Depending on the animation style (i.e. not hand-drawn) I could tween, but I don't trust my fundamentals enough to key and I don't think you should either.
Depending on the animation style (i.e. not hand-drawn) I could tween, but I don't trust my fundamentals enough to key and I don't think you should either.
I mean, not with that attitude ya Can't
Assuming we get art I could animate frame by frame with filmora, although that sounds time consuming as fuck. Not sure about any good software that speeds the process up
Assuming we get art I could animate frame by frame with filmora, although that sounds time consuming as fuck. Not sure about any good software that speeds the process up
It's not about attitude so much as realism. I can barely key in 3D. I have no basis of experience to key in 2D.
There's a selection of software for speeding the process up, but the baseline of animation is in fact the frame-by-frame, which is just as tedious as it sounds.
There's a reason why anime cuts every corner it can and still ends up as an unscalable economy.
there's no real... easy way with animation, besides vector tweening which is pretty easy to spot
Bad vector tweening*
Obligatory "every good studio either draws every frame or writes their own software."
I will withhold a rant about how 2D animation is so far behind where it could be because it doesn't have a fraction as many graphics researchers behind it.
Welp, is what it is then. I'm sure for a pitch it doesn't have to have all the inbetweens, so if it comes down to us tag-teaming this bitch on filmora then that's better then not trying I feel.
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