I created a new game. Where should I sell it.

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  • megaxxx
    FFR Player
    • Jun 2006
    • 329

    #31
    Re: I created a new game. Where should I sell it.

    Originally posted by devonin
    The thing is, you can't just say "I have a great idea, who wants to buy it" Eventually you are going to have to give the specifics to someone, and before anyone will want to touch it, you'll have to show them data from playtesting, which means playtesters, which means NDAs which means lawyers.

    That's kind of tough to do while a poor person working in wal-mart trying to make ends meet. Especially since you need a patent attorney or agent or the time to famliarize yourself with the process enough to not need one.

    This is a link to the current fee schedule for the various fees and charges associated with a patent.
    The list of charges sounds complicated. I knew it would be expensive though. I have income tax rolling around and everything. By the time it is said and saved, it will be around christmas this year before I can actually afford it estimating between $7,500 to $10,000 and another $2,500 for all expenses to go to whichever company. As far as the whole I have a game and I want to sell it, I wasn't trying to make a pitch for nobody. I was only trying to get helpful advice on where I should go when it is the right time.
    GET A JOB LOSER.

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