Just hit them regularly and wait till it finishes.
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5th Official FFR Tournament Scores (Division 5)
Round 1: Novo Mundo (AAA)
Round 2: 4 Chord Touhou (AAA)
Round 3: October (1.0.0.1)
Round 4: Silly Symphony (1.0.0.0)
Round 5: Hardkore Atomic (4.0.0.1)
Round 6:Blue Rose (2.0.0.0)
Round 7:La Dump (Eliminated for being lazy.)
Originally posted by smartdude1212
EA will wander into his house with twenty minutes remaining in the round, load up FFR, realize he needs to ****, go to do so, discover he's hungry, whip up a gourmet meal, return to FFR with five minutes to go, play la camp once, and missflag on the 2154th arrow because scythe of 13 is watching him
Well for me it's reversed (green are normal, blue are what you're talking about), but from the sound of it. they're rolls. This means you basically do a fast trill on the indicated notes, instead of holding them.
I use SM4.0
At the end of a hold/freeze (Blue), it will give you Marv/Perf/Great/etc, seemingly random (Regardless of what you got on the initial hit). It doesn't appear to contribute to your actual combo or score, but is just one of the bugs in 4.0 (It's beta, remember?)
To hit a hold/freeze (Blue), hit the initial arrow as if it were alone, but instead hold it for the duration of that blue beam.
To hit a roll (Green), hit the initial arrow, and then continue hitting repeatedly, until it's done. I don't know the rate, but the guy above said every 0.3 seconds, so yeah.
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