TWG XLI Hosting Singups

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  • StoicRoivaS
    FFR Player
    • May 2006
    • 548

    #16
    Re: TWG XLI Hosting Singups

    Originally posted by iggymatrixcounter
    Make it easy on ourselves. Can't have a 5 person alliance on day one. Take out the guardian and cardflipping and have all 4 elders know who they are.
    See my glorified analogy above. This is a very very bad idea.
    Like the moon over
    the day, my genius and brawn are
    wasted on these fools. ~Haiku
    -Bowser

    Comment

    • jwcgator
      RIP ffrtokens
      • May 2005
      • 2221

      #17
      Re: TWG XLI Hosting Singups

      Originally posted by nijatwo
      weeoweeoo
      Originally posted by sertman
      i swear the next person who says WEE OOO WEE OOO i'm going to slit their throat
      Watch out for sertman, nija.

      Comment

      • nijatwo
        FFR Player
        • May 2006
        • 312

        #18
        Re: TWG XLI Hosting Singups

        WEE OOO WEE OO WEE OO.

        Going to polarize it a bit:
        16 Players
        4 Wolves
        4 Elders (unknown to each other)
        1 Wolfsbane
        7 Humans
        Red/Green Cardflipping
        Wolfsbane cannot guard himself.

        Other Option
        16 Players
        3 Wolves
        4 Elders. Elders know each other
        Red/Green Cardflipping
        9 Humans


        @Rioting, can you run the numbers on those when you find time?
        Lost: packet, 42 bytes, last seen on a saturated OC3.
        Reward: $$10,000,000,000.

        Comment

        • DiscoBobbyPARANOiA
          FFR Player
          • Sep 2005
          • 1206

          #19
          Re: TWG XLI Hosting Singups

          Originally posted by jwcgator
          Watch out for sertman, nija.
          Odd, I thought of sert's post when I read 'weeoweeo' also.

          About the setup:

          Pairs of elders + bane of ether type would be splendid, as far as I'm concerned.

          A 4 person auto alliance is HUGE.

          (In the previous sentence 'HUGE' can be replaced with 'way too powerful')

          Mmm, cake.

          I think that the game would be pretty alright like that, and I would definitely want to play it.


          Iggy911Mc (12:55:49 AM): Mudkip is a Koala Bear.

          Comment

          • jwcgator
            RIP ffrtokens
            • May 2005
            • 2221

            #20
            Re: TWG XLI Hosting Singups

            GAME 1:

            I really want to see a game with more blues in it (with actual powers)

            18 person game

            4 wolves(1 master), 1 wolfsbane, 1 vigilante, 1 seer, 11 humans.

            Wolfsbane guards someone but not himself. If he/she picks correctly a random wolf dies
            Wolfsbane cannot protect from vigilante
            If vigilante comes out before he kills someone then he is automatically killed.
            Once the Vigilante kills someone, he turns into a regular human. He is also Seer'd green as the Vigilante.

            Open to suggestions. Also, if this one is picked(revised or not) can someone else host it? I really want to play again lol.
            Last edited by jwcgator; 01-21-2007, 10:20 PM.

            Comment

            • Kilgamayan
              Super Scooter Happy
              FFR Simfile Author
              • Feb 2003
              • 6583

              #21
              Re: TWG XLI Hosting Singups

              I think the 18 player superhuman + seer vs 3 wolves (1 master) game should be played just to prove a point for one side or the other. >_>
              I watched clouds awobbly from the floor o' that kayak. Souls cross ages like clouds cross skies, an' tho' a cloud's shape nor hue nor size don't stay the same, it's still a cloud an' so is a soul. Who can say where the cloud's blowed from or who the soul'll be 'morrow? Only Sonmi the east an' the west an' the compass an' the atlas, yay, only the atlas o' clouds.

              Comment

              • jwcgator
                RIP ffrtokens
                • May 2005
                • 2221

                #22
                Re: TWG XLI Hosting Singups

                EDIT: WEE OOH WEE OOH THIS GAME WONT WORK
                Last edited by jwcgator; 01-21-2007, 10:05 PM.

