Re: TWG CLXXII - TWGood End!
AA and haku are confirmed nontown
1 of roundbox and mellon is eternalisk, other is woof
InD has to be town at this point cause roundbox is no longer claiming VT, so we have our VT pool of me/InD/blind
TWG CLXXII - TWGood End!
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Re: TWG CLXXII - TWGood End!
I kind of want to sit in deadchat and just laugh at this point.Leave a comment:
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Re: TWG CLXXII - TWGood End!
so lynching one, if they're not a wolf, literally always locks the other as wolf anywayLeave a comment:
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Re: TWG CLXXII - TWGood End!
actually not true but I'm taking a break this is retardedLeave a comment:
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Re: TWG CLXXII - TWGood End!
if I'm mvx then I'm telling the truth about round then
you know what
I'm done I'm not posting anymore this phaseLeave a comment:
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Re: TWG CLXXII - TWGood End!
the only wrench is one is actually initiate
in which case missing them is the whole ballgame
but i think that doesn't matter?
if AA is initiate haku is a wolf anyway, for instanceLeave a comment:
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Re: TWG CLXXII - TWGood End!
the way things have gone, we know where we're looking
the town are dbp/blind/yeti/me
eternalisk is between roundbox and raeko always, var X is between AA and haku always, and the other two are wolves
we never lynch between the eternalisk pair or in the town list and we're fineLeave a comment:
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Re: TWG CLXXII - TWGood End!
but it's like
there are only ever 3 scum in this game
you never fakeclaim a 3p role as town
i'm pretty sure we can win the game for town just on lynching, and haku's actual alignment (or AA's) is key to a lot of this unraveling
lynching either of them doesn't win the game for scumLeave a comment:
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