Twelve Days of FFRmas: Song Discussions

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  • VisD
    FFR Simfile Author
    FFR Simfile Author
    • Jun 2007
    • 1196

    #391
    Re: Twelve Days of FFRmas: Song Discussions

    Anyone have a working offset for this? It seems to drift in and out of syncness..


    Comment

    • igotrhythm
      Fractals!
      • Sep 2004
      • 6535

      #392
      Re: Twelve Days of FFRmas: Song Discussions

      Originally posted by One Winged Angel
      First run getting past the intro jack, get at me
      score of the fuccen YEAR

      not even kidding
      Originally posted by thesunfan
      I literally spent 10 minutes in the library looking for the TWG forum on Smogon and couldn't find it what the fuck is this witchcraft IGR

      Comment

      • AlexDest
        good hot
        FFR Simfile Author
        • Sep 2007
        • 5309

        #393
        Re: Twelve Days of FFRmas: Song Discussions

        obliterated

        Comment

        • ddrkid007
          FFR Veteran
          • Jul 2007
          • 407

          #394
          Re: Twelve Days of FFRmas: Song Discussions

          3,000 notes in The games we played, completely choked on such a simple part.
          I will AAA it >.>
          Originally posted by smartdude1212
          The asshole in me wants to tell your girlfriend to stop being a pussy little bitch about it.

          The concerned forum poster in me wants to tell your girlfriend nearly the same thing.

          Comment

          • iironiic
            D6 FFR Legacy Player
            FFR Simfile Author
            • Jan 2009
            • 4342

            #395
            Re: Twelve Days of FFRmas: Song Discussions

            Bloop. My two cents to some of the things we discussed here.


            Originally posted by Coolboyrulez0
            Incorrect generalization. I step much below my level (mostly 40-70, although back in the day I went way lower) and most of my files receiving praise, plus I enjoy playing files below my level the most, more narrow in the 50-65 threshold.

            Perhaps you need to work on song choice? Perhaps people don't enjoy the way you step or just ignore the "haters", although you must be doing something wrong for people hate on you in the first place.
            (then again there are people who just blindly hate things... no names mentioned lmfao)

            Granted. My generalization is false since there are many stepartists, including yourself and myself, who step below their skill level. I should make myself a bit clear and say that I am referring to files with difficulty < 7 (~ < 40). Maybe my song choices are a bit lacking and somewhat unsatisfying to the general group, but the main intention for me is to balance out the "classical" genre with the typical music we hear nowadays (IDM, breakcore, anime, etc.). Maybe piano files isn't the way to go, and maybe I should step more upbeat files, but I suppose this is a community engine and it should cater what the "majority" of the active group enjoys.

            It's sad that I have a friend who doesn't play anymore because it didn't cater her music interests and the game is not as enjoyable since all she heard was the same music over and over again and the newer files were too hard.


            Originally posted by j-rodd123
            it was because these files had to be cleared from the queue as they aren't really suitable tourney files. there's going to be plenty of easy files released in the tournament so relax

            This would be true if the starting difficulty for D1 in the official was actually equivalent to difficulty 1-5. Unfortunately, it has to begin with difficulty ~40, which can be very intimidating and discouraging to D1 players.


            Originally posted by Rebirth0
            So it's really a lose-lose situation when stepping easy stuff.

            True. It is also the fact that music that are actually suitable for easier files is generally considered "slow" and not "interesting" to the active part of the community. I step easier files at a minimum so that I can contribute something interesting for the active voice and cater for starting players simultaneously.


            Originally posted by krunkykai22
            There is a SHIT ton of easy files already in game as is. There really isn't that many songs for my range which is 77-90 that are in game whatsoever.

            Stop complaining and go play the 800-900 songs that are vc and lower.

            It's sad that many people nowadays consider ~40-60 (7-10's) easy. It clearly shows how biased we are. I had the hardest time FCing a ~40 when I was a starting player. It's not as easy for a starting player to FC even songs like Excite Bike. Just because there is a huge influx of easier files currently on the engine doesn't mean we can't step easier files anymore. It would be nice to see an easier file be released more than once in an occasion.


