FFR Tips for AAA'ing tough sections of files ingame

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  • #121
    Banned
    LJRoX
    • Mar 2005
    • 2762

    Re: FFR Tips for AAA'ing tough sections of files ingame

    Yeah, does CCCP have its own isolation swf to practice whatever I fucced up on my video?

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    • #122
      Flag Master
      ~Zeta~
      • Oct 2010
      • 2165

      Re: FFR Tips for AAA'ing tough sections of files ingame

      Nope.


      Again, CCCP's weird stuff is very jumptrillable (0-1 framers. Jumps are coloured as can be.) I'll add CCCP to the list. Still haven't finished Rage Template lul.

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      • #123
        Banned
        LJRoX
        • Mar 2005
        • 2762

        Re: FFR Tips for AAA'ing tough sections of files ingame

        Oh yea
        the green [23] [14] jump trills are cool but like random white arrows throw me off

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        • #124
          Rhythm game specialist.
          FFR Simfile Author
          FFR Music Producer
          TC_Halogen
          • Feb 2008
          • 19510

          Re: FFR Tips for AAA'ing tough sections of files ingame

          A lot of CCCP's tougher sections revolve around rhythmic subdivision. I'll come back tomorrow with more tricks on how to do it, but a generalized idea for a few of the things:







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          • #125
            D7 Elite Keymasher
            Fantasticone
            • Aug 2006
            • 6006

            Re: FFR Tips for AAA'ing tough sections of files ingame

            Anyone wanna put the white stuff in CCCP? I can't read that for some reason.

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            • #126
              Banned
              LJRoX
              • Mar 2005
              • 2762

              Re: FFR Tips for AAA'ing tough sections of files ingame

              AJ great explanation on the part I fucced up onnnn
              ok so I just watched my video again and I noticed I got a miss on the 1065th arrow lol
              the white arrow comes in at the jumptrill part
              that part is hard to PA for me

              so apparently it's a 192nd staircase leading to the awkward jumptrill
              then the random bursts are kinda ugly, perhaps jumptrillable to combo but not for PA
              Last edited by LJRoX; 03-1-2011, 01:45 AM.

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              • #127
                stepmania archaeologist
                FFR Simfile Author
                qqwref
                • Aug 2005
                • 4096

                Re: FFR Tips for AAA'ing tough sections of files ingame

                Here's the white stuff in 11eleven:



                This is the real rhythm (I checked the SM file), so try to hit it like this and you should be AAAing easy.
                Best AAA: Policy In The Sky [Oni] (81)
                Best SDG: PANTS (86)
                Best FC: Future Invasion (93)

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                • #128
                  Banned
                  LJRoX
                  • Mar 2005
                  • 2762

                  Re: FFR Tips for AAA'ing tough sections of files ingame

                  WTF why is it all white then? ?_?

                  And thanks a lot bro! I appreciate it

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                  • #129
                    Flag Master
                    ~Zeta~
                    • Oct 2010
                    • 2165

                    Re: FFR Tips for AAA'ing tough sections of files ingame

                    Colour theory with weird noise going on. All of the notes there are 192nd off. That makes them white on FFR.

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                    • #130
                      Rhythm game specialist.
                      FFR Simfile Author
                      FFR Music Producer
                      TC_Halogen
                      • Feb 2008
                      • 19510

                      Re: FFR Tips for AAA'ing tough sections of files ingame

                      I'll have more on CCCP and a few other tricky songs later tonight, promise. There's a few 11s that I have some nice tricks on too.

                      Comment

                      • #131
                        x'); DROP TABLE FFR;--
                        Reincarnate
                        • Nov 2010
                        • 6332

                        Re: FFR Tips for AAA'ing tough sections of files ingame

                        Maybe this will help someone:

                        In general, when I play SM/FFR/etc, I let my eyes lazily relax somewhere in the middle of the screen and let my muscle memory take care of the rest.

                        However, for difficult patterns (especially bunched-up bursts and such), I find that it helps to somewhat shift where I am looking up towards the receptors. That way you're only attacking the top sections (mentally) of a difficult pattern instead of becoming overwhelmed by the complexity of the entire unit. It's a bit of a "mental screencutting" approach that works well for me.

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                        • #132
                          Rhythm game specialist.
                          FFR Simfile Author
                          FFR Music Producer
                          TC_Halogen
                          • Feb 2008
                          • 19510

                          Re: FFR Tips for AAA'ing tough sections of files ingame

                          I tend to do this too, but the downside is that it doesn't prove very effective for people using higher speed mods (because FFR makes it extremely choppy). It's also how I'm able to read on 0.5x when playing FFR; as shown by videos in my profile, I don't need to screencut.

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                          • #133
                            x'); DROP TABLE FFR;--
                            Reincarnate
                            • Nov 2010
                            • 6332

                            Re: FFR Tips for AAA'ing tough sections of files ingame

                            I found 1.75 to be a good speed for this -- 2 was too fast and 1.5 was too slow

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                            • #134
                              щ(゚Д゚щ)
                              NekoGon
                              • Jul 2008
                              • 2709

                              Re: FFR Tips for AAA'ing tough sections of files ingame

                              Protip: Move your arms really really fast



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                              • #135
                                The Doctor
                                TheSaxRunner05
                                • Apr 2006
                                • 6366

                                Re: FFR Tips for AAA'ing tough sections of files ingame

                                I have an awful time with the odd pattern on rose when it first breaks into stream on the arrows 1,2,3. It reminds me of MAMA there.


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