Turbo XIV: Fourteen - Postgame
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Re: Turbo XIV: Fourteen - Postgame
i guess town isn't allowed to lose turbos i host
also i was thinking of letting wolves talk during the day since apparently this setup skews townsided overall, but not sure about that
the other option people have talked about is removing the greencheck at the start of the game, which i like less because it could create a meta where strong townies just dieComment
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Re: Turbo XIV: Fourteen - Postgame
gg everyone <3
sorry freezin! I chose my random green on cel and I had to stick to it but I would have gone after him in the end. you played well and so did WV and hakuFollow my dog on Twitter: https://twitter.com/Riles_puppyComment
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Re: Turbo XIV: Fourteen - Postgame
i kept forgetting your green checks. it felt so weird to have you go against me at the end there but now that i know why it makes alot of sense.
ESPECIALLY since it didnt really matter since me and cel were going to die next 2 phases no matter what. was more important to keep up seer cover so gj
haku on other hand said he was with me then stabbed me in the back :<========
To let the world be.
========
Originally posted by CharuWow, all most of my town reads vanished. Thanks Freez for stirring the pot, motherfucker!!!
Originally posted by mellon_collieAHHHHHHHHH SKEET SKEET SKEET SKEETOriginally posted by roundboxAHHHHHHHHH SKEET SKEET SKEET SKEET
Originally posted by AfrobeanLynch all liars is good meta. Period.Originally posted by RedMy guess at this point is that there aren't actually any wolves, and all the humans are just going to kill each other until only a few are left. Then the remaining survivors will realize they are the real monsters.Originally posted by TWG IkeSCUM THEATER AA SCUM CHARU WOLF ALIEN ROUNDBOX IS TOWN AND FRAMEDComment
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Re: Turbo XIV: Fourteen - Postgame
I feel like it's by chance really.i guess town isn't allowed to lose turbos i host
also i was thinking of letting wolves talk during the day since apparently this setup skews townsided overall, but not sure about that
the other option people have talked about is removing the greencheck at the start of the game, which i like less because it could create a meta where strong townies just die
If everyone played perfectly, that is, they leave a seer check, then yeah, wolves would need to find out who's the seer super quick and fast. Because if the Seer gets away with a N1 check to give another check, then it becomes almost bad for wolves and they have to play perfectly from there on.
And if a wolf does die on D0, then it's pretty much a MUST KILL OR LOSE situation I feel, lol.
idk, I think it's balanced (but is skewed towards town). If the seer didn't get a N0 check, then I think it'd be more favorable for wolves (in terms of number of checks and amount of players and chance checks are useless).
Originally posted by JohnRedWolf87Charu the red-nosed Snivy
Had a very shiny nose
And if you ever saw it
You could even say it glows
All of the other Snivies
Used to laugh and call him names
They never let poor Charu
Join in any Snivy games
(Click the arrow to see the rest)
Originally posted by Vendetta21All in all I would say that Charu not only won this game, his play made me reconsider how I play it.Comment
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Re: Turbo XIV: Fourteen - Postgame
GAME NOTES:
series of unfortunate events for wolf team tbh.
d1: funny got nailed d1. She's done the whole afk wolf thing one too many times and got dinged for it early. 2 dead votes on me gave wolves a way out. unfortunately, it also doomed them because the door got slammed in their face when mello and haku both went against funny, leaving the wolf team out cold on the wrong wagon and one member down. i also sniff cel as a wolf near end of the day, which laid the foundations for my suspicions.
n1: blind kill. love it or hate it, it wasnt a terrible kill. it was just the ultimate wifom.
d2: today was all about figuring out the mindset of the surviving wolf, and checking it against the facts. Bussing in a 2 wolf setup is almost never a thing so that made clearing a large amount of people till f3 extremely easy. Cel was the obvious first choice here with the 3rd vote on me, with nakah/FFA bringing up the rear. all that was left to do was resolve it and town wins. this quote pretty much sums everything i was thinking near the end
the bulk of the suspicion against you is you tried to swing a wagon against me to save your wolf teammate.
it was unlucky for the wolf team that both mello and haku chose fg over me, because that made it extremely easy to expose the wolf on the wagon.
the funny thing is it almost doesnt even matter what order we die in. Theres so many confirmed towns that wolves are sunk either way. if seer lives another day wolves are mechanically unable to win.
if you die and by some miracle your town, i could die the next phase and town would STILL be in an amazing position with potentially 2 confirmed towns entering f3.
but nothing against you, you're going to die before me.========
To let the world be.
