Ingame Song Information

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  • #4096
    Sic itur ad astra
    FFR Simfile Author
    Netjet!
    • Jan 2008
    • 4701

    Re: Ingame Song Information

    Max Forever isn't really hard, but it's definitely not an 8. I'd agree and say a mid-to-maybe-high-9.
    RIP Steve Van Ness <3

    Comment

    • #4097
      lol happy
      FFR Simfile Author
      hi19hi19
      • Oct 2005
      • 12194

      Re: Ingame Song Information

      Is there a list anywhere of what number corresponds to what difficulty? I sometimes get confused... yes I'm dumb, don't have to tell me


      Like 8 = Very Difficult and 12 = For Guru's Only
      Seems like a smart thing to have in the first post, for reference.


      Comment

      • #4098
        Sic itur ad astra
        FFR Simfile Author
        Netjet!
        • Jan 2008
        • 4701

        Re: Ingame Song Information

        True enough.
        Here's a quick one:

        Code:
        [B]Song Difficulties:
        ---------------[/B]
        [B]1 [/B]- Easiest
        [B]2 [/B]- For Beginners
        [B]3 [/B]- Very Easy
        [B]4 [/B]- Easy
        [B]5 [/B]- Standard 
        [B]6 [/B]- Tricky 
        [B]7[/B] - Difficult (D)
        [B]8[/B] - Very Difficult (VD)
        [B]9 [/B]- Challenging (C)
        [B]10 [/B]- Very Challenging (VC)
        [B]11[/B] - For Masters Only (FMO)
        [B]12[/B] - For Gurus Only (FGO)
        [B]13[/B] - For Stepmen Only (FSO)
        RIP Steve Van Ness <3

        Comment

        • #4099
          FFR Player
          Darkbreezee
          • Aug 2009
          • 455

          Re: Ingame Song Information

          lol for Stepmen only .., kinda funny since those files do not feel that "steppy" at all .., should be "FFR" -> "For Freaks Recommended"

          Comment

          • #4100
            Local Teenage Wastebasket
            FFR Simfile Author
            rayword45
            • Feb 2007
            • 3212

            Re: Ingame Song Information

            Very Difficult's acronym sounds like Venereal Disease.

            Also, just saying, NO WAY IN HELL TTE is harder then FN or Tageri.
            The above post has a 50% chance of being useless. Potentially. Maybe.

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            • #4101
              FFR Veteran
              bballa48
              • Jan 2007
              • 1496

              Re: Ingame Song Information

              Originally posted by rayword45
              Very Difficult's acronym sounds like Venereal Disease.

              Also, just saying, NO WAY IN HELL TTE is harder then FN or Tageri.
              Tageri is a mid ish FGO, so um, yes.

              But FN? Come on, that song is a freakin joke. It is the easiest FGO, and I would say that 90 percent of the population would agree with that. Of course I haven't AAA'd it because I suck, but whatever.

              I am so sick and tired of people rating songs based on the average difficulty. I don't care if the last half of TTE was freakin Trip to the Moon-esque, the hard section(s) alone make it a FGO.

              Wowzers, I am in a bad mood I see. Sorry for the harsh tone, but seriously... this frustrates me.
              "Running is a mental sport...and we're all insane!"
              Learn to run when feeling the pain: then push harder.

              Comment

              • #4102
                FFR Player
                Emithith
                • Sep 2008
                • 1784

                Re: Ingame Song Information

                I'm a bit surprised there isn't a definite, non-negotiable rule for difficulty, like if the nps is higher than a certain amount, or if the notes ÷ song length is high enough it's automatically a ____.

