Re: Rarity Attempts 400 Dresses (LOOMING MIX) [75 or 77]
The hardest points of the file are really short 16th sprints, or the occasional anchored jumps, but that is it. The patterns contained within the song are very smooth and forgiving, and all of the 32nds can be jumptrilled easily.
As far as the argument of "rolls should be rolled", you can choose to roll the rolls if you'd like, but the fact of the matter is that they are mathematically fast enough to be jumptrilled, and likely will be done as such because they are past the speed of being manageable for just about anyone. Inflate the rating and it'll be an easy new-scale-Guru AAA for people when it simply shouldn't be a Guru level file. Leave it at 75.
EDIT: also going to add that this file really doesn't need frame fixes; if 225 BPM 16ths are two frames apart and can be jumped if timed properly, I fail to see why one/zero frame discrepancies need to be fixed; things like this cause mathematical errors of speed in charts, like the end of Tenimuhou being incorrectly timed compared to how it should be done. I don't remember there being any 0-framers on U/D jumps, but that is the only case where it really should be fixed; this over-obsession with frame fixes is getting obnoxious; just fix what is needed and move on
The hardest points of the file are really short 16th sprints, or the occasional anchored jumps, but that is it. The patterns contained within the song are very smooth and forgiving, and all of the 32nds can be jumptrilled easily.
As far as the argument of "rolls should be rolled", you can choose to roll the rolls if you'd like, but the fact of the matter is that they are mathematically fast enough to be jumptrilled, and likely will be done as such because they are past the speed of being manageable for just about anyone. Inflate the rating and it'll be an easy new-scale-Guru AAA for people when it simply shouldn't be a Guru level file. Leave it at 75.
EDIT: also going to add that this file really doesn't need frame fixes; if 225 BPM 16ths are two frames apart and can be jumped if timed properly, I fail to see why one/zero frame discrepancies need to be fixed; things like this cause mathematical errors of speed in charts, like the end of Tenimuhou being incorrectly timed compared to how it should be done. I don't remember there being any 0-framers on U/D jumps, but that is the only case where it really should be fixed; this over-obsession with frame fixes is getting obnoxious; just fix what is needed and move on




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