Nanairopanda glitch
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Re: Nanairopanda glitch
yeah i posted it
http://www.flashflashrevolution.com/.../replay/90048/
right there...im on mirror, once again, so the "up" arrow is actually down. same arrow OP was talking about. same glitch Dossar and OP got... miss and a boo.Comment
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Re: Nanairopanda glitch
I don't know how the game registers your taps, but the way it's coded right now makes it so that if you miss, you miss nearby arrows in the same column (the "miss glitch").Originally posted by hi19hi19oh boy, it's STIFF, I'll stretch before I sit down at the computer so not I'm not as STIFF next time I step a fileComment
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Re: Nanairopanda glitch
Yeah I noticed that a bit, im just a bit upset i didnt know this prior
Yoshi, i would totally go back and do it if i didnt suck...this was an extremely hard get for me.
EDIT: thank you so much velocity, means a lot.Last edited by d4u7211; 10-12-2011, 12:39 AM.Comment
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Re: Nanairopanda glitch
I would like to thank Doss for his replay, because of it I was able to finally figure out the glitch after 2 hours. I've uploaded a new version of the engine which should fix the miss glitch once and for all.
(There would be a ton of swears in this post if I could, this glitch blew my f**king mind on how it really works.)Comment
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Re: Nanairopanda glitch
C'mon, share how it works
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Re: Nanairopanda glitch
It's to annoying to explain in a way that makes complete sense, even I don't fully understand how the glitch triggers so much since it has existed since the avmiss glitch was fixed.
But I'll try anyway.
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The glitch happens because the way removing notes works and judging notes both affect the same array. In terms of what that looks like, it would be something like this:
Judging looks for the first note that has a "Hit" above 0, because 0 is a miss.Code:judgeArray["U"] { note { Name: U1134; ID: 1134; Hit: 0; } note { Name: U1137; ID: 1137; Hit: 50; } }
So it'll start at the first item in the judgeArray and check if the "Hit" is above 0, if the "Hit" is 0 though, it'll remove the note from the judgeArray since it's pointless to keep it there. This works fine and isn't changed.Code:var hitPoints = 0; while (hitPoints == 0 && judgeArray["U"].length > 0) { hitPoints = judgeArray["U"][0].Hit; if (hitPoints == 0 && hitPoints != undefined) { judgeArray["U"].splice(0, 1); } }
The problem comes from how Missed notes are handled, when a missed note is removed from the field, it also removes itself from the judgeArray.
What happens in the Miss glitch is that when a note is missed, it always assumed that it was the first item in the judgeArray, which would make sense because it normally would be.Code:judgeArray["U"].splice(0, 1);
But, if the judgeScore is called because of a keypress and a missed note is perfectly timed, it's possible for judgeScore to remove the Missed Arrow, the Missed Arrow to remove the Valid Arrow, and the judgeScore gives a boo because it couldn't find a valid note to judge by.
There was 2 possible fixes:
Change the Missed note removal so instead of assuming it's the first item, verify that it is removing itself.
or
Remove the part of the Missed Note code that removes itself from the judgeArray since judgeScore already clears missed arrows.
I went with the first one as to not buildup a large array of notes if played in a way that missed all notes in a certain column while still fixing the problem.Last edited by Velocity; 10-12-2011, 11:46 AM.Comment
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Re: Nanairopanda glitch
I didn't want to create a new thread since this is sort of related. Literally all the replays are now playing Dossar's Nanairopanda replay, including my recent Lolo one.
http://www.flashflashrevolution.com/.../replay/89696/
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Same! I thought it was just me!I didn't want to create a new thread since this is sort of related. Literally all the replays are now playing Dossar's Nanairopanda replay, including my recent Lolo one.
http://www.flashflashrevolution.com/.../replay/89696/
I asked my friend (who doesn't play FFR) to see if all the replays were dossar's replay and they were! So it IS FFR that is having this problem.Last edited by HammyMcSquirrel; 10-12-2011, 12:39 PM. Reason: Please use the edit button instead of double posting.
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Re: Nanairopanda glitch
The FFR Velocity engine for me is also Dossar's replay lol. Anything using the Velocity engine is now that replay. Strange. I find it pretty annoying since the legacy engine has problems recognising when I actually hit buttons...1st in D1 - Tc_Halogen's Halloween Tournament (2011)
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Re: Nanairopanda glitch
My "starlight replay" ...but not really. Dossar's hoarding the replays
(sorry a bit off topic just thought I'd confirm what the other two were saying.. )
Just came to find out also that if I try getting on the Velocity engine through standalone Dossars replay comes up...nothing else pertaining to the game.. ?
Last edited by hXcalltheway; 10-12-2011, 06:51 AM.Comment
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Re: Nanairopanda glitch
Getting on the velocity engine at all causes Dossars replay to come up even going on the velo engine via the website! I think velocity was using Dossars replay as a way to see if the glitch was fixed and then when it was he forgot to get rid of the replay and now here we are.
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The idea that RDCP 3 may come out in the future is a fun thought to have~
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Re: Nanairopanda glitch
Oh yeah the same thing happened to me before like 4 weeks ago, but I never said anything up until now because I didn't think it was such a big deal. I noticed a weird miss glitch and I was wondering why I couldn't unlock it.
So like, can I get the token since I technically passed the level?
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