            Comment

            • TC_Halogen
              Rhythm game specialist.
              FFR Simfile Author
              FFR Music Producer
              • Feb 2008
              • 19376

              #396
              Re: Twelve Days of FFRmas: Song Discussions

              Originally posted by krunkykai22
              There is a total of 1261 total songs public.

              You need 631 FC's to get there. And let me tell you, there is definitely enough songs up to the VC difficulty (1-13 Scale) that you can Full Combo to get that 50%.

              There is a SHIT ton of easy files already in game as is. There really isn't that many songs for my range which is 77-90 that are in game whatsoever.

              Stop complaining and go play the 800-900 songs that are vc and lower.
              This is a bad assumption though, because you are making an assumption that VC files are "easy", when I guarantee you that a file past 17 in difficulty will be problematic for the users that aren't forum-goers (i.e. casual players). Casual players probably struggle to just handle 8th notes, let alone the other numerous patterns that you see once you simply push past old-scale 7s in difficulty.

              I'd feel much more comfortable saying that an easy file is an old-scale 5 or lower, where the charts don't pose more than 8th notes, or a few slower 16ths. Considering that the old scale was out of 13 (and the files rated 13 can be counted on your hands and toes), there really should be a more even distribution of files that are 7 or lower. If we cut halfway into the 7s (at 30), there are only 401 files that are 30 or lower. That's more than 2 hard files for every easy file -- a very bad ratio. To make matters worse, many of these files are older and have some mis-rhythms/poor structure. With that being said, it's necessary to quote this:

              Originally posted by Rebirth0
              The issue with stepping easier files and being bitched at is because people get the wrong idea when stepping easy files. They think easy files means easy and super boring song where there's only one note of music every second (see almost any silvuh simfile)

              This is not the way to step an easy file. That would put out a shit file because its a shit song. Make a simfile for a song that is actually interesting and has good music but make a super easy chart for it.
              If you think this is wrong, you need to rethink your idea of easy files. I very much agree with what people like Dossar/hi19 have said about easier files, and anyone who is a pad player will also agree with this -- files need to be about representing the song without being overly technical/correct. Do you really think a newer player is going to want to have to deal with ridiculously complex rhythms just because a song calls for it? Easier/casual players aren't going to care about a chart being "technically perfect", they're going to care about a chart that they stand a chance at doing. Many easier charts in rhythm games avoid the use of complex rhythms, even when a song calls for it. IIDX, Pop'n, DDR, ITG, PIU, ReRave, Technika, keyboardmania, GuitarFreaks, DrumMania, and hell, even mainstream games like Rock Band/Guitar Hero avoid the use of complex structures.

              If you want to make an effective easy file, chart the song by representing it, not by keysounding it and unlayering everything.

              EDIT: oh hey, looks like iironiic had something to say too, haha
              Last edited by TC_Halogen; 12-24-2012, 12:10 PM.

              Comment

              • krunkykai22
                &lt;3 Jumpstream &lt;3
                FFR Simfile Author
                • Jan 2006
                • 5436

                #397
                Re: Twelve Days of FFRmas: Song Discussions

                If you add up all the 1-7's on the other difficulty level you'll stilll have a HELL of a lot more then the 77-90's on the current scale.... Think about it ...

                It's better to leverage out everything evenly then distribute persay an easy/medium/hard/guru chart each week that way there is an even distribution of files being put in game. I'm sorry, but when I started going for avg. rank it was incomparable playing every single easy (for sake of argument 1-5 as aj said old scale) because there were a lot of them.

                The game has to start addressing every single level of players instead of focusing on just one. And face it, go to your level ranks and add em up, you'll see there are much more easier files then hard ones.

                Let alone 1-40 on new scale takes up ALMOST half the entire page. Rather 77-90's take up maybe 1/8.

                Comment

                • One Winged Angel
                  Anime Avatars ( ◜◡^)っ✂╰⋃╯
                  FFR Simfile Author
                  • Mar 2007
                  • 10837

                  #398
                  Re: Twelve Days of FFRmas: Song Discussions

                  There are more charts rated 1-10 in difficulty (on the 99 point scale) in game than charts rated 76+ btw


                  Originally posted by ilikexd
                  i want to be cucked by cirno

                  Comment

                  • Wayward Vagabond
                    Confirmed Heartbreaker
                    FFR Simfile Author
                    • Jul 2012
                    • 5866

                    #399
                    Re: Twelve Days of FFRmas: Song Discussions

                    lol

                    Comment

                    • bballa48
                      FFR Veteran
                      • Jan 2007
                      • 1496

                      #400
                      Re: Twelve Days of FFRmas: Song Discussions

                      Originally posted by One Winged Angel
                      There are more charts rated 1-10 in difficulty (on the 99 point scale) in game than charts rated 76+ btw
                      Case closed.

