Ingame Song Information

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • #1486
    caveman pornstar
    FFR Simfile Author
    FFR Music Producer
    dore
    • Feb 2006
    • 6317

    Re: R1 - Actual Song Difficulties V2

    The Divine Suicide of K is 79-261 BPM
    the Epidemic of Unexpected Relapses is 35-370 BPM
    http://www.youtube.com/watch?v=IREnpHco9mw

    Comment

    • #1487
      FFR Player
      Waffl3
      • Feb 2008
      • 702

      Re: R1 - Actual Song Difficulties V2

      Crash the beat should be a fmo. The rolls in it are much harder then the hajnal rolls. Overall its harder then hajnal.

      Comment

      • #1488
        Call me Massive Swallow
        FFR Simfile Author
        Redorigami
        • Oct 2005
        • 3162

        Re: R1 - Actual Song Difficulties V2

        I sightread 2 goods on Crash, definitely not a FMO
        Originally posted by TheRapingDragon
        The ability to lick the clit and the vagina and apply gentle pressure at the same time with one upward lick is something the small tongued of us can only dream about.
        Originally posted by spreadNv
        Got dibs on La Camp.
        Oh right, Im not any good.
        Got dibs on Pita.

        Comment

        • #1489
          FFR Player
          Waffl3
          • Feb 2008
          • 702

          Re: R1 - Actual Song Difficulties V2

          Any song with inconsistent rolls is hard for me. For ffrs ending rolls for example. I guess thats why i thought it should be ranked higher.

          Comment

          • #1490
            FFR Simfile Author
            FFR Simfile Author
            Patashu
            • Apr 2006
            • 8609

            Re: R1 - Actual Song Difficulties V2

            for ffr's rolls are particulary hard because it's all blue and it's 24ths which is weird and it goes to absolutely nothing
            Patashu makes Chiptunes in Famitracker:
            http://soundcloud.com/patashu/8bit-progressive-metal-fading-world
            http://img.photobucket.com/albums/v216/Mechadragon/smallpackbanner.png
            Best non-AAAs: ERx8 v2 (14-1-0-4), Hajnal (3-0-0-0), RunnyMorning (8-0-0-4), Xeno-Flow (1-0-0-3), Blue Rose (35-2-0-20), Ketsarku (14-0-0-0), Silence (1-0-0-0), Lolo (14-1-0-1)
            http://i231.photobucket.com/albums/ee301/xiaoven/solorulzsig.png

            Comment

            • #1491
              FFR Player
              stavie33
              • Aug 2006
              • 1925

              Re: R1 - Actual Song Difficulties V2

              About Crash the Beat, I came back to play FFR after a month (I have a vista computer now, so I hardly play because it sucks so badly), I got 6-0-0-0 on it (could AAA if not for Vista), now I'd say it has the potential of FMO, but since the rest of the song is so easy, I'd leave it at high, high VC (move it above sympathizer, it's definitely near X-tinction, Garyuuntensei, and dare I say it, maybe even Kil Stage, but it's a 74 VC, not an FMO

              EDIT: Is Crash the Beat a remix of Going on Spring Wind? Or is it just me...
              It's getting better all the time
              I used to get mad at my school (No, I can't complain)
              The teachers who taught me weren't cool (No, I can't complain)
              You're holding me down (Oh Oh)
              Turning me round (Oh Oh)
              Filling me up with your rules (Oooh)

              Comment

              • #1492
                ★★★★★
                FFR Simfile Author
                FFR Music Producer
                jimerax
                • Nov 2003
                • 8185

                Re: R1 - Actual Song Difficulties V2

                currently CRASH the BEAT! is set at 73.

                it's not hard to PA/combo except for bursts.

                Comment

                • #1493
                  FFR Player
                  Xx{Midday}xX
                  • Sep 2007
                  • 3518

                  Re: R1 - Actual Song Difficulties V2

                  Originally posted by stavie33
                  EDIT: Is Crash the Beat a remix of Going on Spring Wind? Or is it just me...
                  Crash the Beat is easier than GoSW and VB imo anyway. VC.

                  I got pwnt here.

                  If I remember correctly, the full title of CRASH the BEAT is Atlach=Nacha "CRASH the BEAT!", which is part of beatMARIO's CD for Alice Soft Game remixes.

                  GoSW itself is a nekomima remix. I would love to know who's or what is the original. I know it's a much more depressing/melancholic song than nekomima presents it.

                  (Assumes jx can answer me.)

                  EDIT: h-games are h-games.

                  EDIT2: Oh, I thought this was ingames (ry. my bad.
                  Last edited by Xx{Midday}xX; 10-15-2008, 10:06 AM.
                  Any FFR song title discrepancies? List them here.
                  Willing to accurately translate Japanese for free
                  Accumulating all playstyles here!