                Comment

                • DiscoBobbyPARANOiA
                  FFR Player
                  • Sep 2005
                  • 1206

                  #23
                  Re: TWG XLI Hosting Singups

                  I'll host if no one else wants to.

                  (I know some people would like me not playing ^_^)


                  Iggy911Mc (12:55:49 AM): Mudkip is a Koala Bear.

                  Comment

                  • iggymatrixcounter
                    FFR Veteran
                    • Nov 2003
                    • 1924

                    #24
                    Re: TWG XLI Hosting Singups

                    Yea I don't like 4 wolf games unless there are at least 18 players. But the more you add the more inactivity you have.

                    I'll agree with kilga on this one though.
                    lastfm
                    PANDORA

                    Comment

                    • nijatwo
                      FFR Player
                      • May 2006
                      • 312

                      #25
                      Re: TWG XLI Hosting Singups

                      What's the superhuman game? I'm not familiar, but I'd be up for hosting it.
                      Lost: packet, 42 bytes, last seen on a saturated OC3.
                      Reward: $$10,000,000,000.

                      Comment

                      • DiscoBobbyPARANOiA
                        FFR Player
                        • Sep 2005
                        • 1206

                        #26
                        Re: TWG XLI Hosting Singups

                        Originally posted by jwcgator
                        GAME 2:
                        Witness: Not so much an actual role as it is a tactic. From the second night on, one human may PM the host, asking to bear witness to that night's kill. Unless that player is chosen to be killed that night (in which case the tactic remains unused), the Witness is told the identity of one of the werewolves. However, at the same time, that wolf is then informed which player had been spying on them. At that point, the next day often becomes a matter of who can convince the others to vote against the other.[/url]
                        I think witness should be more like:

                        Upon a certain condition being met, the host will roll a die with sides equal to the number of players, the chosen play is then informed of one of the wolves identity (random) and the wolf is also informed of the witness's identity.

                        For certain condition being met, it could be something like:

                        N1 = Roll 1 100-Sided die, upon revealing a 1-5, the witness event is triggered. (5 % chance)
                        N2 = Roll 1 100 Sided die, upon revealing a 1-15, the witness event is triggered. (15 % chance)
                        N3 = Roll 1 100-Sided die, upon revealing a 1-30, the witness event is triggered. (30 % chance)
                        N4 = Roll 1 100 Sided die, upon revealing a 1-50, the witness event is triggered. (50 % chance)
                        N5 = Roll 1 100 Sided die, upon revealing a 1-75, the witness event is triggered. (75 % chance)
                        N6 = If by night six the witness event has not triggered, it will trigger.

                        (also, if these numbers seem off from what someone has used/seen, I just made them up.)


                        Iggy911Mc (12:55:49 AM): Mudkip is a Koala Bear.

                        Comment

                        • jwcgator
                          RIP ffrtokens
                          • May 2005
                          • 2221

                          #27
                          Re: TWG XLI Hosting Singups

                          NEVERMIND THE WITNESS GAME

                          Too many loopholes, and too one-sided to be any fun. someone can just keep bearing witness and keep being guarded.

                          Comment

                          • DiscoBobbyPARANOiA
                            FFR Player
                            • Sep 2005
                            • 1206

                            #28
                            Re: TWG XLI Hosting Singups

                            Witness event gets triggered once per game in most cases.


                            Iggy911Mc (12:55:49 AM): Mudkip is a Koala Bear.

                            Comment

                            • jwcgator
                              RIP ffrtokens
                              • May 2005
                              • 2221

                              #29
                              Re: TWG XLI Hosting Singups

                              Originally posted by DiscoBobbyPARANOiA
                              Witness event gets triggered once per game in most cases.
                              Ehh, I'd rather play my vigilante game anyways

                              Comment

                              • nijatwo
                                FFR Player
                                • May 2006
                                • 312

                                #30
                                Re: TWG XLI Hosting Singups

                                18 Players
                                4 Wolves (1mw)
                                1 Seer
                                13 Greens?
                                Lost: packet, 42 bytes, last seen on a saturated OC3.
                                Reward: $$10,000,000,000.

                                Comment

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