                      More hard files please.
                      "Running is a mental sport...and we're all insane!"
                      Learn to run when feeling the pain: then push harder.

                      Comment

                      • j-rodd123
                        End of the road
                        • Oct 2006
                        • 3692

                        #401
                        Re: Twelve Days of FFRmas: Song Discussions

                        Originally posted by bballa48
                        Case closed.

                        More good hard files please.
                        fixed

                        Originally posted by FictionJunction
                        wow

                        Comment

                        • RadiantVibe
                          PUNKTURE DERBY
                          • Dec 2011
                          • 723

                          #402
                          Re: Twelve Days of FFRmas: Song Discussions

                          I can't play that song until the offset is fixed. It messes me up too much...

                          Comment

                          • Mike Weedmark
                            FFR Veteran
                            • Aug 2009
                            • 1196

                            #403
                            Re: Twelve Days of FFRmas: Song Discussions

                            I can't wait to play this with good sync.

                            Comment

                            • qqwref
                              stepmania archaeologist
                              FFR Simfile Author
                              • Aug 2005
                              • 4092

                              #404
                              Re: Twelve Days of FFRmas: Song Discussions

                              Originally posted by TC_Halogen
                              TGWP has moments of silence that are long enough to split the song without any noticeable step delay, so it was actually possible to get around the frame limit using the same method that UBS used.
                              Nope. I took a look at the swf and they're not using the same method I was.

                              Originally posted by TC_Halogen
                              Do you really think a newer player is going to want to have to deal with ridiculously complex rhythms just because a song calls for it? Easier/casual players aren't going to care about a chart being "technically perfect", they're going to care about a chart that they stand a chance at doing.
                              Absolutely agreed, I've said this to some of my friends before. The people who play easy songs are not going to enjoy or learn from charts with perfectly synced grace notes, hands, tons of color notes, and a bpm change every arrow. That isn't a good easy chart, it's a chart that's boring for the people who play harder difficulties and too hard to read for the people who actually play that difficulty. We really need to release more easy charts that aren't slow-ass ddream'd piano charts.
                              Last edited by qqwref; 12-24-2012, 03:39 PM.
                              Best AAA: Policy In The Sky [Oni] (81)
                              Best SDG: PANTS (86)
                              Best FC: Future Invasion (93)

                              Comment

                              • TC_Halogen
                                Rhythm game specialist.
                                FFR Simfile Author
                                FFR Music Producer
                                • Feb 2008
                                • 19376

                                #405
                                Re: Twelve Days of FFRmas: Song Discussions

                                Originally posted by bballa48
                                Case closed.

                                More hard files please.
                                This is incredibly selfish. Maybe we should have an intentional outage of higher level files and cater only toward the slightly adept keysmashers and the casual players.

                                Originally posted by One Winged Angel
                                There are more charts rated 1-10 in difficulty (on the 99 point scale) in game than charts rated 76+ btw

                                There are 142 files that are rated 1-10. 35 of these files are terrible legacy files which are more than likely problematic for learning as they don't have consistent step patterns that make them worthy of playing. In addition to this, there are 20 skill tokens that won't be accessible immediately. Finally, there are 9 purchased songs; this is problematic for people just starting the game.

                                64/142 of these files are either inaccessible, or terrible choices for a player. In addition to this, the sync of the remaining files can't be guaranteed considering how old they are, and casual/new players probably won't understand the offset function, nor will they care to use it.

                                Here's something else that I feel is very important to bring up: out of 142 of the files that are rated 10 or lower, only 9 have been released/stepped this year, and we likely won't see anymore due to the year coming to a close. That is a -serious- problem; how are players supposed to progress if there's nothing new for them to learn at this level?
                                Last edited by TC_Halogen; 12-24-2012, 07:49 PM.

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