Pulsen

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  • Kibblre
    Caelondia Represent
    • Jul 2004
    • 1984

    #121
    Re: Pulsen

    Oh, this is still a thing? So many double posts.

    Btw, 2 and 3 look like a house I'd see in a Zelda game.
    Какой идиот придумал Бутерброд с дикобраза? Он хулиган и бездельник.

    Comment

    • Oni-Paranoia
      No fucks
      • Dec 2006
      • 2440

      #122
      Re: Pulsen

      Originally posted by psychoangel691
      As long as he's making relevant posts he's doing nothing wrong. Maybe you guys aren't interested but that doesn't mean there aren't others that are. Not everyone that reads things posts in threads make reply posts. There are TONS of people on FFR that never post. It's like the same few people you always see posting in the forums.

      Also an edit wouldn't have been sufficient because no one would have known a new post was made.
      I love how this post directly doesn't respond to the fact of a quadruple post. And for those who did care would be checking back up on this or asking questions in relation to Pulsen itself.

      Originally posted by Saturn2888
      In your opinion, how is a resemblance to SM5 harmful to the project?
      How is Pulsen any different from what any SM is capable of?

      That's a question I've been wanting to ask for awhile, and sorry if its been asked and answered already.

      Comment

      • Saturn2888
        FFR Player
        • Feb 2006
        • 37

        #123
        Re: Pulsen

        Originally posted by Oni-Paranoia
        How is Pulsen any different from what any SM is capable of?

        That's a question I've been wanting to ask for awhile, and sorry if its been asked and answered already.
        Oh no problem man. Usually Jason answers since he actually co-develops on both projects and remembers the differences better than I do, but I’ll give it a shot.

        Here's a list of some of the differences generally. I'll explain anything you'd like to know more information about.

        :: General ::
        - Pulsen is a game, a complete package; think DDR or ITG or Mungyodance
        - Thousands of lines of SM5’s code were rewritten or created from scratch
        - Bug fixes SM5 does not have
        - None of the previous content you have suddenly not working in the newer version

        :: Interface ::
        - Can be resized to any resolution or aspect ratio properly
        - Works on netbooks and in surround gaming resolutions
        - [ALT][ENTER] has no problems no matter the in-game resolution
        - Performance optimizations
        - 3D and 2D versions of every noteskin
        - Disabling animations
        - Others
        - A lot of things automated with the ability to disable them if need be
        - Different modifiers (some are similar, but not exactly the same)
        - Easy modification of speed mods without editing any text files
        - Custom scoring modes based on your playing preference

        :: Features & Content ::
        - Constant updates to features as needed
        - No need to pay a bounty if you want a feature added
        - Exclusive content
        - Music custom-made for Pulsen (you can find these in Pulsen: Ultra I, Pulsen: Souleye, and later packs)
        - Noteskins like Pulsen's, the shapes, the new arrows, and the VVVVVV noteskins along with others we haven't revealed yet for other packs
        - Charts you can’t find anywhere else
        - More stuff coming along
        - Novice-friendly features as well as features aimed as more experienced players
        - Colorful, easy-to-read, documentation such as a manual explaining how everything in the game works

        :: Charts & Music ::
        - Consistency of all the content including chart designs, syncing, difficulties, features, and overall design
        - Professionally-made charts
        - Songs from musicians who don’t want their content available for free
        - Musicians compensated for the use of their music
        - Chart designers and graphic designers paid for their best work
        - Some highly talented people who want to work on community projects but can't because of time work on Pulsen

        And I'll add in some future things we’ve been working on since October which will be available in later builds soon. As soon as Pulsen r0004 releases, we should be getting content out there a lot faster.

        :: General ::
        - An automatic updater so you don't have to keep checking for updates and installing them manually
        - Automatically adjusting performance options if the game notices your computer is having issues
        - An exclusive story mode with levels, chapters, bosses
        - An in-game tutorial

        :: Online ::
        - Online play out-of-the-box
        - Online-connected leaderboards in-game
        - Leaderboards on our website
        - Uploading of your recorded-game to Facebook or Twitter for your friends to watch or play against (yes, ghosts are under development)
        - While we’re still creating the logistics for a keyboard pack, it will include ridiculous timing for those on the advanced scoring mode and have other enhancements

        Comment

        • ddr_f4n
          FFR Player
          • Sep 2005
          • 3807

          #124
          Re: Pulsen

          So...pretty much right now it's just a more stable-rewritten SM5 with easy speed modifier additions and taking out the ability to create custom charts and instead only being allowed to play whatever songs you guys allow at a price on top?

          I'll stick to SM5
          Last edited by ddr_f4n; 02-26-2012, 11:35 AM.
          Out Now!


          Older Releases:
          Vocaloid: Project Pad Pack 3rd
          Gpop's Pack of Original Pad Simfiles
          東方幻想踊 (Touhou Gensouyou) ~ Illusionary Dance Fantasy & Vocaloid: Project Pad Pack 2nd

          Comment

          • Saturn2888
            FFR Player
            • Feb 2006
            • 37

            #125
            Re: Pulsen

            Originally posted by ddr_f4n
            So...pretty much right now it's just a more stable-rewritten SM5 with easy speed modifier additions and taking out the ability to create custom charts and instead only being allowed to play whatever songs you guys allow at a price on top?

            I'll stick to SM5
            Hello ddr_f4n. Are you saying you'd like us to add functionality to have your own custom songs and charts in the game?