========
Originally posted by CharuWow, all most of my town reads vanished. Thanks Freez for stirring the pot, motherfucker!!!
Originally posted by mellon_collieAHHHHHHHHH SKEET SKEET SKEET SKEETOriginally posted by roundboxAHHHHHHHHH SKEET SKEET SKEET SKEET
Originally posted by AfrobeanLynch all liars is good meta. Period.Originally posted by RedMy guess at this point is that there aren't actually any wolves, and all the humans are just going to kill each other until only a few are left. Then the remaining survivors will realize they are the real monsters.Originally posted by TWG IkeSCUM THEATER AA SCUM CHARU WOLF ALIEN ROUNDBOX IS TOWN AND FRAMEDComment
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Re: Turbo XIV: Fourteen - Postgame
I saw mentioned in the game that ffr almost never does night starts and is there a specific reason for that? TBH I like the format DM has a lot better where there is always a night start and there is never card flips. I know forum and live have a lot of differences and I'm sure there's a good reason for why forum needs to use different standards but I have no idea what they would be.Comment
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Re: Turbo XIV: Fourteen - Postgame
eh, i don't really know how we've grown up the way we haveI saw mentioned in the game that ffr almost never does night starts and is there a specific reason for that? TBH I like the format DM has a lot better where there is always a night start and there is never card flips. I know forum and live have a lot of differences and I'm sure there's a good reason for why forum needs to use different standards but I have no idea what they would be.
back in twg history we did have games with no cardflips. i suspect not having a night start is so people have a chance to play each game and at least post. there is the occasional game without role flips, or with a night start (Tokzic's Allies and Adversaries was a recent one with a night start), but otherwise i'm not sure that we have different standards, just things we've done that seemed to work out ok so we kept doing themComment
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Re: Turbo XIV: Fourteen - Postgame
Have you guys ever run the "all-star" setup (3 mafia 2 kp til 2, parity cop, nerfed medic, and a vigi, night start, no card flips)? It's our standard format on DM. I'd be interested to see how it ran on forum compared to live.Comment
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Re: Turbo XIV: Fourteen - Postgame
i don't think we've run it before here, no
only thing i'd need to know to do it myself is what's nerfed about the medic, because i just see the name all the time and don't know what it isComment
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Re: Turbo XIV: Fourteen - Postgame
...I feel like we did once actually (run a DM setup).
But it's been a super hot minute since last time so...
Originally posted by JohnRedWolf87Charu the red-nosed Snivy
Had a very shiny nose
And if you ever saw it
You could even say it glows
All of the other Snivies
Used to laugh and call him names
They never let poor Charu
Join in any Snivy games
(Click the arrow to see the rest)
Originally posted by Vendetta21All in all I would say that Charu not only won this game, his play made me reconsider how I play it.Comment
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Re: Turbo XIV: Fourteen - Postgame
Stay more null and balance out your interactions so you don't look like someone that's trying to figure out what's the best check tonight because this is one of the ways for wolves to find you.
Getting town read is good for avoiding the lynch, but it's also dangerous for avoiding the night kill.
I would have checked FreezinIce N1 after Funny flipped just to gain 100% information about the votes since we only had 2 wagons.
That's just a preference for pushing the game forward. Blind check was fine too because it was a controversial slot D0.
You played well imo for your first PR game. (?)Last edited by Hakulyte; 05-31-2017, 01:23 AM.
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