My game for XBLA, beta test available!

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  • who_cares973
    FFR Player
    • Aug 2006
    • 15407

    #16
    Re: My game for XBLA, beta test available!

    Originally posted by MrGiggles
    It's XNA, right? Make sure ya'll have the .NET framework installed too.
    The only people that need to worry about that are XP users

    Comment

    • Izzy
      Snek
      FFR Simfile Author
      • Jan 2003
      • 9195

      #17
      Re: My game for XBLA, beta test available!

      Sure looks a lot cooler than the XNA game I made. However I only spent about 20 hours on it and I don't know how to make graphics very well.

      At first glance I thought the background was the twin towers on fire.
      Last edited by Izzy; 06-20-2011, 02:30 AM.

      Comment

      • FFRGreen
        Greeeeeeeeeeeeeeeeeeeeeen
        • Oct 2010
        • 1151

        #18
        Re: My game for XBLA, beta test available!

        God damn it why did I change to XP
        I will try it on my brothers comp and give you some feedback. Looks like a fun game just from the screenshots.

        Comment

        • Tarrik
          D7 Elite Keymasher
          • May 2007
          • 2240

          #19
          Re: My game for XBLA, beta test available!

          Looks bad ass. Might give it a try :O I'll post feedback if so.

          Comment

          • YoshL
            Celestial Harbor
            FFR Simfile Author
            FFR Music Producer
            • Aug 2008
            • 6156

            #20
            Re: My game for XBLA, beta test available!

            Originally posted by KgZ
            New Gameplay footage!

            now i see the importance of dashing. whoah.


            Originally posted by Charu
            Only yours, for an easy price of $19.99! You too can experience the wonders of full motion rump sticking.

            Comment

            • YoshL
              Celestial Harbor
              FFR Simfile Author
              FFR Music Producer
              • Aug 2008
              • 6156

              #21
              Re: My game for XBLA, beta test available!

              Originally posted by KgZ
              The 3rd stage is all about utilizing the dash ability. The boss can be really epic once it gets going because you're literally fighting in the air like dragon ball Z.
              unfortunately, the first boss kills me every time. haven't gotten past.

              but yeah, i would definitely include the option to turn off that tutorial in the beginning.


              Originally posted by Charu
              Only yours, for an easy price of $19.99! You too can experience the wonders of full motion rump sticking.

              Comment

              • YoshL
                Celestial Harbor
                FFR Simfile Author
                FFR Music Producer
                • Aug 2008
                • 6156

                #22
                Re: My game for XBLA, beta test available!

                also, i have a very subtle music suggestion.

                as your rage bar (or whatever it's called) fills up, what if you slowly filtered in different tracks to the bgm? so it starts out very simple, but as it fills up, the music in the background gets even more complex and exciting, so to speak.


                Originally posted by Charu
                Only yours, for an easy price of $19.99! You too can experience the wonders of full motion rump sticking.

                Comment

                • ~Zeta~
                  Flag Master
                  • Oct 2010
                  • 2156

                  #23
                  Re: My game for XBLA, beta test available!

                  Seems like a cool game. Downloading.

                  Comment

                  • YoshL
                    Celestial Harbor
                    FFR Simfile Author
                    FFR Music Producer
                    • Aug 2008
                    • 6156

                    #24
                    Re: My game for XBLA, beta test available!

                    Originally posted by KgZ
                    The developer (Tyler) and I are currently trying to think of ideas how to make the music more dynamic with the wild meter.

                    I like the idea a lot, my only concern is when there might be too much going on. But maybe that's the point?
                    I would think so. because i hardly even get over say 30 wild usually.
                    if you had multiple layers of a track, you could fade each one in based on how much the meter is filled up, that way it isn't an abrupt transition into a new element of the music


                    Originally posted by Charu
                    Only yours, for an easy price of $19.99! You too can experience the wonders of full motion rump sticking.

                    Comment

                    • .Gazelle.
                      Mr. Skeltal
                      FFR Simfile Author
                      • Oct 2010
                      • 1506

                      #25
                      Re: My game for XBLA, beta test available!

                      That gameplay looks sick. I wish i could play T_T


                      Originally posted by LeKrispyKreme
                      Rap music is music. However, It's not in the traditional sense of how we understand music. The vocals are filled with slangs that gangs used since the 70s and a lot of the instrumentations are replaced with "Street Sounds" instead of traditional instruments. Music is defined as any combination of sounds that is pleasing to the ear, so while one person may find it as "noise" another person can find it pleasing to the ear and so call "vibe" with it as how I think the kids would say it these days.

                      Comment

                      • YoshL
                        Celestial Harbor
                        FFR Simfile Author
                        FFR Music Producer
                        • Aug 2008
                        • 6156

                        #26
                        Re: My game for XBLA, beta test available!

                        well i played through it, and found alot of things to comment on.
                        uploading vid soon

                        EDIT: THE VID DIDN'T WORK D: oh well. no spoilers for any of you.

