How to get (really) good at FFR

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  • Zageron
    Zageron E. Tazaterra
    FFR Administrator
    • Apr 2007
    • 6592

    #16
    Re: How to get (really) good at FFR

    Originally posted by ScarletSky
    The one thing that surprised me most in this thread, isn't the amount of amazing new information I gained.. it was that Reincarnate is Mr.Rubix. o.o
    hahahahaha

    xD

    Edit: You could also switch styles temporarily. Play Index, or one handed on your weakest hand. If you can improve your ability in more styles then you'll get all around better at reading and 'interpreting patterns'. Hybrid styles can be a good thing some times.

    Comment

    • ScarletSky
      FFR Veteran
      • Jan 2011
      • 1811

      #17
      Re: How to get (really) good at FFR

      Originally posted by LJRoX
      ur a Shitty poster
      Thanks for you input. I'll take that into account when I post this reply to your reply to my post.

      Comment

      • Reincarnate
        x'); DROP TABLE FFR;--
        • Nov 2010
        • 6332

        #18
        Re: How to get (really) good at FFR

        Yeah I think 1.75 is about optimal for most files -- fast enough to differentiate timing intricacies and arrow spacings, but not so fast that you get choppiness that comes with the territory at the 2.0 mark

        Comment

        • OneHandNow
          Banned
          • Sep 2006
          • 5305

          #19
          Re: How to get (really) good at FFR

          I actually don't use isolation and I do fine..

          I think it's all about practice. And you have to dedicated - you have to ENJOY the game.

          If you don't enjoy rhythm games, and if AAAing songs feel like a chore to you, then.. well. That sucks.

          You have to enjoy it to AAA it!

          Comment

          • SocoNhydro420
            FFR Veteran
            • Oct 2008
            • 915

            #20
            Re: How to get (really) good at FFR

            Lets try to avoid rambling about issues people have with others posts hahaha. Lets try to stay on topic, im seeing some great feedback here

            MUST... AAA...

            FMO AAAs (27): Epidermis, Exciting Hyper Highspeed Star, Rottel-da-station, Disconnected Hardkore, Melonmans OP, Battle Theme #37, Fast Asleep, Gacha Gacha Hertz Figu atto Radio, Puzzle, Midnight Dragon, Distorted God, Variations 2, Strangeprogram, Arrogant Cobbler, Kanon Medly ~Metal Wings~, Dance and Zeal, Heavenly Spores, Document 13b, The Divine Suicide of K, Yorukumoryuu Yamikaze, Summer Time Perfume, Chaosmaid, Colorful Course, O (piano version), Ambient Angels, Defection, Jeanie and Caroline

            Comment

            • LJRoX
              Banned
              • Mar 2005
              • 2762

              #21
              Re: How to get (really) good at FFR

              Originally posted by OneHandNow
              I actually don't use isolation and I do fine..

              I think it's all about practice. And you have to dedicated - you have to ENJOY the game.

              If you don't enjoy rhythm games, and if AAAing songs feel like a chore to you, then.. well. That sucks.

              You have to enjoy it to AAA it!
              Like having sex,

              sex isn't a chore


              YOU GOTTA ENJOY IT


              sex with your keyboard in this case

              Comment

              • Reincarnate
                x'); DROP TABLE FFR;--
                • Nov 2010
                • 6332

                #22
                Re: How to get (really) good at FFR

                Isolation is a useful tool when you run into your limitations as a player. I had to use it personally for files like RATO, Death Piano, Kidney Stone, Crowdpleaser (which, I might add, required another play gimmick playstyle known as overlay setup), Vertex Beta vROFL, etc.

                There was one night when I played Death Piano for almost 15 hours straight, and I was marking my PA breakdown with each play, and I noticed that no matter how much I practiced, my PA variance was pitiful. There were just some bounds I couldn't push through, and so I had to turn to isolation to iron out the kinks.

                Comment

                • ScarletSky
                  FFR Veteran
                  • Jan 2011
                  • 1811

                  #23
                  Re: How to get (really) good at FFR

                  Well, I don't have anything dramatic to say like Reincarnate or Halogen.
                  But if I'm trying to AAA something, I'll do a few attempts on the song, then go play another song. Come back and try a few more times. Rinse and repeat.
                  That way, I don't end up getting mindblocked from whoring it constantly.

                  Also, I have a list of songs I practice that are respective to issue I'm having. When I'm lacking in speed, Vertex B, Purple, and songs like that are what I work with. Jacks: counter strike gun sounds. And so on. I dedicate a few hours a day to practicing in areas that I'm lacking in (usually jacks and jumpstreams) and after a few weeks I do notice a lot of improvement in those skill sets.

                  Comment

                  • Reincarnate
                    x'); DROP TABLE FFR;--
                    • Nov 2010
                    • 6332

                    #24
                    Re: How to get (really) good at FFR

                    That's another good point -- sometimes people play files on Mirror because it helps kill off any bad habits you may have developed in your muscle memory when it comes to difficult portions of a file.

