Sorry. I'm not some kind of ****** that lurks gamespot.com
But you are some kind of ******.
By the way, the dev team for ODST had tfive core developers and around 60-70 other devs, pushing the game out in a little over a year. Good job assuming they had the entirety of Bungie working on the expansion pack.
"A new take on the epic fantasy genre... Darkly comic, relatable characters... twisted storyline."
"Readers who prefer tension and romance, Maledictions: The Offering, delivers... As serious YA fiction, I’ll give it five stars out of five. As a novel? Four and a half." - Liz Ellor
Also 6-8 hours is standard length for most FPS's anyway, I don't see why everyone is bitching about the price point.
"A new take on the epic fantasy genre... Darkly comic, relatable characters... twisted storyline."
"Readers who prefer tension and romance, Maledictions: The Offering, delivers... As serious YA fiction, I’ll give it five stars out of five. As a novel? Four and a half." - Liz Ellor
By the way, the dev team for ODST had tfive core developers and around 60-70 other devs, pushing the game out in a little over a year. Good job assuming they had the entirety of Bungie working on the expansion pack.
But am I the type of ****** that goes on gamespot.com to read up on an overdone and ****ty franchise, kept alive by fanboys then criticize people for not knowing little facts about the game?
And the thing is...Halo ODST uses the same god damn game engine...All the work in a game that takes a long time is the basically the game engine. And it's been about 2 years they've been working on it almost? I'm not completely sure so tell me if I'm wrong.
Given that the engine has nothing to do with scripted events, the remapped weapons and AI patterns, the new literal script - the acting, the direction, the FMVs, I'd say that 14 months for an 8 hour game using a preexisting engine is phenomenal. Games are being made on the Unreal of Havok engines that have less game time and longer development cycles (Heavenly Sword is guilty of this).
"A new take on the epic fantasy genre... Darkly comic, relatable characters... twisted storyline."
"Readers who prefer tension and romance, Maledictions: The Offering, delivers... As serious YA fiction, I’ll give it five stars out of five. As a novel? Four and a half." - Liz Ellor
Given that the engine has nothing to do with scripted events, the remapped weapons and AI patterns, the new literal script - the acting, the direction, the FMVs, I'd say that 14 months for an 8 hour game using a preexisting engine is phenomenal. Games are being made on the Unreal of Havok engines that have less game time and longer development cycles (Heavenly Sword is guilty of this).
I've heard rendering times alone can be a huge factor in some of the more well done FMV's. It takes awile from my understanding.
Just a thought.
" Tomorrow, and tomorrow, and tomorrow,
Creeps in this petty pace from day to day
To the last syllable of recorded time,
And all our yesterdays have lighted fools
The way to dusty death. Out, out, brief candle!
Life's but a walking shadow, a poor player
That struts and frets his hour upon the stage
And then is heard no more: it is a tale
Told by an idiot, full of sound and fury,
Signifying nothing. " ~ W.S
Well, in the case of Heavnley Sword, which went through I believe a 3 year dev cycle with a full studio and Sony support behind it still only offered 6 hours of gameplay.
"A new take on the epic fantasy genre... Darkly comic, relatable characters... twisted storyline."
"Readers who prefer tension and romance, Maledictions: The Offering, delivers... As serious YA fiction, I’ll give it five stars out of five. As a novel? Four and a half." - Liz Ellor
6-8 hour campaign. 3 new maps that would normally cost $10 to DL in the Marketplace, and a new game type.
$60 should not be an issue.
"A new take on the epic fantasy genre... Darkly comic, relatable characters... twisted storyline."
"Readers who prefer tension and romance, Maledictions: The Offering, delivers... As serious YA fiction, I’ll give it five stars out of five. As a novel? Four and a half." - Liz Ellor
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