FFR Suggestions

Collapse
This is a sticky topic.
X
X
 
  • Time
  • Show
Clear All
new posts
  • #1096
    (╯°□°)╯︵ ┻━┻
    FFR Simfile Author
    Niala
    • Jul 2007
    • 1697

    Re: FFR Suggestions

    okay do that then.
    oh right except this conversation has been had 120391209 times and nobody's done anything.
    p.s. okay so i may have gone overboard with the exponential but I didn't necessarily mean for the numbers to be that fixed. There's other solutions similar to this in principle although using a different forumla that might also work: boo caps (i.e. more than x boos gives you score of 0) or idfk but it's really dumb that somebody who gets 100-50-0-180 on la campanella beats somebody who gets like 25-0-1-8 'cause they missed in the trill.

    p.p.s. that boo cap idea is also really dumb but you get the point

    Comment

    • #1097
      Zageron E. Tazaterra
      FFR Administrator
      Zageron
      • Apr 2007
      • 6592

      Re: FFR Suggestions

      The scoring system is up for review on BW. Old engine scoring systems will remain the same.

      Comment

      • #1098
        (╯°□°)╯︵ ┻━┻
        FFR Simfile Author
        Niala
        • Jul 2007
        • 1697

        Re: FFR Suggestions

        Ok i'm fine with that thanks.

        wait does that mean, assuming the scoring system changes, that blackwebb will have a different set of ranks than the legacy/velocity engines have currently?

        Comment

        • #1099
          Zageron E. Tazaterra
          FFR Administrator
          Zageron
          • Apr 2007
          • 6592

          Re: FFR Suggestions

          That's the plan.

          Comment

          • #1100
            (╯°□°)╯︵ ┻━┻
            FFR Simfile Author
            Niala
            • Jul 2007
            • 1697

            Re: FFR Suggestions

            Follow-up question: in that case, would players have to redo their ranks or would the scores they currently have be moved over as a starting place for each player? I can tell you now that a lot of people will be pissed if they get told they have to re-AAA even 200+ files. I'd even go so far as to say there would be people that wouldn't switch engines.

            Comment

            • #1101
              FFR Player
              Latias
              • Jun 2005
              • 6

              Re: FFR Suggestions

              BlackWebb will not be in contact with Legacy/Velocity except for new song releases pretty much, even then old songs won't be appearing in the new engine unless they get transfered over, along with the engines getting songs ment for the different engine. The only other thing would be credits, but if the system changes for BW, the Legacy/Velocity engines will also recieve the change.

              ~Velocity/Pokémon Masta
              Last edited by Latias; 07-29-2011, 10:58 PM.

              Comment

              • #1102
                (╯°□°)╯︵ ┻━┻
                FFR Simfile Author
                Niala
                • Jul 2007
                • 1697

                Re: FFR Suggestions

                Interesting. Okay, I think that'll do for tonight, then. Thanks for answering the questions.

                Comment

                • #1103
                  stepmania archaeologist
                  FFR Simfile Author
                  qqwref
                  • Aug 2005
                  • 4096

                  Re: FFR Suggestions

                  Every time you two post about BlackWebb, it sounds like a stupider and stupider idea.
                  Best AAA: Policy In The Sky [Oni] (81)
                  Best SDG: PANTS (86)
                  Best FC: Future Invasion (93)

                  Comment

                  • #1104
                    Zageron E. Tazaterra
                    FFR Administrator
                    Zageron
                    • Apr 2007
                    • 6592

                    Re: FFR Suggestions

                    Originally posted by qqwref
                    Every time you two post about BlackWebb, it sounds like a stupider and stupider idea.
                    The idea progresses and develops the more we work on it. If the community doesn't like what we have to offer, we will adapt it to their liking.

                    The one thing that is certain is that the scores and level ranks will be separate from R1, because the scoring system will not be combo based.