                  つまんないシグでスマソ(´・ω・`)

                  Comment

                  • #1494
                    ★★★★★
                    FFR Simfile Author
                    FFR Music Producer
                    jimerax
                    • Nov 2003
                    • 8185

                    Re: R1 - Actual Song Difficulties V2

                    well k

                    both GoSW and CtB are remixes of "Atlach=nacha ~Going on" in Atlach=Nacha (like 10 year old h-game).

                    there're already bunch of remixes of this song in the world.

                    Comment

                    • #1495
                      FFR Player
                      [TeRa]
                      • May 2007
                      • 9922

                      Re: R1 - Actual Song Difficulties V2

                      For the crash the beat rolls, just hit 86 42 86 42 jumptrills, even with the transition in the middle, it AAAs through it, it also makes the file 2034823049823x easier, and definitely a VC. Also, crowd pleaser should just be taken out of the game.
                      Last edited by [TeRa]; 10-15-2008, 08:31 AM.

                      Comment

                      • #1496
                        FFR Player
                        stavie33
                        • Aug 2006
                        • 1925

                        Re: R1 - Actual Song Difficulties V2

                        Originally posted by [TeRa]
                        For the crash the beat rolls, just hit 86 42 86 42 jumptrills, even with the transition in the middle, it AAAs through it, it also makes the file 2034823049823x easier, and definitely a VC. Also, crowd pleaser should just be taken out of the game.
                        Was Delirium removed from the game? I don't see it anymore (thank god, only song I'll never AAA do to color background w/ colored notes)

                        I said Crash the Beat was VC, a 74, IMO, 73's good too, and I went to anime USA and they had an awesome hentai game booth, picked up Ef ~A tale of memories, School Days, Air, and gacha gacha figu@carnival (Yay!)

                        EDIT: Thanks Tera, should help me AAA shortly, and btw, Xeno-flow is piss easy, I have no idea what everyone's talking about being comparative VC/FMO etc. Also, I still think Lunatic Princess = 73 and Kil Stage = 75 (but that's because I hate the trill and the burst/jump stream)
                        It's getting better all the time
                        I used to get mad at my school (No, I can't complain)
                        The teachers who taught me weren't cool (No, I can't complain)
                        You're holding me down (Oh Oh)
                        Turning me round (Oh Oh)
                        Filling me up with your rules (Oooh)

                        Comment

                        • #1497
                          FFR Player
                          lxDestinyxl
                          • Mar 2006
                          • 3247

                          Re: R1 - Actual Song Difficulties V2

                          Delirium is not removed from the game, nor will it ever.

                          Comment

                          • #1498
                            FFR Simfile Author
                            FFR Simfile Author
                            Patashu
                            • Apr 2006
                            • 8609

                            Re: R1 - Actual Song Difficulties V2

                            Originally posted by [TeRa]
                            For the crash the beat rolls, just hit 86 42 86 42 jumptrills, even with the transition in the middle, it AAAs through it, it also makes the file 2034823049823x easier, and definitely a VC. Also, crowd pleaser should just be taken out of the game.
                            if I made a good file for cp (or anyone else did) any chance it could just be replaced?
                            Patashu makes Chiptunes in Famitracker:
                            http://soundcloud.com/patashu/8bit-progressive-metal-fading-world
                            http://img.photobucket.com/albums/v216/Mechadragon/smallpackbanner.png
                            Best non-AAAs: ERx8 v2 (14-1-0-4), Hajnal (3-0-0-0), RunnyMorning (8-0-0-4), Xeno-Flow (1-0-0-3), Blue Rose (35-2-0-20), Ketsarku (14-0-0-0), Silence (1-0-0-0), Lolo (14-1-0-1)
                            http://i231.photobucket.com/albums/ee301/xiaoven/solorulzsig.png

                            Comment

                            • #1499
                              ★★★★★
                              FFR Simfile Author
                              FFR Music Producer
                              jimerax
                              • Nov 2003
                              • 8185

                              Re: R1 - Actual Song Difficulties V2

                              Originally posted by Patashu
                              if I made a good file for cp (or anyone else did) any chance it could just be replaced?
                              no, v2 for skill token.

                              Comment

                              • #1500
                                FFR Player
                                stavie33
                                • Aug 2006
                                • 1925

                                Re: R1 - Actual Song Difficulties V2

                                so, would a song with 400 BPM 12th jump stream lasting non stop for 45 seconds more than 5 times throughout the song (with occasional 16th-24th bursts) be harder than death piano?
                                It's getting better all the time
                                I used to get mad at my school (No, I can't complain)
                                The teachers who taught me weren't cool (No, I can't complain)
                                You're holding me down (Oh Oh)
                                Turning me round (Oh Oh)
                                Filling me up with your rules (Oooh)

                                Comment

                                Working...