FFR Tips for AAA'ing tough sections of files ingame

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  • #166
    Banned
    LJRoX
    • Mar 2005
    • 2762

    Re: FFR Tips for AAA'ing tough sections of files ingame

    Originally posted by qqwref
    floating hour

    here are the 32nd bursts (nonmirrored, and not counting the lone 32nd triplets, there are a lot of those). Every other frame is a little lighter so you can see exactly how the intervals are.

    1st one, just a roll but make sure to hit it properly:


    2nd one, two trills, pretty tricky:


    3rd one, fast jack to slightly slower weird pattern, then a trill:


    last one, just two minitrills, but be careful:



    sonata quasi una fantasia
    here are the two 24th trills.

    1st one, not too bad but the framer placements are a bit tricky


    2nd one, you suck xandertrax

    xandershit fucking sucks

    Comment

    • #167
      FFR Veteran
      MaxGhost
      • Feb 2008
      • 2141

      Re: FFR Tips for AAA'ing tough sections of files ingame

      Any tips on a strategy to take on jumptrills? By that I mean stuff like the ending of K8107 or Scythe of 13

      Comment

      • #168
        Fractals!
        igotrhythm
        • Sep 2004
        • 6590

        Re: FFR Tips for AAA'ing tough sections of files ingame

        LOL. Scythe of 13 is mostly 190 bpm 8th jump jacks, but the real danger is the lone 16th note after the transition into each one, so it's easy to get off beat.

        As for K8107, it works kind of like Angel Island's "rainbow trills" in that once you really get into the song, you'll naturally hit the jumps a bit harder. I think the hardest part is balancing keeping up with the trills and watching/listening for the jumps.
        Originally posted by thesunfan
        I literally spent 10 minutes in the library looking for the TWG forum on Smogon and couldn't find it what the fuck is this witchcraft IGR

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        • #169
          FFR Veteran
          MaxGhost
          • Feb 2008
          • 2141

          Re: FFR Tips for AAA'ing tough sections of files ingame

          Originally posted by igotrhythm
          I think the hardest part is balancing keeping up with the trills and watching/listening for the jumps.
          Exactly.

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          • #170
            shots FIRED
            Profile Moderator
            FFR Simfile Author
            Global Moderator
            bmah
            • Oct 2003
            • 8462

            Re: FFR Tips for AAA'ing tough sections of files ingame

            Well for jumptrills, if the song has a good rhythm, and the jumps are on even 4th beats, best advice is to listen to the rhythm and go with that. Once you get a rhythm, you can compartmentalize how many 16th notes you need to hit in between jumps and stuff...then timing becomes easier since it makes more sense when you have a rhythm.

            As for uneven trills, as I said before, eyeball it/sightread it and don't rely on the music. e.g. It's Only Natural

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            • #171
              om nom nom
              FFR Simfile Author
              Xandertrax
              • Sep 2005
              • 1495

              Re: FFR Tips for AAA'ing tough sections of files ingame

              less qq, just learn to trill. At that speed the color change does nothing to how you should be trilling, everyone just gets mental blocks at the color change. Osnap bpm tricks in cmod. Plus the midi changes ever so slightly, wouldn't you rather be trilling on-time than offbeat?

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              • #172
                Banned
                LJRoX
                • Mar 2005
                • 2762

                Re: FFR Tips for AAA'ing tough sections of files ingame

                Originally posted by Xandertrax
                less qq, just learn to trill. At that speed the color change does nothing to how you should be trilling, everyone just gets mental blocks at the color change. Osnap bpm tricks in cmod. Plus the midi changes ever so slightly, wouldn't you rather be trilling on-time than offbeat?
                You're better off not making any simfiles. The horrors of playing through any of your songs: holy shit. I bet you couldn't trill better than I could.

                Comment

                • #173
                  om nom nom
                  FFR Simfile Author
                  Xandertrax
                  • Sep 2005
                  • 1495

                  Re: FFR Tips for AAA'ing tough sections of files ingame

                  Then don't play them! Voila. No more horrors.

                  Comment

                  • #174
                    Banned
                    LJRoX
                    • Mar 2005
                    • 2762

                    Re: FFR Tips for AAA'ing tough sections of files ingame

                    Originally posted by Xandertrax
                    Then don't play them! Voila. No more horrors.
                    You're a stain on everyone's levelranks.

                    The worst
                    shit
                    ever.