                    Comment

                    • #1105
                      stepmania archaeologist
                      FFR Simfile Author
                      qqwref
                      • Aug 2005
                      • 4096

                      Re: FFR Suggestions

                      I've put forward the idea, multiple times, about how to turn the current scoring system into a non-combo-based system without changing the values of FC scores, the amount of grandtotal that is typically possible to get in a given time, and the difficulty of a near-AAA - and without disadvantaging any active and skilled players. Are you telling me you honestly think completely starting from scratch with charts and scoreboards is a better way to get rid of combo scoring than that?
                      Best AAA: Policy In The Sky [Oni] (81)
                      Best SDG: PANTS (86)
                      Best FC: Future Invasion (93)

                      Comment

                      • #1106
                        Zageron E. Tazaterra
                        FFR Administrator
                        Zageron
                        • Apr 2007
                        • 6592

                        Re: FFR Suggestions

                        We'll have this argument in a few weeks.

                        Comment

                        • #1107
                          Rhythm game specialist.
                          FFR Simfile Author
                          FFR Music Producer
                          TC_Halogen
                          • Feb 2008
                          • 19510

                          Re: FFR Suggestions

                          scoring system for FFR is fine, it's not broken - it's served its purpose for a long time and doesn't need to be changed simply because people are whining about not being able to FC songs and losing ranks because of it

                          let BlackWebb come out because there's an insane amount of things planned for it, and if you see something you don't like there, then respond there, as it's likely that updates for the Velocity engine won't continue too far past Blackwebb's release

                          Comment

                          • #1108
                            (╯°□°)╯︵ ┻━┻
                            FFR Simfile Author
                            Niala
                            • Jul 2007
                            • 1697

                            Re: FFR Suggestions

                            That's basically where I am after tonight. If BW sucks though then I'll probably just leave the site l0l

                            Comment

                            • #1109
                              FFR Player
                              Latias
                              • Jun 2005
                              • 6

                              Re: FFR Suggestions

                              Originally posted by qqwref
                              I've put forward the idea, multiple times, about how to turn the current scoring system into a non-combo-based system without changing the values of FC scores, the amount of grandtotal that is typically possible to get in a given time, and the difficulty of a near-AAA - and without disadvantaging any active and skilled players. Are you telling me you honestly think completely starting from scratch with charts and scoreboards is a better way to get rid of combo scoring than that?
                              The problem is old songs won't even work with the new engine. The formats are completely different along with what is supported within them. It's because of this were doing a different scoring system along with the new engine since it's not possible to even intermingle them. Everything about BW isn't going to be 100% frame locked like the current engine, though the hit areas will be as close as possible, it's just AS3 supports so much more options then the old engines could ever support.


                              Originally posted by TC_Halogen
                              scoring system for FFR is fine, it's not broken - it's served its purpose for a long time and doesn't need to be changed simply because people are whining about not being able to FC songs and losing ranks because of it

                              let BlackWebb come out because there's an insane amount of things planned for it, and if you see something you don't like there, then respond there, as it's likely that updates for the Velocity engine won't continue too far past Blackwebb's release
                              The current plan for older engines is 1-2 more updates, then after that will be bug fixes every so often is required.

                              Comment

                              • #1110
                                stepmania archaeologist
                                FFR Simfile Author
                                qqwref
                                • Aug 2005
                                • 4096

                                Re: FFR Suggestions

                                Originally posted by Latias
                                The problem is old songs won't even work with the new engine. The formats are completely different along with what is supported within them. Everything about BW isn't going to be 100% frame locked like the current engine, though the hit areas will be as close as possible, it's just AS3 supports so much more options then the old engines could ever support.
                                I have a bunch of files that I think could help with this - both converting old charts to mp3/xml, and increasing the time accuracy of existing swf type charts. And if you could remove frame-locked play while changing the current gameplay as little as possible (in terms of how hard it is to AAA etc.) you could have very similar play between BW and the existing engines.


                                But yeah, like Niala is saying, if everything moves over to the new engine and I don't like it, I can always stop playing the game itself. I haven't been playing that much lately anyway
                                Best AAA: Policy In The Sky [Oni] (81)
                                Best SDG: PANTS (86)
                                Best FC: Future Invasion (93)

                                Comment

                                Working...