                Comment

                • #4103
                  Sic itur ad astra
                  FFR Simfile Author
                  Netjet!
                  • Jan 2008
                  • 4701

                  Re: Ingame Song Information

                  Originally posted by Emithith
                  I'm a bit surprised there isn't a definite, non-negotiable rule for difficulty, like if the nps is higher than a certain amount, or if the notes ÷ song length is high enough it's automatically a ____.
                  There are too many factors to be able to make a definite song "equation" for difficulty placement. It would be VERY useful if we did have one, but there are simply too many things that play into what difficulty a song is. If you can somehow figure out a way to incorporate everything into an equation, or something along those lines, that will let us decide the difficulty of a song, go ahead.
                  RIP Steve Van Ness <3

                  Comment

                  • #4104
                    Local Teenage Wastebasket
                    FFR Simfile Author
                    rayword45
                    • Feb 2007
                    • 3212

                    Re: Ingame Song Information

                    Originally posted by bballa48
                    But FN? Come on, that song is a freakin joke. It is the easiest FGO, and I would say that 90 percent of the population would agree with that. Of course I haven't AAA'd it because I suck, but whatever.

                    I am so sick and tired of people rating songs based on the average difficulty. I don't care if the last half of TTE was freakin Trip to the Moon-esque, the hard section(s) alone make it a FGO.

                    Wowzers, I am in a bad mood I see. Sorry for the harsh tone, but seriously... this frustrates me.
                    Trip To The Moon-esque? lolexaggerate. I don't see how the hard parts make it an FGO? As TC_Halogen already stated, several 11's have sections equal to those (If you're talking about the 48th walls/12th jacks+bs). If that's the case, Crowdpleaser could get away with a 14.

                    Also, according to the scale, Reality is the easiest FGO (if we're talking about PASSING, I say HELL NO)
                    The above post has a 50% chance of being useless. Potentially. Maybe.

                    BEST AAAs: WANDERLUST, Pandora, Necropotence, Mourning The Lost, Eradication, Feldschlacht

                    Hey, we need some users on this site. Please join.

                    And if you have not recommended any albums yet, do so. Please. I have a goal to reach. Here.
                    NO WAIT THAT SHIT'S OLD GO HERE INSTEAD.

                    Comment

                    • #4105
                      FFR Veteran
                      bballa48
                      • Jan 2007
                      • 1496

                      Re: Ingame Song Information

                      Originally posted by rayword45
                      Trip To The Moon-esque? lolexaggerate. I don't see how the hard parts make it an FGO? As TC_Halogen already stated, several 11's have sections equal to those (If you're talking about the 48th walls/12th jacks+bs). If that's the case, Crowdpleaser could get away with a 14.

                      Also, according to the scale, Reality is the easiest FGO (if we're talking about PASSING, I say HELL NO)
                      Name me an FMO with a tougher section than the jumptrill/burst/megaburst combo.
                      "Running is a mental sport...and we're all insane!"
                      Learn to run when feeling the pain: then push harder.

                      Comment

                      • #4106
                        Rhythm game specialist.
                        FFR Simfile Author
                        FFR Music Producer
                        TC_Halogen
                        • Feb 2008
                        • 19376

                        Re: Ingame Song Information

                        just because there's nothing comparable to a certain file doesn't mean it's FGO; there is a such thing as the highest of a difficulty, like Over a Frail Dream being the only 9 with huge extended 200 BPM 16th runs.

                        and Tageri is not a mid-12, not even close. sorry, but TTE isn't a 12; the 48ths are implied jumptrills at 185 BPM, which really isn't horribly fast for something that's only 7 notes. If I were to take TTE's patterns and change it to what most people are cheating the patterns as, it would look absolutely nothing like a 12.
                        Last edited by TC_Halogen; 10-19-2011, 06:49 PM.

                        Comment

                        • #4107
                          FFR Veteran
                          bballa48
                          • Jan 2007
                          • 1496

                          Re: Ingame Song Information

                          Originally posted by TC_Halogen
                          just because there's nothing comparable to a certain file doesn't mean it's FGO; there is a such thing as the highest of a difficulty, like Over a Frail Dream being the only 9 with huge extended 200 BPM 16th runs.

