 285-410
Round 4
D6/D7
- 2-9 Notes 400-450
- 2-9 Notes 800-850
D5
- N/A
D4
- Quark 32nd Burst
- Quark Ending
D3
- Entry 32nd Rolls
D2
- N/A
D1
- Desire Drive Trill 1
- Desire Drive Trill 2
- Desire Drive Trill 3
Round 5
D6/D7
- Infinity [cosMo] Piano Solo
- Infinity [cosMo] Anchor Jumpstream
- [Tips] Infinity [cosMo] 16th Jumptrills
- [Tips] Infinity [cosMo] 12th Jumpgluts
D5
- Crow's Ghost - Full Ending
D4
- N/A
D3
- Beatrice Notes 480-580
- Beatrice Color Roll
- Beatrice Notes 350-380
D2
- Futari, Hajimari. Ending
- Futari, Hajimari. 64th Roll
D1
- N/A
Round 6
D6/D7
- The Ordeal Becomes Great - Polys
- The Ordeal Becomes Great - Guitar Solo 2
- The Ordeal Becomes Great - 2600ish
- The Ordeal Becomes Great 1800 anchor
D5
- N/A
D4
- DownTemperature Ending Part 1
- DownTemperature Ending Part 2
D3
- ETERNAL DRAIN [Heavy] Ending Jack
- ETERNAL DRAIN [Heavy] Jumptrill
- ETERNAL DRAIN [Heavy] 24th burst transition
D2
- N/A
D1
- N/A
Round 7
D6/D7
- Stinger Ending
D5
- N/A
D4
- Cutthroat Broken 32nd Roll Section
D3
- [Tips] Devilz Staircase beginning 24ths
- Devilz Staircase 12th Jacks
- Devilz Staircase Ending
D2
- N/A
D1
- Enchanting Venus Ending Jumpstream
Round 8
D6/D7
- N/A
D5
- Playing SMW on Shrooms Ending
- Playing SMW on Shrooms Polyrhythm JS 1
- Playing SMW on Shrooms Polyrhythm JS 2
- Playing SMW on Shrooms Polyrhythm 16th Jumpglut
- Playing SMW on Shrooms Color Trill
- Playing SMW on Shrooms 24th jump burst
D4
- N/A
D3
- Bloody Tears 32nd Stream 1
- Bloody Tears 32nd Stream 2 with Jumpglut
D2
- N/A
D1
- N/A







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