            Comment

            • who_cares973
              FFR Player
              • Aug 2006
              • 15407

              #126
              Re: Pulsen

              thatd be a great feature to have. an easy way to get that too would be to charge a one time fee to unlock the ability to play custom files with pulsen

              Comment

              • Saturn2888
                FFR Player
                • Feb 2006
                • 37

                #127
                Re: Pulsen

                Originally posted by who_cares973
                thatd be a great feature to have. an easy way to get that too would be to charge a one time fee to unlock the ability to play custom files with pulsen
                I was thinking something along those lines too.

                Comment

                • Oni-Paranoia
                  No fucks
                  • Dec 2006
                  • 2440

                  #128
                  Re: Pulsen

                  Even with all the above said, I still don't see what really separates Pulsen from any SM.

                  Comment

                  • Saturn2888
                    FFR Player
                    • Feb 2006
                    • 37

                    #129
                    Re: Pulsen

                    Originally posted by Oni-Paranoia
                    Even with all the above said, I still don't see what really separates Pulsen from any SM.
                    What exactly you are looking for?

                    Comment

                    • Oni-Paranoia
                      No fucks
                      • Dec 2006
                      • 2440

                      #130
                      Re: Pulsen

                      Originally posted by Saturn2888
                      What exactly you are looking for?
                      Reason to play and/or create something for the game?

                      Personally have had a lot of free time recently to play other games, but I'm pretty sure an application into working on Pulsen for some "tricky" things would be second nature to me (refer to my sig for example.)

                      I just really see no difference after watching videos of Pulsen versus SM, at least yet.

                      Comment

                      • Saturn2888
                        FFR Player
                        • Feb 2006
                        • 37

                        #131
                        Re: Pulsen

                        Originally posted by Oni-Paranoia
                        Reason to play and/or create something for the game?

                        Personally have had a lot of free time recently to play other games, but I'm pretty sure an application into working on Pulsen for some "tricky" things would be second nature to me (refer to my sig for example.)

                        I just really see no difference after watching videos of Pulsen versus SM, at least yet.
                        I caught your videos after your first post actually. I was really impressed with what you've been doing!

                        If you're talking about the available note types, those are currently the same as what SM5 offers to a degree. I mean, the noteskins define how they show up and as far as I know, we're the only ones doing fakes 1:1 with taps.

                        We've already started putting out ideas for more note types though so it's only a matter of time till those make it in the game. I'd love to hear any suggestions you have.

                        Now if you're talking about the game engine itself, have you tried clicking and dragging on the window corner of Pulsen to resize it? This is one feature I know is explicitly not in SM5: interface scaling to any resolution and aspect ratio on-the-fly. While we haven't advertised this feature, it's probably one of the most time-consuming ones we've added.

                        Pulsen might be released, but there've already been quite a few changes since October, and there will only be more now that the game's out.

                        Pulsen was designed to be modular for the very fact that we didn't have to sell a Pulsen 2nd Mix and make you buy the game itself again and again. What you see now might not be what you see a year from now.

                        Is this the kind of information you were looking for?
                        Last edited by Saturn2888; 02-27-2012, 04:22 AM.

                        Comment

                        • Oni-Paranoia
                          No fucks
                          • Dec 2006
                          • 2440

                          #132
                          Re: Pulsen

                          Originally posted by Saturn2888
                          I caught your videos after your first post actually. I was really impressed with what you've been doing!

                          If you're talking about the available note types, those are currently the same as what SM5 offers to a degree. I mean, the noteskins define how they show up and as far as I know, we're the only ones doing fakes 1:1 with taps.

                          We've already started putting out ideas for more note types though so it's only a matter of time till those make it in the game. I'd love to hear any suggestions you have.

                          Now if you're talking about the game engine itself, have you tried clicking and dragging on the window corner of Pulsen to resize it? This is one feature I know is explicitly not in SM5: interface scaling to any resolution and aspect ratio on-the-fly. While we haven't advertised this feature, it's probably one of the most time-consuming ones we've added.

                          Pulsen might be released, but there've already been quite a few changes since October, and there will only be more now that the game's out.

                          Pulsen was designed to be modular for the very fact that we didn't have to sell a Pulsen 2nd Mix and make you buy the game itself again and again. What you see now might not be what you see a year from now.

                          Is this the kind of information you were looking for?
                          In a way, yeah.

                          If anything I'll write a nice detailed message in the near future about what you should do that can make things better (specifically modifier wise.) And once I see the game in a better view, a purchase may not be the worse case scenario.

                          Comment

                          • Saturn2888
                            FFR Player
                            • Feb 2006
                            • 37

                            #133
                            Re: Pulsen

                            Originally posted by Oni-Paranoia
                            In a way, yeah.

                            If anything I'll write a nice detailed message in the near future about what you should do that can make things better (specifically modifier wise.) And once I see the game in a better view, a purchase may not be the worse case scenario.
                            Great! I would love to see the kinda input you'll have for us in the near future.

                            Comment

                            • Saturn2888
                              FFR Player
                              • Feb 2006
                              • 37

                              #134
                              Re: Pulsen

                              I've gotten a bunch of comments about songs in Pulsen since release so I want to know what people really think and would like to hear what you guys have to say.

                              1. Do you want more official (made by us) songs to play in Pulsen?
                              2. Do you want currently-released packs for SM5 playable in Pulsen?
                              3. Do you want the ability to play your own songs in Pulsen?
                              4. Do you want to make and release your own packs for Pulsen?

                              Comment

                              • ranjiaolanjiao
                                Banned
                                • Mar 2012
                                • 5

                                #135
                                Re: Pulsen

                                I stopped reading at professionally-made charts........


                                cmon man even steppers like lurker can step a chart much better than what i've seen so far...... lol

                                Comment

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