Re: Have games become too easy/mindless?
can you elaborate on the difference between quasilinearity and localized linearity? If you could explain the use of "localized", that would be great too.
I'm probably going to write an article about linearity for Gamasutra in the future and I would like to be able to credit you for this concept.
can you elaborate on the difference between quasilinearity and localized linearity? If you could explain the use of "localized", that would be great too.
I'm probably going to write an article about linearity for Gamasutra in the future and I would like to be able to credit you for this concept.

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