                    Comment

                    • 3lijah
                      This ma coo coo face
                      • Apr 2007
                      • 896

                      #25
                      Re: How to get (really) good at FFR

                      Originally posted by OneHandNow
                      You have to enjoy it to AAA it!
                      This. omg, this. my closest AAA to a VC was Dot Matrix Hero. 4 0 0 0. That song is my absolute favorite ffr file. and all the 'goods' that I got on the song was the first half of the song:



                      Love the hell out of this song lol
                      BEST AAAs: Fluttershy (Monster Mix), S.E.B. in B.E.D., EHHS, Dreadnought [Heavy], .357 Magnum, Destination of the Heart, Oops, Boot, Puzzle, Colorful Course,
                      BLACKFLAGS: Spaceman, A FLOWER GARDEN, Paraclete, Just Why, Pussy Pump, Future Destination
                      BEST SDGs: Casino fire Kotomi-chan(7-0-0-1), Shitsubou Choco(7-0-0-0) Adventures of Lolo(7-0-0-3), Louder!! Louder!!!! Louder!!!!!!(3-0-0-1), Great Battleship(3-0-0-0), Shatterscape (Bexarametric Remix)(5-0-0-1)

                      Comment

                      • ScarletSky
                        FFR Veteran
                        • Jan 2011
                        • 1811

                        #26
                        Re: How to get (really) good at FFR

                        Originally posted by Reincarnate
                        That's another good point -- sometimes people play files on Mirror because it helps kill off any bad habits you may have developed in your muscle memory when it comes to difficult portions of a file.
                        I agree. Usually I'm so used to playing a song one way or the other, practicing it a few times in mirror or non-mirror will help me reset my muscle memory so I'm not playing a song how my fingers memorized it, but how I read it.. if that makes any sense.

                        Edit~
                        Another point: there's a play style called Hovering. It's basically where instead of resting your wrists on the desk/kb/whatever, you hover them above so that you use your wrists/arms more for playing than your fingers. Since they can only reverberate so fast, this helps a lot of parts with jacks or running mans, anything besides one handed trills mostly.

                        Edit 2~
                        Lol, I made Halogen's siggy. xD This is an achievement by far.
                        Last edited by ScarletSky; 05-28-2011, 01:45 PM.

                        Comment

                        • i love you
                          Live a wonderful life~
                          FFR Simfile Author
                          • Oct 2006
                          • 7315

                          #27
                          Re: How to get (really) good at FFR

                          IMO just put effort into practicing your weaknesses and you will get better within time. Once you're decent at everything then i would think it's time to optimize your skills by viewing Rubix's post about it.
                          ===============================
                          The idea that RDCP 3 may come out in the future is a fun thought to have~
                          ===============================

                          Comment

                          • BigBoss37
                            Veteran Member
                            • Mar 2007
                            • 1099

                            #28
                            Re: How to get (really) good at FFR

                            Enjoy the game and the music. Practice lots and keep pushing yourself. If you really want to get good fast start playing stepmania a lot, after a few weeks of stepmania ffr should be a joke.

                            Comment

                            • stavie33
                              FFR Player
                              • Aug 2006
                              • 1925

                              #29
                              Re: How to get (really) good at FFR

                              I'm at a plateau right now and I don't know how to get better, a lot of it involves speed issues but that's taking forever to build up. Right now I'm slowly getting accustomed to 1.75x, and hoping that will make me better, but right now, I'm terrible at it. My high point of AAA's on FGO's and FMO's was 1.6x, but I'm trying again. I have no problem reading patterns though, just the way my fingers react to them, like, I can read the crazy white staircase in CCCP, but my hands don't staircase, if anything, they do one or two staircases in the time the entire white one goes through, it's just too fast for my hands to respond. I'm really stuck now, and I see people destroying crazy files like Jamiax Dues, and I don't know what to do to get better.

                              Also, my biggest problem is right handed trilling, if all the trills in Little God Channel were left handed, I would AAA, no joke, I've played it on mirror where the first 2/3 of the song is left handed trills and I AAA'd up till the first right handed one. I have no idea how to fix this trill issue, my right hand just cannot move that fast on trills for a long time, no matter how much I practice. I play DFJK, advice?
                              It's getting better all the time
                              I used to get mad at my school (No, I can't complain)
                              The teachers who taught me weren't cool (No, I can't complain)
                              You're holding me down (Oh Oh)
                              Turning me round (Oh Oh)
                              Filling me up with your rules (Oooh)

                              Comment

                              • iironiic
                                D6 FFR Legacy Player
                                FFR Simfile Author
                                • Jan 2009
                                • 4342

                                #30
                                Re: How to get (really) good at FFR

                                Note that the type of keyboard you use and how you tap your keys are some of the big factors in determining how well you perform on the files. I know some people who would much rather use laptop keyboards and tap the keys as hard as they can to ensure that they are hitting the arrows perfectly. On the other hand, I use a very thin wireless keyboard (AJ can attest to this) that is SO sensitive that the boo-glitch in Flash Player commonly occurs for me (as shown with the FMO booflags I have attained lol). In this case, to remedy that, I had to take a different approach and begin to lightly tap my keys to primarily avoid the glitch, yet as a downside, you lose control and miss arrows. With this in mind, I am trying (and still trying) to learn how to control myself throughout the entirety of the file (not only control my fingers, but control anxiety, emotions, etc.).

                                OHN also sums my other point. Don't make FFR a chore. You want to actually enjoy the game. I know some people who are so frustrated with the game because they cannot AAA a single FMO/FGO, yet has the potential to do so. Over the past few days, I have been obtaining FMO AAAs that I didn't expect to get, just because I wanted to have fun. It is also okay to take a day break or two (I'm doing that right now) just to avoid ruining the fun of FFR. If you don't feel like playing it, no one is stopping you.

                                Lastly, don't even care about your level ranks. As iironiic (rofl) as this sounds, it definitely helped me out in the long run. Be happy to post scores that you worked extremely hard for and be proud of other people's accomplishments in the FFR Scores thread. Don't feel obliged to try and compete for ranks or try and beat other people's scores because a) you will look like a dick, and b) you are forcing yourself to beat someone. Just play the game for fun!

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