                    Comment

                    • #175
                      Batch Manager
                      Game Manager
                      FFR Simfile Author
                      DossarLX ODI
                      • Mar 2008
                      • 15027

                      Re: FFR Tips for AAA'ing tough sections of files ingame

                      *Ahem*

                      WINTER WIND ETUDE
                      Originally posted by hi19hi19
                      oh boy, it's STIFF, I'll stretch before I sit down at the computer so not I'm not as STIFF next time I step a file

                      Comment

                      • #176
                        stepmania archaeologist
                        FFR Simfile Author
                        qqwref
                        • Aug 2005
                        • 4096

                        Re: FFR Tips for AAA'ing tough sections of files ingame

                        Originally posted by Xandertrax
                        just learn to trill. At that speed the color change does nothing to how you should be trilling, everyone just gets mental blocks at the color change.
                        It's not mental blocks, it's just hard to randomly take a break while doing what should be a solid trill. You shouldn't be telling people to "learn to trill" though, you aren't even remotely close to the AAA on this file, which means you have no idea how hard it is to hit accurately.

                        Originally posted by Xandertrax
                        Plus the midi changes ever so slightly, wouldn't you rather be trilling on-time than offbeat?
                        You're saying, because whoever made the midi couldn't make a solid speed trill, you should step it with all the mistakes included? It might be more accurate, but it's certainly not more fun. People do have to play these files, y'know. Why not just smash on the piano for two minutes and then "accurately" step that?
                        Best AAA: Policy In The Sky [Oni] (81)
                        Best SDG: PANTS (86)
                        Best FC: Future Invasion (93)

                        Comment

                        • #177
                          shots FIRED
                          Profile Moderator
                          FFR Simfile Author
                          Global Moderator
                          bmah
                          • Oct 2003
                          • 8462

                          Re: FFR Tips for AAA'ing tough sections of files ingame

                          Originally posted by DossarLX ODI
                          *Ahem*

                          WINTER WIND ETUDE
                          wasn't me, ask Tass :x

                          Comment

                          • #178
                            Rhythm game specialist.
                            FFR Simfile Author
                            FFR Music Producer
                            TC_Halogen
                            • Feb 2008
                            • 19510

                            Re: FFR Tips for AAA'ing tough sections of files ingame

                            @qq: Sorry, but accurate rhythms are infinitely more important. And I'm saying this within reasonable bounds, so a response like "oh you want 64th walls of blahblahblahblah" is irrelevant.

                            It's not Xandertrax's fault that it made an unintentional 3-frame gap. People can bring the point about fun factor, but if every file was entirely fun and tolerable, then the game would be linear and boring. I may not like Xandertrax's files, but I'm not going to sit here and tell him not to step anymore simfiles, especially if I don't have files in game or have absolutely no charting experience.

                            It's a shame, I went almost four months without making a response like this, but I think it's unfair to him that he's being targeted.

                            P.S. DeVouR sucks and you are officially banned from using songs with bursts...

                            ...oh wait you stepped Coactive [OmS], never mind
                            Last edited by TC_Halogen; 04-21-2011, 10:28 PM. Reason: Post before me.

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                            • #179
                              Retired Staff
                              FFR Simfile Author
                              psychoangel691
                              • Dec 2004
                              • 10622

                              Re: FFR Tips for AAA'ing tough sections of files ingame

                              I love the sonata quasi trill and can hit it no problem.
                              Originally posted by Charu
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                              Originally posted by DaBackpack
                              also a fucking helicopter is the absolute last place I'd go to find out how big my dick is
                              Originally posted by Shadow_God_10
                              Dawg you don't even know. It's so fuckin' small I can use a pen cap to jack off

                              Originally posted by hi19hi19
                              yeah I'mma go for the Rave7 route she's just perfect, stiff on the top, thin in the middle, and has a BIG THICC END that I can just jack on all night UwU best girl

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                              • #180
                                om nom nom
                                FFR Simfile Author
                                Xandertrax
                                • Sep 2005
                                • 1495

                                Re: FFR Tips for AAA'ing tough sections of files ingame

                                Originally posted by qqwref
                                It's not mental blocks, it's just hard to randomly take a break while doing what should be a solid trill. You shouldn't be telling people to "learn to trill" though, you aren't even remotely close to the AAA on this file, which means you have no idea how hard it is to hit accurately.

                                You're saying, because whoever made the midi couldn't make a solid speed trill, you should step it with all the mistakes included? It might be more accurate, but it's certainly not more fun. People do have to play these files, y'know.
                                You don't need to take a break. It's a fast enough speed to do one constant trill. Just close your eyes and trill with the music. I switch to 1 hand there, it's easier to do a constant trill with 1 hand. Also, personally, I would rather have the notes be 100% accurate than offbeat, which is why they switch like that. It's frustrating to hear a disparity between your keytaps and the music.

                                Why not just smash on the piano for two minutes and then "accurately" step that?
                                Why don't I step this next? http://www.youtube.com/watch?v=TvELcETEtQg

                                And WWE is such a dump. That file sucked, again, no clue how it got past the judges.

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