Nanairopanda glitch

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  • Velocity
    Doing the wrong thing the right way since 2010.
    FFR Simfile Author
    FFR Administrator
    • Jul 2007
    • 1821

    #16
    Re: Nanairopanda glitch

    Originally posted by YOSHl
    it's what everyone else who had this happen did....including me...
    Do you still have a replay?
    That goes for anyone else who the glitch has affected them.

    Comment

    • d4u7211
      Aficionado of Awk
      • Oct 2006
      • 1276

      #17
      Re: Nanairopanda glitch

      yeah i posted it

      http://www.flashflashrevolution.com/.../replay/90048/

      right there...im on mirror, once again, so the "up" arrow is actually down. same arrow OP was talking about. same glitch Dossar and OP got... miss and a boo.
      Hardpain of Hell RELEASED!!!

      Comment

      • DossarLX ODI
        Batch Manager
        Game Manager
        FFR Simfile Author
        • Mar 2008
        • 15011

        #18
        Re: Nanairopanda glitch

        I don't know how the game registers your taps, but the way it's coded right now makes it so that if you miss, you miss nearby arrows in the same column (the "miss glitch").
        Originally posted by hi19hi19
        oh boy, it's STIFF, I'll stretch before I sit down at the computer so not I'm not as STIFF next time I step a file

        Comment

        • YoshL
          Celestial Harbor
          FFR Simfile Author
          FFR Music Producer
          • Aug 2008
          • 6156

          #19
          Re: Nanairopanda glitch


          i hit an extra yellow at the very end to get it


          Originally posted by Charu
          Only yours, for an easy price of $19.99! You too can experience the wonders of full motion rump sticking.

          Comment

          • d4u7211
            Aficionado of Awk
            • Oct 2006
            • 1276

            #20
            Re: Nanairopanda glitch

            Yeah I noticed that a bit, im just a bit upset i didnt know this prior

            Yoshi, i would totally go back and do it if i didnt suck...this was an extremely hard get for me.

            EDIT: thank you so much velocity, means a lot.
            Last edited by d4u7211; 10-12-2011, 12:39 AM.
            Hardpain of Hell RELEASED!!!

            Comment

            • Velocity
              Doing the wrong thing the right way since 2010.
              FFR Simfile Author
              FFR Administrator
              • Jul 2007
              • 1821

              #21
              Re: Nanairopanda glitch

              I would like to thank Doss for his replay, because of it I was able to finally figure out the glitch after 2 hours. I've uploaded a new version of the engine which should fix the miss glitch once and for all.


              (There would be a ton of swears in this post if I could, this glitch blew my f**king mind on how it really works.)

              Comment

              • Patashu
                FFR Simfile Author
                FFR Simfile Author
                • Apr 2006
                • 8609

                #22
                Re: Nanairopanda glitch

                C'mon, share how it works
                Patashu makes Chiptunes in Famitracker:
                http://soundcloud.com/patashu/8bit-progressive-metal-fading-world
                http://img.photobucket.com/albums/v216/Mechadragon/smallpackbanner.png
                Best non-AAAs: ERx8 v2 (14-1-0-4), Hajnal (3-0-0-0), RunnyMorning (8-0-0-4), Xeno-Flow (1-0-0-3), Blue Rose (35-2-0-20), Ketsarku (14-0-0-0), Silence (1-0-0-0), Lolo (14-1-0-1)
                http://i231.photobucket.com/albums/ee301/xiaoven/solorulzsig.png

                Comment

                • Velocity
                  Doing the wrong thing the right way since 2010.
                  FFR Simfile Author
                  FFR Administrator
                  • Jul 2007
                  • 1821

                  #23
                  Re: Nanairopanda glitch

                  Originally posted by Patashu
                  C'mon, share how it works
                  It's to annoying to explain in a way that makes complete sense, even I don't fully understand how the glitch triggers so much since it has existed since the avmiss glitch was fixed.

                  But I'll try anyway.

                  ---

                  The glitch happens because the way removing notes works and judging notes both affect the same array. In terms of what that looks like, it would be something like this:

                  Code:
                  judgeArray["U"] { 
                  	note {
                  		Name: U1134;
                  		ID: 1134;
                  		Hit: 0;
                  	}
                  
                  	note {
                  		Name: U1137;
                  		ID: 1137;
                  		Hit: 50;
                  	}
                  }
                  Judging looks for the first note that has a "Hit" above 0, because 0 is a miss.

                  Code:
                  var hitPoints = 0;
                  while (hitPoints == 0 && judgeArray["U"].length > 0) {
                  	hitPoints = judgeArray["U"][0].Hit;
                  	if (hitPoints == 0 && hitPoints != undefined) {
                  		judgeArray["U"].splice(0, 1);
                  	}
                  }
                  So it'll start at the first item in the judgeArray and check if the "Hit" is above 0, if the "Hit" is 0 though, it'll remove the note from the judgeArray since it's pointless to keep it there. This works fine and isn't changed.

