Skeletor [11 or 12?]

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  • Xx{Midnight}xX
    FFR Player
    • Aug 2007
    • 8548

    #16
    Re: Skeletor [11 or 12?]

    As much as this pains me.

    The chart's a good mid - high fmo. (Calling this song is easy is insulting by the way)

    The reasoning is, aside from the roll wall all the 32nds in the chart can be BSes so stupidly easy. That final wall makes this song a lot harder than it should be because it transition's mid wall making it seem a lot harder than it is. I hate this chart but it's not dumpy enough to be a 12.

    On a side note why the hell was that intro not cut out. That part's worse than the hell roll wall. (Just food for thought.)

    Comment

    • Zageron
      Zageron E. Tazaterra
      FFR Administrator
      • Apr 2007
      • 6592

      #17
      Re: Skeletor [11 or 12?]

      Originally posted by bmah
      A reminder that reasons/arguments must accompany your posts instead of simply stating the difficulty you believe is true.
      I don't need to remind anyone, bmah already did.

      Comment

      • rushyrulz
        Digital Dancing!
        FFR Simfile Author
        FFR Music Producer
        • Feb 2006
        • 12985

        #18
        Re: Skeletor [11 or 12?]

        11, you can jumptrill everything, PAing is a horse of a different color tho.


        Comment

        • PsYcHoZeRoSk8eR
          Threat Emulation
          FFR Simfile Author
          • May 2004
          • 5184

          #19
          Re: Skeletor [11 or 12?]

          Anyone think to ask the stepartist(s) about the file in question?

          Seriously though, this version of the file is an 11. It's hard to be hard, but nothing entirely overdone. If the full version had been in, then yeah, I'd argue for a 12... maybe... but this should stay an 11. Granted, I'm still a little bitter that the whole song didn't make the cut, but I'm not going to complain about that. Additionally, all of the points have already been made to keep this at an 11. Unless someone can come up with something that isn't the wall then I'd say we can close this and keep the file as an 11.

          Originally posted by Lightdarkness
          I'm light f**king darkness

          Comment

          • Winrar
            Quasi-porn
            • Jan 2008
            • 1843

            #20
            Re: Skeletor [11 or 12?]

            I just don't understand why a lot of people only have an arguement that there's, "A hard part" Sure the rolls at the end are hard, but changing the difficulty of a song because of 1 part is absolutely ridiculous. (unless it happens to be a very short song)

            In terms of trying to FC the song, jumptrilling is the simple solution if you're unable to roll that fast. As for AAA, the reason for why there's few AAAs is probably because people just don't want to whore it as much as the next song seeing as how those rolls can fill up your screen quite fast.

            Originally posted by Staiain
            I'm sorry but... *flicks hair* I don't DO 0.x rates 8)

            Comment

            • stavie33
              FFR Player
              • Aug 2006
              • 1925

              #21
              Re: Skeletor [11 or 12?]

              Originally posted by Anaru
              Eh. I've been wondering why Time to Eye and Skeletor both have bursts that are considered hard (Skeletor top NPS: 26, Time to Eye top NPS: 27), but Time to Eye is 12 while Skeletor is 11. Skeletor's roll is considerably longer than Time to Eye's bursts also.
              Skeletor has one giant ***goty roll wall, but it's jumptrill-able. I don't get why people talk about the bursts and rolls in Time to Eye, to me what makes it hard is it has 4 long one handed trills, and a one handed jumptrill leading into bursts, jacks, and a faster roll wall that if you can't jumptrill in time out of the trills you're boned. Also, Skeletor shoves 16th rolls at you before the roll wall so you can get in time, you jumptrill the roll wall at the same speed you roll the 16ths. Time to Eye goes from 16th trill to weird broken patterns to a 24th mini wall, no way to accurately judge speed and if you can't jump on those jumptrills, you won't make it.

              Time to Eye is a low 12 because it has some really annoying and just long enough to **** you up one handed trills, 12th jacks at a speed where they're coming out of a constant 8th chain and then goes back, easy to screw up, and then giant one handed jump trill into broken pattern leading to a 48th roll wall. Yes I find that harder than Skeletors ONE giant roll wall (the others I'm not gonna count cause' they are like Novo Mundo but easier since you can jumptrill them).

              tl;dr: Skeletor is a high 11 since you can jumptrill everything and never need to leave 16th note speed, Time to Eye is incomparable because it has tons of changing patterns at varying speeds and lots of one handed pressure that test both your hands more than once.
              It's getting better all the time
              I used to get mad at my school (No, I can't complain)
              The teachers who taught me weren't cool (No, I can't complain)
              You're holding me down (Oh Oh)
              Turning me round (Oh Oh)
              Filling me up with your rules (Oooh)

              Comment

              • jimerax
                FFR Simfile Author
                FFR Music Producer
                • Nov 2003
                • 8185

                #22
                Re: Skeletor [11 or 12?]

                Well on this is only difficult thing is jumptrill-able bursts. It requires luck to PA for skilled players, but possible to get decent scores for others too. Other parts are like high 10 - very low 11.

                11.

                Comment

                • jprox445
                  FFR Player
                  • Apr 2009
                  • 532

                  #23
                  Re: Skeletor [11 or 12?]

                  Even though I can't PA the score worth shit! I still don't justify it being Moved to a Guru...
                  Kono Spoon is an 11 and it has some pretty dense walls/rolls in it too if not even more then Skelator!

                  Comment

                  • bballa48
                    FFR Veteran
                    • Jan 2007
                    • 1496

                    #24
                    Re: Skeletor [11 or 12?]

                    I vote 11. It is one of those files that would just seem to easy for a 12, yet very tough for an 11. Thus, it is a very high 11 :)

                    It just isn't that hard to jumptrill the mega roll. Sure, it is tough to AAA, but not tough enough to warrant a 12 rating.
                    "Running is a mental sport...and we're all insane!"
                    Learn to run when feeling the pain: then push harder.

                    Comment

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