Re: TWG XXXIX Host Signups
WHOOPS SORRY TALIS.
Anywho, so far we're looking at the Classic game, with some of the choices being:
Talisman
TWG 19 - 1 seer, 1 guardian, 3 wolves, 11 humans (Cardflipping)
TWG 31 - 1 seer, 1 guardian, 3 wolves, 1 vampire, 1 Judas, 1 Saulus. Roles and rules descriptions found in game.
Afro
TWG 26 - 1 guardian, 2 wolves, 11 humans
Hans
TWG 13 - 1 seer, 1 guardian, 3 wolves, 11 humans
Kilga
TWG 13 - 1 seer, 1 guardian, 3 wolves, 11 humans
TWG 17 - 1 seer, 1 guardian, 1 psychic, 1 Voyeur, 4 wolves, 8 humans. See here for seer, voyeur, and wolf rules.
TWG 25 - 1 wolf, 13 humans
TWG 27 - 1 seer, 1 wolfsbane, 3 wolves, 9 humans
Jurs
TWG 13 (Honorable Mention) - 1 seer, 1 guardian, 3 wolves, 11 humans
TWG 21 - 1 guardian, 1 psychic, 1 bookie, 1 morph, 4 wolves, 10 humans. Morph role explained here.
As for picking them, we could just choose from a long list of people's choices, or after we get some more, narrow them down to some repeats, and vote off of those.
In reference to the cloning game: In the 18-person setup, one of the clones becoming a wolf might not make things too unbalanced, considering it would increase the possiblity of wolfing a fellow wolf. They'd be on the team of the wolf they cloned. In the 16-person setup, assuming there'd only be one clone, then the chance of them cloning a wolf would only be around 20%, which isn't enough to worry too much. Though with the split blue powers, if it did become an issue I could limit the clones to copying blue powers only in that setup.
WHOOPS SORRY TALIS.
Anywho, so far we're looking at the Classic game, with some of the choices being:
Talisman
TWG 19 - 1 seer, 1 guardian, 3 wolves, 11 humans (Cardflipping)
TWG 31 - 1 seer, 1 guardian, 3 wolves, 1 vampire, 1 Judas, 1 Saulus. Roles and rules descriptions found in game.
Afro
TWG 26 - 1 guardian, 2 wolves, 11 humans
Hans
TWG 13 - 1 seer, 1 guardian, 3 wolves, 11 humans
Kilga
TWG 13 - 1 seer, 1 guardian, 3 wolves, 11 humans
TWG 17 - 1 seer, 1 guardian, 1 psychic, 1 Voyeur, 4 wolves, 8 humans. See here for seer, voyeur, and wolf rules.
TWG 25 - 1 wolf, 13 humans
TWG 27 - 1 seer, 1 wolfsbane, 3 wolves, 9 humans
Jurs
TWG 13 (Honorable Mention) - 1 seer, 1 guardian, 3 wolves, 11 humans
TWG 21 - 1 guardian, 1 psychic, 1 bookie, 1 morph, 4 wolves, 10 humans. Morph role explained here.
As for picking them, we could just choose from a long list of people's choices, or after we get some more, narrow them down to some repeats, and vote off of those.
In reference to the cloning game: In the 18-person setup, one of the clones becoming a wolf might not make things too unbalanced, considering it would increase the possiblity of wolfing a fellow wolf. They'd be on the team of the wolf they cloned. In the 16-person setup, assuming there'd only be one clone, then the chance of them cloning a wolf would only be around 20%, which isn't enough to worry too much. Though with the split blue powers, if it did become an issue I could limit the clones to copying blue powers only in that setup.




Comment