Beta Engine: R^3 [Updated 6/5/14]

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  • Velocity
    Doing the wrong thing the right way since 2010.
    FFR Simfile Author
    FFR Administrator
    • Jul 2007
    • 1819

    #541
    Re: Beta Engine: R^3 [Updated 6/5/14]

    Should be Fixed.

    Comment

    • Hakulyte
      Galaxy Collapse says hi
      • Jul 2005
      • 4697

      #542
      Re: Beta Engine: R^3 [Updated 6/5/14]

      I wonder if something could be done about TWWW's preview that's not working and possibly the file itself so it works on R^3 with or without background(?).

      Comment

      • NeonSM
        Я тебя люблю Маша
        • Jan 2014
        • 571

        #543
        Re: Beta Engine: R^3 [Updated 6/5/14]

        Thanks for the work, really cool update!
        Last edited by NeonSM; 06-5-2014, 11:53 PM.

        Comment

        • r
          FFR Veteran
          • Jun 2006
          • 173

          #544
          Re: Beta Engine: R^3 [Updated 6/5/14]

          R^3 is just getting better and better. I'm amazed with it now but is it possible to search through all songs in difficulty order like in Velocity?

          Comment

          • choof
            Banned
            FFR Simfile Author
            • Nov 2013
            • 8563

            #545
            Re: Beta Engine: R^3 [Updated 6/5/14]

            is it safe to play queues again

            Comment

            • Velocity
              Doing the wrong thing the right way since 2010.
              FFR Simfile Author
              FFR Administrator
              • Jul 2007
              • 1819

              #546
              Re: Beta Engine: R^3 [Updated 6/5/14]

              Originally posted by choof
              is it safe to play queues again
              Try it.

              Comment

              • Xtreme2252
                FFR Simfile Author
                FFR Simfile Author
                • Mar 2007
                • 218

                #547
                Re: Beta Engine: R^3 [Updated 6/5/14]

                I have a handful of suggestions on how you can make R^3 even better with the next update.

                -Change the color of averages to a light green, misses to yellow, and boos to orange.

                -Make it so that negative scores get saved and take away points from your grand total.

                -Remove the multiplayer editor.

                -Set all of Synthlight's charted songs to mute themselves by default, that way the music won't throw off your "rhythm."

                -Add a "No Fail" mode, that way you could FC tier 99 songs without having to worry about mashing too fast.

                -Make any section that has no notes a "freestyle" section where you can do whatever you want to without penalty.

                -Add a pause feature which will rewind the song slightly when you unpause to allow time to react to the next note.

                Comment

                • SC_coolguy44
                  Harmonoize
                  • Sep 2007
                  • 1041

                  #548
                  Re: Beta Engine: R^3 [Updated 6/5/14]

                  Originally posted by Xtreme2252
                  I have a handful of suggestions on how you can make R^3 even better with the next update.

                  -Change the color of averages to a light green, misses to yellow, and boos to orange.

                  -Make it so that negative scores get saved and take away points from your grand total.

                  -Remove the multiplayer editor.

                  -Set all of Synthlight's charted songs to mute themselves by default, that way the music won't throw off your "rhythm."

                  -Add a "No Fail" mode, that way you could FC tier 99 songs without having to worry about mashing too fast.

                  -Make any section that has no notes a "freestyle" section where you can do whatever you want to without penalty.

                  -Add a pause feature which will rewind the song slightly when you unpause to allow time to react to the next note.
                  I have a few things to point out about this.

                  1) There is already a new feature where you can customize your accuracy colours.

                  2) That would just annoy people.

                  3) The multiplayer editor is just as useful as the other two editors because it helps to give you a better look at what your multiplayer gameplay will look like.

                  4) There is already an option for ingame music. If you want to mute the songs change ingame music to 0.

                  5) This would make the game way too easy and there has to be some challenging aspect to the game.

                  6) This imo would just encourage more mashing.

                  7) This would kind of be cheating.

                  I hope some of these pointers were helpful for you.

                  Comment

                  • beary605
                    FFR Veteran
                    • Oct 2008
                    • 448

                    #549
                    Re: Beta Engine: R^3 [Updated 6/5/14]

                    Originally posted by Xtreme2252
                    I have a handful of suggestions on how you can make R^3 even better with the next update.

                    -Change the color of averages to a light green, misses to yellow, and boos to orange.

                    -Make it so that negative scores get saved and take away points from your grand total.

                    -Remove the multiplayer editor.

                    -Set all of Synthlight's charted songs to mute themselves by default, that way the music won't throw off your "rhythm."

                    -Add a "No Fail" mode, that way you could FC tier 99 songs without having to worry about mashing too fast.

                    -Make any section that has no notes a "freestyle" section where you can do whatever you want to without penalty.

                    -Add a pause feature which will rewind the song slightly when you unpause to allow time to react to the next note.
                    i hope this was a joke (at least the first few here), i laughed at this

                    i wouldn't mind a no-fail mode if it didn't submit scores; people may just want to watch the arrows fly by, or there might be a difficulty spike which they can't pass in a chart they really enjoy

                    and a pause feature for R3 replays!