                  The problem comes from how Missed notes are handled, when a missed note is removed from the field, it also removes itself from the judgeArray.

                  Code:
                  judgeArray["U"].splice(0, 1);
                  What happens in the Miss glitch is that when a note is missed, it always assumed that it was the first item in the judgeArray, which would make sense because it normally would be.

                  But, if the judgeScore is called because of a keypress and a missed note is perfectly timed, it's possible for judgeScore to remove the Missed Arrow, the Missed Arrow to remove the Valid Arrow, and the judgeScore gives a boo because it couldn't find a valid note to judge by.

                  There was 2 possible fixes:

                  Change the Missed note removal so instead of assuming it's the first item, verify that it is removing itself.

                  or

                  Remove the part of the Missed Note code that removes itself from the judgeArray since judgeScore already clears missed arrows.


                  I went with the first one as to not buildup a large array of notes if played in a way that missed all notes in a certain column while still fixing the problem.
                  Last edited by Velocity; 10-12-2011, 11:46 AM.

                  Comment

                  • CoolRun
                    dreamin'
                    • Mar 2004
                    • 609

                    #24
                    Re: Nanairopanda glitch

                    I didn't want to create a new thread since this is sort of related. Literally all the replays are now playing Dossar's Nanairopanda replay, including my recent Lolo one.

                    http://www.flashflashrevolution.com/.../replay/89696/

                    Comment

                    • supermoe1985
                      "It's crazy."
                      • Dec 2010
                      • 288

                      #25
                      Originally posted by coolrun
                      I didn't want to create a new thread since this is sort of related. Literally all the replays are now playing Dossar's Nanairopanda replay, including my recent Lolo one.

                      http://www.flashflashrevolution.com/.../replay/89696/
                      Same! I thought it was just me!

                      I asked my friend (who doesn't play FFR) to see if all the replays were dossar's replay and they were! So it IS FFR that is having this problem.
                      Last edited by HammyMcSquirrel; 10-12-2011, 12:39 PM. Reason: Please use the edit button instead of double posting.

                      Comment

                      • hobgoblinpie
                        FFR Veteran
                        • Mar 2008
                        • 161

                        #26
                        Re: Nanairopanda glitch

                        The FFR Velocity engine for me is also Dossar's replay lol. Anything using the Velocity engine is now that replay. Strange. I find it pretty annoying since the legacy engine has problems recognising when I actually hit buttons...
                        1st in D1 - Tc_Halogen's Halloween Tournament (2011)

                        6th in D2 - FFR Official Tournament 2011

                        FFR Rivals: Zekramcross and magicturbo

                        Best AAA's: Yoshi's Cookie, Seven, Gaussian Blur 3 (All 9's)
                        80%of all Public Songs FC'd - 02/01/2012

                        Comment

                        • hXcalltheway
                          Banned
                          • Sep 2007
                          • 550

                          #27
                          Re: Nanairopanda glitch

                          My "starlight replay" ...but not really. Dossar's hoarding the replays
                          (sorry a bit off topic just thought I'd confirm what the other two were saying.. )

                          Just came to find out also that if I try getting on the Velocity engine through standalone Dossars replay comes up...nothing else pertaining to the game.. ?
                          Last edited by hXcalltheway; 10-12-2011, 06:51 AM.

                          Comment

                          • supermoe1985
                            "It's crazy."
                            • Dec 2010
                            • 288

                            #28
                            Re: Nanairopanda glitch

                            Getting on the velocity engine at all causes Dossars replay to come up even going on the velo engine via the website! I think velocity was using Dossars replay as a way to see if the glitch was fixed and then when it was he forgot to get rid of the replay and now here we are.

                            Comment

                            • i love you
                              Live a wonderful life~
                              FFR Simfile Author
                              • Oct 2006
                              • 7315

                              #29
                              Re: Nanairopanda glitch

                              Originally posted by Velocity
                              *Explaination*
                              I was wondering how this miss glitch was happening but now that you have explained it, I fully understand how that could be possible. Thank you for taking the time to fix that glitch.
                              ===============================
                              The idea that RDCP 3 may come out in the future is a fun thought to have~
                              ===============================

                              Comment

                              • GG_Guru
                                Let em' do what they want
                                • Mar 2006
                                • 3219

                                #30
                                Re: Nanairopanda glitch

                                Oh yeah the same thing happened to me before like 4 weeks ago, but I never said anything up until now because I didn't think it was such a big deal. I noticed a weird miss glitch and I was wondering why I couldn't unlock it.

                                So like, can I get the token since I technically passed the level?

                                Comment

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