                        but i was like NOOOOOOOOOO
                        when it ended.

                        for example (i haven't tested it for all rooms)
                        but for some rooms, mainly the one after you climb up the tall tower in the 3rd area, you can go back a room, which resets all of the mob spawns. which is a pain. which is also why I died a bunch of times.

                        Another example, is the fighting guys with the red pants (not the blue ones). If you watch the video, I die by one of their 1-2 kicks, and WTF IS THAT HITBOX that hitbox seems to be oversized. You may want to check it out and shrink that down just a tad.

                        Also, bahahah the second boss laser attack. good stuff there.

                        Third boss (as well as the first) also doesn't show any red before attacking. that. was. a. PAIN. I was about to give up before i realized that HIS SHIELDS DONT REGEN! (thankyouthankyouthankyou)

                        And final comment for now, i've seen this alot, but sometimes when there are a bunch of enemies, one of them is constantly attacking you, while the others kinda...float around doing nothing. Is this a glitch or something?

                        Edit:
                        why in the gameplay screenshot in the first thing, does the third boss have breasts? I thought that was a guy. (wait, that's a girl, never mind)

                        Edit2:
                        Can anyone recommend a good desktop recording software?

                        Edit3: uploading video now.
                        Last edited by YoshL; 06-22-2011, 12:44 PM.


                        Originally posted by Charu
                        Only yours, for an easy price of $19.99! You too can experience the wonders of full motion rump sticking.

                        Comment

                        • ~Zeta~
                          Flag Master
                          • Oct 2010
                          • 2156

                          #27
                          Re: My game for XBLA, beta test available!

                          I found air combat somewhat annoying. Get hit and drop. Especially how fast they attack (and with knives). When you dodge, you don't have time to hit them because you start falling down at that moment. Either give aerial moves some form of travel distance of have them attack less often.


                          Also, when you jump and do your quick attack, pressing up can allow you continue going up (you can control it too) until the attack is over.


                          Destroying objects for health is nice but perhaps you should have more for beginners in calm/wild. Destroying objects in the air is alright but annoying to jump and hit them with delayed attacks and descending.


                          With the objects, jumping around them is hard and troublesome in combat. Perhaps allow the player to pass through them like on walls but still able to hit.


                          These are all from the first play of the first level.


                          EDIT: First boss: Regenerating shield? Why is that necessary? Yeah, that shield makes it a huge difficulty leap. You destroy it and it comes back in like 10 seconds. Also, with the less then a 1/4 second reflex for his combo is annoying.
                          Last edited by ~Zeta~; 06-22-2011, 02:33 PM.

                          Comment

                          • Dumpstream
                            FFR Player
                            • Jun 2011
                            • 8

                            #28
                            Re: My game for XBLA, beta test available!

                            this actually looks really ****in cool some1 on ffr with actual talent color me suirprised

                            Comment

                            • YoshL
                              Celestial Harbor
                              FFR Simfile Author
                              FFR Music Producer
                              • Aug 2008
                              • 6156

                              #29
                              Re: My game for XBLA, beta test available!

                              Originally posted by ~Zeta~
                              I found air combat somewhat annoying. Get hit and drop. Especially how fast they attack (and with knives). When you dodge, you don't have time to hit them because you start falling down at that moment. Either give aerial moves some form of travel distance of have them attack less often.


                              Also, when you jump and do your quick attack, pressing up can allow you continue going up (you can control it too) until the attack is over.


                              Destroying objects for health is nice but perhaps you should have more for beginners in calm/wild. Destroying objects in the air is alright but annoying to jump and hit them with delayed attacks and descending.


                              With the objects, jumping around them is hard and troublesome in combat. Perhaps allow the player to pass through them like on walls but still able to hit.


                              These are all from the first play of the first level.


                              EDIT: First boss: Regenerating shield? Why is that necessary? Yeah, that shield makes it a huge difficulty leap. You destroy it and it comes back in like 10 seconds. Also, with the less then a 1/4 second reflex for his combo is annoying.
                              dash = incredibly win. also you can dodge in a certain direction, and it's only one dodge needed, so it's actually fairly easy to stay in air.

                              agree with destroying objects point.

                              Although, the first boss was fine, it just needs the red.

                              Finally, do you think you could put something in the tutorial about your wild bar completely depleting if you get hit once? I had to find that out my own way. Also, idk if this is true but in the third area when jumping up the platforms, if you kill them, what do you do? you can't go up or anything

                              EDIT: And once the vid goes up, during the first boss fight, there appears to be a collision problem the second time i break his shield, where he seems to hit the wall, even though the wall isn't there.
                              Last edited by YoshL; 06-22-2011, 08:19 PM.


                              Originally posted by Charu
                              Only yours, for an easy price of $19.99! You too can experience the wonders of full motion rump sticking.

                              Comment

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