                    Comment

                    • arcnmx
                      nanodesu~
                      • Jan 2013
                      • 503

                      #550
                      Re: Beta Engine: R^3 [Updated 6/5/14]

                      Originally posted by Xtreme2252
                      -Change the color of averages to a light green, misses to yellow, and boos to orange.
                      Do this yourself in the options.

                      Originally posted by Xtreme2252
                      -Make it so that negative scores get saved and take away points from your grand total.
                      No.

                      Originally posted by Xtreme2252
                      -Remove the multiplayer editor.
                      Why? You realise the editor is for editing, right? It's for moving everything around, and the MP screen is set up differently from SP so it needs to be accessible separately.

                      Originally posted by Xtreme2252
                      -Set all of Synthlight's charted songs to mute themselves by default, that way the music won't throw off your "rhythm."
                      Better yet remove them.

                      Originally posted by beary605
                      and a pause feature for R3 replays!
                      Already exists but I guess no one's found it yet!

                      Originally posted by Xtreme2252
                      -Add a "No Fail" mode, that way you could FC tier 99 songs without having to worry about mashing too fast.
                      Fair suggestion, has been considered for a long time but was never a priority.

                      Originally posted by Xtreme2252
                      -Make any section that has no notes a "freestyle" section where you can do whatever you want to without penalty.
                      While I've thought about this, it's hard to decide exactly what part should be a freestyle section. How many seconds long must a gap be? How many seconds before/after the last/first note of a section should it start registering boos? How does the player see this intuitively and not accidentally hit a boo when they think there should be a freestyle?

                      Originally posted by Xtreme2252
                      -Add a pause feature which will rewind the song slightly when you unpause to allow time to react to the next note.
                      Rock Band 3 style... I don't have a problem with this as I value user experience slightly over score integrity, but it does seem somewhat susceptible to abuse. Even if you rate limit it to only be usable every X seconds, it can still be used right before a particularly hard part. I would go for it though.


                      FMO AAAs (1): Within Life :: FGO AAAs (1): Einstein-Rosen Bridge

                      Comment

                      • Charu
                        Snivy! Dohoho!
                        FFR Simfile Author
                        • Mar 2006
                        • 6207

                        #551
                        Re: Beta Engine: R^3 [Updated 6/5/14]

                        Originally posted by arcnmx
                        Already exists but I guess no one's found it yet!
                        ...Dude...


                        Originally posted by JohnRedWolf87
                        Charu the red-nosed Snivy
                        Had a very shiny nose
                        And if you ever saw it
                        You could even say it glows

                        All of the other Snivies
                        Used to laugh and call him names
                        They never let poor Charu
                        Join in any Snivy games

                        (Click the arrow to see the rest)


                        Originally posted by Vendetta21
                        All in all I would say that Charu not only won this game, his play made me reconsider how I play it.

                        Comment

                        • One Winged Angel
                          Anime Avatars ( ◜◡^)っ✂╰⋃╯
                          FFR Simfile Author
                          • Mar 2007
                          • 10837

                          #552
                          Re: Beta Engine: R^3 [Updated 6/5/14]

                          people didn't know about pause break?

                          also with respect to the 'freestyle' suggestion, the only way that could viably be implemented would be to remove boos altogether, which would just bring the game even closer to a flash stepmania clone

                          the in-game pause feature made me chuckle lol
                          Last edited by One Winged Angel; 06-11-2014, 12:11 PM.


                          Originally posted by ilikexd
                          i want to be cucked by cirno

                          Comment

                          • Charu
                            Snivy! Dohoho!
                            FFR Simfile Author
                            • Mar 2006
                            • 6207

                            #553
                            Re: Beta Engine: R^3 [Updated 6/5/14]

                            Son of a...

                            No, I didn't know about the pause-break thing. I didn't know you literally had to push "pause" on the keyboard.


                            Originally posted by JohnRedWolf87
                            Charu the red-nosed Snivy
                            Had a very shiny nose
                            And if you ever saw it
                            You could even say it glows

                            All of the other Snivies
                            Used to laugh and call him names
                            They never let poor Charu
                            Join in any Snivy games

                            (Click the arrow to see the rest)


                            Originally posted by Vendetta21
                            All in all I would say that Charu not only won this game, his play made me reconsider how I play it.

                            Comment

                            • choof
                              Banned
                              FFR Simfile Author
                              • Nov 2013
                              • 8563

                              #554
                              Re: Beta Engine: R^3 [Updated 6/5/14]

                              Originally posted by Velocity
                              Try it.
                              don't tell me what to do, mom!
                              sick job, queues work like a charm and the results screen looks great

                              Comment

                              • Velocity
                                Doing the wrong thing the right way since 2010.
                                FFR Simfile Author
                                FFR Administrator
                                • Jul 2007
                                • 1819

                                #555
                                Re: Beta Engine: R^3 [Updated 6/5/14]

                                Originally posted by Charu
                                Son of a...

                                No, I didn't know about the pause-break thing. I didn't know you literally had to push "pause" on the keyboard.
                                If you're going to hide things, in plain sight is often the best option. >

                                Comment

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