DS vs. PSP (now we know something about the two)

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  • flypie743
    FFR Player
    • Jun 2004
    • 3210

    #16
    RE: DS vs. PSP (now we know something about the two)

    Originally posted by http://www.nintendo.com/e3_2004/ds/ds_overview.jsp
    Dual Screens: Two LCD screens offer one of the most groundbreaking game-play advances ever developed: experiencing a game from two perspectives at once. Imagine the possibilities. In a racing game, drivers might see their own vehicle's perspective on one screen and an overall track view on the other. In a role-playing game, the action could take place on the first screen while the second provides a reference for a player's tools inventory. Game play also could use both screens at once, offering a giant boss for heroes to defeat. In the future, games could be created allowing users to play games on one screen while text messaging other DS users on the other. Each 3-inch screen can reproduce a true 3-D view and is backlit to assure comfortable play in any lighting condition.

    Touch Screen: The lower screen will offer something never before provided by any game device: PDA-like touch capabilities. Players no longer have to rely on just buttons to move characters or shift perspectives. They can navigate menus or access inventory items simply by touching the screen with stylus or fingertip. A software-based keyboard might even allow the screen to be used as an input center for games and messaging. The possibilities are limited only by developers' imaginations. The screen will have a tougher film cover for durability, and will come with a stylus.

    Microphone: An available microphone port means that in the future, players might need only to tell their games what to do. DS software could identify everything from voice commands to hand-clapping. Players might be able to move their characters simply by telling them which way to go. The voice capabilities also could allow gamers to chat with one another over the Internet while playing.

    Wireless: DS users will be able to connect with a local wireless network of up to 16 players. Nintendo's guaranteed range is 30 feet, but will extend far beyond that depending on circumstances. It assures high response rates required for real time game play, and will make use of both IEEE 802.11 and Nintendo's proprietary communication protocol, which provides low battery consumption. Players will be able to chat and play games without any connecting cords, completely untethered. The DS technology also provides for a wireless LAN connection, which could allow a theoretically infinite number of players to connect at a hot spot and compete at a central game hub on the Internet, even if they're thousands of miles apart.

    Wireless Game Sharing: If software developers desire, multiple players can compete in wireless games, even if only one person has a game card inserted. Players could also test-play games for themselves as long as they stayed connected.

    3-D: With the newly developed graphics engine, DS can reproduce impressive 3-D renderings that can surpass images displayed on the Nintendo® 64. Games will run at 60 frames per second, and allow details like fog effects and cel shading.

    Sound: The 16-channel sound allows for greatly expanded use of voices and music, and a richer, more immersive game experience. A plug for headphones transmits stereo sound.

    Battery & Power Management: The battery is rechargeable and the unit features a low-energy-consumption design. The DS also has Power Management functions of Sleep mode and Standby mode. In Sleep mode, players can stop and resume game play whenever they like. If the user receives a message from a friend or user nearby, DS activates itself from Standby mode.

    Processing: The unit will run on two processors, one ARM9 one ARM7.

    New Media: For its compact cards, the unit uses newly developed semiconductor memory, which allows for lower cost, shorter manufacturing time and memory capacity of more than one gigabit of information.

    Dual Slots: Nintendo DS makes a vast library of Game Boy® Advance games readily available. Developers could find ways to make new connections between GBA games and DS games. The GBA port could be used for new hardware, enormously expanding the functional expandability of the DS.
    Now that, is awesome.

    IF YOU ARE THE BOMB YOU WILL CLICK THIS and if you dont, you suck.

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    • Moogy
      嗚呼
      FFR Simfile Author
      • Aug 2003
      • 10303

      #17
      Re: RE: DS vs. PSP (now we know something about the two)

      Originally posted by flypie743
      DS all the way.


      Anyone who is getting the PSP is an idiot.
      Plz visit my blog

      ^^^ vintage signature from like 2006 preserved

      Comment

      • Squeek
        let it snow~
        • Jan 2004
        • 14444

        #18
        RE: Re: RE: DS vs. PSP (now we know something about the two)

        I'm getting neither.

        As Anti said, I just don't gots the greens.

        Besides. The SYSTEM is amazing. The games... we'll see. I bought GBA for one game only. Such a waste of money when I figure out that nothing else would come out for it that I'd want.

        ~Squeek

        PS - Yes, I already know there will be Animal Crossing, Metroid, Mario, WarioWare, etc. I've seen the trailers, they look nice. But it's going to be costly.

        Comment

        • themanwithsauce
          FFR Player
          • Mar 2004
          • 107

          #19
          RE: Re: RE: DS vs. PSP (now we know something about the two)

          actually, the games for the DS are supposed to be $30 at launch, this beats most GBA games by $10. Though is the DS going to e the next game boy or not? no one can decide that one either.
          visit my friends site or he starves-
          s4.invisionfree.com/maxxnintendo/index.php

          Comment

          • Rustingmoon
            FFR Player
            • Oct 2003
            • 82

            #20
            Re: RE: DS vs. PSP (now we know something about the two)

            Originally posted by Anticrombie0909
            (no, don't tell me about Metroid Prime, I've seen it and it looks unimpressive. Also, first person controlling with a stylus is next to impossible. I know, since I have a palm pilot and have tried it with several first person shooters)
            Nope. The stylus is optional. Metriod for the DS is going to have at least three play modes. One of them is play mode. The other two use all the buttons, one for right-handed people, one for left-handed people. I saw this on screenshots on 1up.com
            The most elegant waste of time is found here.

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