Re: TWG Turbo 41: Trust Fall! [SIGNUP Thread]
Welcome!! This is baarely TWG and is probably the perfect game to get comfortable with the people and vibe here without having to worry about getting lynched like in any other normal game.
TWG Turbo 41: Trust Fall! [SIGNUP Thread]
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Re: TWG Turbo 41: Trust Fall! [SIGNUP Thread]
I've literally never played forum TWG before. Let's do it. I'm in.
Sorry in advance for cheating on youMaybe one way to conceptualize the game is that all players are part of a large dating pool. A trust fall is basically two people committing to a relationship. Wolves are awful people looking to trick people into a toxic relationship with them. The goal of town is to make sure the wolves stay single.Leave a comment:
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Re: TWG Turbo 41: Trust Fall! [SIGNUP Thread]
in
This is hilarious to read out of context.
Bless 10 continuous days.
This looks incredibly hard to win for town.
Still, if someone is playing wolf poorly, it could lock the game into a free win for town as well.
They don't even need to guess the 2nd wolf in this. Kinda scary.
I guess the weirdest part of the game will be to decide if you stay longer to help others find a townie or just exit the game.
Question: What happens if we run out of time ? @ 10 days ?
Edit: nvm, I guess that's why the game has checkpoints.Last edited by Hakulyte; 04-20-2026, 07:35 PM.Leave a comment:
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Re: TWG Turbo 41: Trust Fall! [SIGNUP Thread]
This is a really good analogy.Maybe one way to conceptualize the game is that all players are part of a large dating pool. A trust fall is basically two people committing to a relationship. Wolves are awful people looking to trick people into a toxic relationship with them. The goal of town is to make sure the wolves stay single.
Now sign up & get dating?Leave a comment:
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Re: TWG Turbo 41: Trust Fall! [SIGNUP Thread]
Maybe one way to conceptualize the game is that all players are part of a large dating pool. A trust fall is basically two people committing to a relationship. Wolves are awful people looking to trick people into a toxic relationship with them. The goal of town is to make sure the wolves stay single.Leave a comment:
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Re: TWG Turbo 41: Trust Fall! [SIGNUP Thread]
maybe I should've changed the name to hot pocket cause all you really gotta do as a wolf is pocket someone enough to trust fallLeave a comment:
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Re: TWG Turbo 41: Trust Fall! [SIGNUP Thread]
Yeah! Checkpoints aside, you can hang out in thread all 10 days before you trust fall, but otherwise yes. You and one other (hopefully town) remove yourselves from the game. Doing so promptly once you've locked someone town helps in two ways: it gets town that much closer to reverse parity and enable everyone else to refine their reads based off of your town flip and prior interactions.
The game concept isn't mine, but it really hones in on the skills needed to build a "town circle" and both the dangers of doing so and the potential perks. If you can solidly clear someone and be willing to bet town on it, then it makes your PoE that much easier in any given game. In this case, once you clear that person it really comes down to "do I trust my read enough to trust fall with them"Leave a comment:
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Re: TWG Turbo 41: Trust Fall! [SIGNUP Thread]
Am...I reading this right, Shado? The objective of the game is TWG...But it's to eliminate yourself and one other, while trying to avoid the other person being a wolf?Last edited by Shadow_God_10; 04-20-2026, 04:01 PM.Leave a comment:
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TWG Turbo 41: Trust Fall! [SIGNUP Thread]
Trust Fall!
Trust Fall! is a nightless(!) and eliminationless(!!) setup with checkpoints. See Mechanics section below for more info.
Setup10 Players (or 12-14 with 3 wolves)
8 Vanilla Townies
2 Vanilla Werewolves
Mechanics
Nightless: The entire game will be one phase, with a maximum game length of 10 calendar days.
Eliminationless: There are no eliminations in the traditional sense of lynches and nightkills. Instead, there is a Trust Fall mechanic. To initiate a Trust Fall, a player must post their trust offer in bold red text (or [twgv] tags), like so: "I trust X". Their trustee, X, must reciprocate in kind. Both players involved in a Trust Fall will immediately exit the game, and their alignments will be revealed.
Trust offers are locked when posted and cannot be changed until the trust is either reciprocated or refused. Consider your trustee carefully before you offer a Trust Fall. Once trust is offered, the trustee must respond with either reciprocation ("I trust X") or rejection ("I don't trust X") within 24 hours of the offer or the offer to Trust Fall will automatically be nullified. Upon rejection or nullification, the offering player regains the ability to offer trust to any player they choose.
Wolf Trust Falls: While wolves cannot Trust Fall together, a trust fall offer from one wolf to another still binds the player offering trust to the same extent as any other player, and the offer must either be rejected or nullified before the wolf is free to offer trust again. A wolf trustee cannot reciprocate the trust offer of another wolf and the wolfteam instantly loses if such reciprocation is attempted.
Checkpoints: There will be a total of up to three (3) checkpoints, dependent on overall game runtime. The first checkpoint will occur roughly 72 hours from game start, with subsequent checkpoints spaced in 72 hour intervals from any Trust Falls that occur.
If no Trust Falls have been initiated voluntarily in the 72 hour period leading up to each Checkpoint, a town-aligned player will be randomly selected and forced to Trust Fall with a randomly selected wolf-aligned player. Posting in thread will be temporarily paused while the forced Trust Fall occurs, and the alignment of both the town and wolf players will be revealed. Any voluntary Trust Falls that occur in the 72 hour interval prior to a checkpoint reset this timer, making the next checkpoint approximately 72 hours after that Trust Fall is announced (rounded to the nearest whole hour).
Win Conditions: Wolves win when they have all exited the game. Town wins when reverse parity occurs and the number of wolves is equal to or greater than the number of town remaining.
Role PMs
Vanilla Werewolf
Welcome, [Player Name]. You are a Vanilla Werewolf, along with your partner, [Player Name].
Abilities:
Factional communication: At any time during the game, you may talk with your partner here [link to discord server (wolfchat)].
Win condition:
You win when all wolves have left the game.
Vanilla Townie
Welcome, [Player Name], you are a Vanilla Townie.
Abilities:
You have no special abilities.
Win condition:
You win when the number of wolf players remaining in game is equal to or greater than the number of town players in game.
Game Rules
OOTC: Off
Town Lynch: Off(!)
Wolf Chat: Always On
Wolf Kill: Off(!)
Phases: Continuous 10 day phase.
KITB: N/A
Player List1. Hakulyte
2. Charmoeleon
3. DucDucGoos
4. mellon_collie
5. roundbox
6. Shadow_God_10
7. Galaxink
8. FreezinIce
9. MixMasterLar
10. thesunfan
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11.
12.
Replacements:
1. star-crossed
2.
3.
Tags: None
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