The Etterna Project

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  • #361
    FFR Player
    MinaciousGrace
    • Dec 2007
    • 4317

    Re: The Etterna Project

    the simple solution is to put the options group they're in back into the line options in the metrics file

    i dont know what either of those mods do so i dont know what group they'd be under

    Comment

    • #362
      Batch Manager
      Game Manager
      FFR Simfile Author
      DossarLX ODI
      • Mar 2008
      • 15027

      Re: The Etterna Project

      Originally posted by MinaciousGrace
      you know not only is there extensive documentation in the release change logs on the github on exactly those subjects but those subjects have also been extensively discussed in this thread

      i can do a lot of things but i can't read for you

      (more details)

      as for presentation of documentation gonna be honest i dont really give a fuck and i dont really care about anyone that does either and i've never tried to hide that stance
      Do you think any other Etterna users would be interested in helping with the presentation of the documentation? Compiling the major changes listed in the release logs into a concise manner would be beneficial for other users who not only use Etterna, but also want to get started using it.

      Documentation is important in the long run for everyone, and if you're not concerned about presenting it then someone else here would probably be up for taking that task.
      Originally posted by hi19hi19
      oh boy, it's STIFF, I'll stretch before I sit down at the computer so not I'm not as STIFF next time I step a file

      Comment

      • #363
        FFR Player
        MinaciousGrace
        • Dec 2007
        • 4317

        Re: The Etterna Project

        i dont doubt there's interest and i've heard some whispers from people about helping out with that but nothing has been concretely finished

        tbh i could write a cumulative changelog in a few hours but i'd honestly rather start and quit out of 5 awful movies in that amount of time

        e: i also refuse to treat this as a second job and take on the position of a project manager and spend all day chasing down volunteers to get them to do finish the contributions they said they would
        i'm just going to code what i want to see and if it takes longer or is rougher because i dont get much help then so be it, people can use their brains and make a conscious decision whether or not to play what i offer them
        Last edited by MinaciousGrace; 05-18-2017, 09:04 AM.

        Comment

        • #364
          Confirmed Heartbreaker
          FFR Simfile Author
          Wayward Vagabond
          • Jul 2012
          • 5873

          Re: The Etterna Project

          Originally posted by MinaciousGrace
          the simple solution is to put the options group they're in back into the line options in the metrics file

          i dont know what either of those mods do so i dont know what group they'd be under
          They're visual modifiers but I already that though but still no go. I'll double-check to make sure though I guess
          Last edited by Wayward Vagabond; 05-18-2017, 09:35 AM.

          Comment

          • #365
            FFR Player
            MinaciousGrace
            • Dec 2007
            • 4317

            Re: The Etterna Project

            you dont need to change anything with language etc because those elements were never removed, it was only removed from the player options display in metrics

            paste this https://pastebin.com/CFG9Pz2v

            here

            Last edited by MinaciousGrace; 05-18-2017, 10:03 AM.

            Comment

            • #366
              Somewhere, but not here
              FFR Simfile Author
              Shadow_God_10
              • Mar 2006
              • 2227

              Re: The Etterna Project

              Silly question here but are you planning to implement those funky modifiers like drunk, boomerang and stuff anywhere down the line? I think those would be fun to have when you're bored and wanna be all "eh... Let's see what happens" on an easier song

              Originally posted by Svaz
              more like Shad-hoe God am I right haha
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              Xel claiming that I am incapable of making mistakes and using that logic to paint me as scum does things to my body that I thought only Lewdy's stash could do

              Originally posted by Funnygurl555
              your hentai collection is commendable. i am both in awe and afraid of you
              Originally posted by DaBackpack
              might quit having sex every day and focus more on shooting myself in the testicles with an elephant gun

              Comment

              • #367
                Confirmed Heartbreaker
                FFR Simfile Author
                Wayward Vagabond
                • Jul 2012
                • 5873

                Re: The Etterna Project

                Originally posted by MinaciousGrace
                you dont need to change anything with language etc because those elements were never removed, it was only removed from the player options display in metrics

                paste this https://pastebin.com/CFG9Pz2v

                here

                oh that's new. this fixed it, thanks

                Comment

                • #368
                  Celestial Harbor
                  FFR Simfile Author
                  FFR Music Producer
                  YoshL
                  • Aug 2008
                  • 6310

                  Re: The Etterna Project

                  Originally posted by Shadow_God_10
                  Silly question here but are you planning to implement those funky modifiers like drunk, boomerang and stuff anywhere down the line? I think those would be fun to have when you're bored and wanna be all "eh... Let's see what happens" on an easier song
                  attacks still exist


                  Originally posted by Charu
                  Only yours, for an easy price of $19.99! You too can experience the wonders of full motion rump sticking.

