Sliding Speed Bar?

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  • #16
    Retired BOSS
    FFR Simfile Author
    Tasselfoot
    • Jul 2003
    • 25185

    Re: Sliding Speed Bar?

    the other difference is that R1 works off of 30 frames/second, and R2 doesn't. R1 is also Cmod and R2 isn't. etc etc.

    much harder to do speed mods so that they don't look retarded and glitch in R1. for the most part, they need to be relatively "even" numbers... well, percentages really.
    RIP

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    • #17
      Rhythm game specialist.
      FFR Simfile Author
      FFR Music Producer
      TC_Halogen
      • Feb 2008
      • 19376

      Re: Sliding Speed Bar?

      If it's based on percentages though, couldn't you just multiply in terms of the percentage?

      Let's say FFR's base mod (1x) is C300. So then couldn't you just do percentages to get the other mods based off of that percentage (1.5x being C450, and 2x being C600, etc.)?

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      • #18
        Snek
        FFR Simfile Author
        Izzy
        • Jan 2003
        • 9195

        Re: Sliding Speed Bar?

        I dont think 1.5 , 2x and 3x are even exactly that. 2x might be like 2.1523 and rounded off so that it would look right.

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        • #19
          Rhythm game specialist.
          FFR Simfile Author
          FFR Music Producer
          TC_Halogen
          • Feb 2008
          • 19376

          Re: Sliding Speed Bar?

          You can't even tell sometimes. You know, I was planning on mentioning this in a separate thread, but if you play on higher speed mods, you will notice that some of the arrows are not spaced evenly, even on constant songs. It's weird. I'll try to get a screen shot of this in a replay of mine, and what better to do it on my very own stepchart, Coactive, where I am 100% sure that there are no speed changes? :P

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