Re: TWG C: ANONYTWiG postgame
playing a seer requires you to make judgment calls every time you seer a red. The info kind of has to go out - that's the priority. What I think you didn't do was force 12 to tell the thread. Had you established yourself as a power player and twisted 12's arm to reveal your info you might have caught him hesitating. Maybe not. Either way, the priority is to get info out. The info never went out. It doesn't matter if the person you're talking to is red because if he hesitates you may as well come out yourself and say something like 'hey guys I seered 7 red and I told 12 and 12 suggested I keep this under wraps instead of telling you guys so just kill both.'
At that point you might actually stay alive in order to reduce suspicion on 12 - why kill the seer if it confirms that 12 is red? Chances are you would have died anyway because you're the seer but still - that's half the team in one seering.
playing a seer requires you to make judgment calls every time you seer a red. The info kind of has to go out - that's the priority. What I think you didn't do was force 12 to tell the thread. Had you established yourself as a power player and twisted 12's arm to reveal your info you might have caught him hesitating. Maybe not. Either way, the priority is to get info out. The info never went out. It doesn't matter if the person you're talking to is red because if he hesitates you may as well come out yourself and say something like 'hey guys I seered 7 red and I told 12 and 12 suggested I keep this under wraps instead of telling you guys so just kill both.'
At that point you might actually stay alive in order to reduce suspicion on 12 - why kill the seer if it confirms that 12 is red? Chances are you would have died anyway because you're the seer but still - that's half the team in one seering.








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