                  Comment

                  • #369
                    FFR Player
                    MinaciousGrace
                    • Dec 2007
                    • 4317

                    Re: The Etterna Project

                    Originally posted by Shadow_God_10
                    Silly question here but are you planning to implement those funky modifiers like drunk, boomerang and stuff anywhere down the line? I think those would be fun to have when you're bored and wanna be all "eh... Let's see what happens" on an easier song
                    as with break and wave they're all still there they're just not being displayed because their frequency of use didn't justify taking up 80% of the entire player options page and making the process of changing important options both needlessly onerous and needlessly odious

                    but since rates can be changed via music select now and afaik most people dont even use the player options menu except to turn on mirror i can put all that junk back

                    Originally posted by YoshL
                    attacks still exist
                    not in the working branch on the repo

                    after I saw some comments on the vanilla repo about attacks being only somewhat functional with the implementation being lacking i ripped all of it out
                    afaik nobody actually uses attacks they use lua to modify playfields instead because it's, as I suppose was evident the entire time, more reliable/functional and does the exact same thing only better
                    Last edited by MinaciousGrace; 05-18-2017, 10:51 AM.

                    Comment

                    • #370
                      Celestial Harbor
                      FFR Simfile Author
                      FFR Music Producer
                      YoshL
                      • Aug 2008
                      • 6310

                      Re: The Etterna Project

                      Originally posted by MinaciousGrace
                      after I saw some comments on the vanilla repo about attacks being only somewhat functional with the implementation being lacking i ripped all of it out
                      afaik nobody actually uses attacks they use lua to modify playfields instead because it's, as I suppose was evident the entire time, more reliable/functional and does the exact same thing only better
                      aye that's essentially what i was talking about, the lua scripting aspect of it.

                      also, tbh if you wanted to use mods like drunk or dizzy or w/e, you're much better off just using 5.1 (UPS stuff) or oitg or other things, not etterna


                      Originally posted by Charu
                      Only yours, for an easy price of $19.99! You too can experience the wonders of full motion rump sticking.

                      Comment

                      • #371
                        FFR Player
                        TheNoSoMan
                        • Feb 2009
                        • 382

                        Re: The Etterna Project

                        But then we won't be able to see Etienne do something like his St. Scarhand run at AGDQ again since he'll most likely be using Etterna from now on.

                        To stay on topic, will controller support be removed? I know almost everything related to pads will be/has been removed but what about controllers like that four button one that Staiain uses?
                        Originally posted by someone's history teacher
                        Watching porn is like reading recipe books without eating anything
                        "Words of Wisdom"

                        Comment

                        • #372
                          Celestial Harbor
                          FFR Simfile Author
                          FFR Music Producer
                          YoshL
                          • Aug 2008
                          • 6310

                          Re: The Etterna Project

                          Originally posted by TheNoSoMan
                          But then we won't be able to see Etienne do something like his St. Scarhand run at AGDQ again since he'll most likely be using Etterna from now on.
                          you can still run lua scripts in fg changes to do whatever.


                          Originally posted by Charu
                          Only yours, for an easy price of $19.99! You too can experience the wonders of full motion rump sticking.

                          Comment

                          • #373
                            FFR Player
                            MinaciousGrace
                            • Dec 2007
                            • 4317

                            Re: The Etterna Project

                            Originally posted by TheNoSoMan
                            But then we won't be able to see Etienne do something like his St. Scarhand run at AGDQ again since he'll most likely be using Etterna from now on.

                            To stay on topic, will controller support be removed? I know almost everything related to pads will be/has been removed but what about controllers like that four button one that Staiain uses?
                            no as i said visual modifiers haven't been touched in any way outside of being unlisted at player options which i can relist within 2 minutes, which i'm willing to do given that the player options page is no longer used that often

                            i see no reason for me to affect changes to any pages pertaining to controller support/drivers

                            Comment

                            • #374
                              Banned
                              FFR Simfile Author
                              choof
                              • Nov 2013
                              • 8596

                              Re: The Etterna Project

                              Originally posted by MinaciousGrace

                              not in the working branch on the repo
                              if you break fakes/warps I will end you

                              Comment

                              • #375
                                FFR Player
                                MinaciousGrace
                                • Dec 2007
                                • 4317

                                Re: The Etterna Project

                                i havent touched them and i dont plan to but gonna be honest they're already pretty broken by any reasonable definition of the word

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