                          and Tageri is not a mid-12, not even close. sorry, but TTE isn't a 12; the 48ths are implied jumptrills at 185 BPM, which really isn't horribly fast for something that's only 7 notes. If I were to take TTE's patterns and change it to what most people are cheating the patterns as, it would look absolutely nothing like a 12.
                          Mid-12 wasn't the right term. I guess I meant "low 12", but clearly above the lowest 12s.

                          And by jumptrills I was referreing to the one handed jump trills that precede the burst. That is very difficult to time correctly, and then immediately you have to hit those awkward "burst like" patterns before the fast "roll", aka jumptrill.

                          I dunno..... screw terminology and numbers, all I know is that I have a ton of trouble with the song despite it having a lot of patterns I would consider myself pretty good at.
                          "Running is a mental sport...and we're all insane!"
                          Learn to run when feeling the pain: then push harder.

                          Comment

                          • #4108
                            &lt;3 Jumpstream &lt;3
                            FFR Simfile Author
                            krunkykai22
                            • Jan 2006
                            • 5436

                            Re: Ingame Song Information

                            If you want to talk about how TTE's hard parts aren't enough to make it a 12, then For FFR isn't a 10. Strangeprogram isn't an 11. Going on Spring Wind isn't an 11. the list goes on and on and on.... Hard Parts are what make the song hard. I don't care if its for 5 seconds to 5 minutes. The fact that TTE's beginning to middle section of the song is incredibly difficult to master. Just like 4 Chord Touhou or He's a Rad Rat. He's a rad rat is by far harder then TTE (imo) but that stays as an 11 (for some odd reason) If you want to base off of players scores, Reality I have gotten a BF on it. He's a Rad Rat my best is like 8 goods recently. Frictional Nevada - 3 goods or lower. TTE - 6-1-0-1. So basically that's saying Rad Rat is the hardest based off of my scores. Which, honestly, might not be far off to be truthfully honest.

                            Just like Kanon Kanon. The BPM and chart style make that song hard enough to where it could be an 11. Since that song to me is harder than GoSW/Choprite.... imo.

                            Either which way, the hard parts make the song difficult. AJ, look at Byrons song in the first round "Crimson Crescent" That song is a FFR scale 9. Just because of the trills, it was brought up to what a 35/36? Point proven. Hard parts jack up difficulty, as they should.


                            Originally posted by rayword45
                            They said all opinions are allowed :P

                            As you can see on the list, Over The Frail Dream is like a top-level 9 already.

                            Also, it's been stated 1,000,000 times, but:
                            Time To Eye - 12 -> 11
                            Also, Jurs OP - 8->9
                            Death Piano should be higher then RATO, but nobody else agrees with me on that XP
                            As for this: no.
                            Last edited by krunkykai22; 10-20-2011, 01:01 AM.

                            Comment

                            • #4109
                              shots FIRED
                              Profile Moderator
                              FFR Simfile Author
                              Global Moderator
                              bmah
                              • Oct 2003
                              • 8448

                              Re: Ingame Song Information

                              Not to mention, the hard parts of TTE occurs within the first half of the song. Hard climaxes in the latter half of songs tend to be more difficult to play through perfectly.

                              Comment

                              • #4110
                                Retired Staff
                                FFR Simfile Author
                                psychoangel691
                                • Dec 2004
                                • 10438

                                Re: Ingame Song Information

                                Originally posted by krunkykai22
                                Either which way, the hard parts make the song difficult. AJ, look at Byrons song in the first round "Crimson Crescent" That song is a FFR scale 9. Just because of the trills, it was brought up to what a 35/36? Point proven. Hard parts jack up difficulty, as they should.

                                Our system accounts for files that are border and such. With a 1 - 13 scale you can't achieve this. And I'm sorry but I don't believe a 5 second difficulty spike means that a file should go up in difficulty.

                                Now as for why I came into this thread, I lost the list I had started for a 1 - 100 scale when my harddrive had it's freakout. So I'll have to start all over again.
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