The Death Piano Thread (And Why You Are Missing Out)

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  • igotrhythm
    Fractals!
    • Sep 2004
    • 6535

    #31
    Re: The Death Piano Thread (And Why You Are Missing Out)

    Originally posted by rayword45
    It's actually 170BPM, so fix your framer math if necessary. (I dunno the formula lol)
    170? Huh. I could swear there were faster parts. In that case, it works out to 22-23 tps. Same ideas apply, though the 2 framers are going to be more frequent.

    (60 bpm 4ths = 1 tps, 60 bpm 32nds = 8 tps, 180 bpm 32nds = 24 tps as convenient benchmarks--you can double the BPM by halving the note intervals, so 180 bpm 32nds = 360 bpm 16ths, etc.)
    Last edited by igotrhythm; 03-22-2012, 06:45 PM.
    Originally posted by thesunfan
    I literally spent 10 minutes in the library looking for the TWG forum on Smogon and couldn't find it what the fuck is this witchcraft IGR

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    • hi19hi19
      lol happy
      FFR Simfile Author
      • Oct 2005
      • 12194

      #32
      Re: The Death Piano Thread (And Why You Are Missing Out)

      The issue is usually not holding your hands properly.
      Take a look at the trilly part of this video.

      As you can see she has her fingers lightly curled and her wrists held high. This is very good for trilling.


      Comment

      • Reincarnate
        x'); DROP TABLE FFR;--
        • Nov 2010
        • 6332

        #33
        Re: The Death Piano Thread (And Why You Are Missing Out)

        For those that are wondering: Most people play spread nowadays. The standard angles for spread are absolutely godawful for trilling. Look at how you have to bend your fingers just to hit the keys. You're creating a shitload of unnecessary tension that hinders your speed.

        It's one reason why curved key setups help a lot here, but the problem is that they are really awkward to get used to even though they are arguably better for skill improvement (you have to remap some muscle memory so it makes sense with the arrows you are reading).

        EDIT: Goddamnit hi19hi19 beat me to it
        Last edited by Reincarnate; 03-22-2012, 06:49 PM.

        Comment

        • rayword45
          Local Teenage Wastebasket
          FFR Simfile Author
          • Feb 2007
          • 3212

          #34
          Re: The Death Piano Thread (And Why You Are Missing Out)

          Originally posted by igotrhythm
          170? Huh. I could swear there were faster parts. In that case, it works out to 22-23 tps. Same ideas apply, though the 2 framers are going to be more frequent.

          (60 bpm 4ths = 1 tps, 60 bpm 32nds = 8 tps, 180 bpm 32nds = 24 tps as convenient benchmarks--you can double the BPM by halving the note intervals, so 180 bpm 32nds = 360 bpm 16ths, etc.)
          The majority of the song is 170 bpm

          Song up until jumpgluts - 170
          Jumpgluts - Starts at 140, each quad +5bpm until back at 170
          Towards ending - Gradually speed up to 200 until around rolls/trill where it goes back to 170.

          I'm iffy about the slowdown before the jumpgluts
          The above post has a 50% chance of being useless. Potentially. Maybe.

          BEST AAAs: WANDERLUST, Pandora, Necropotence, Mourning The Lost, Eradication, Feldschlacht

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          And if you have not recommended any albums yet, do so. Please. I have a goal to reach. Here.
          NO WAIT THAT SHIT'S OLD GO HERE INSTEAD.

          Comment

          • [TeRa]
            FFR Player
            • May 2007
            • 9922

            #35
            Re: The Death Piano Thread (And Why You Are Missing Out)

            the 12th jacks in the beginning are stupid/are impossible to not good/av/boo rush
            other than that, files ez

            Comment

            • i love you
              Live a wonderful life~
              FFR Simfile Author
              • Oct 2006
              • 7315

              #36
              Re: The Death Piano Thread (And Why You Are Missing Out)

              Originally posted by Reincarnate
              It's one reason why curved key setups help a lot here, but the problem is that they are really awkward to get used to even though they are arguably better for skill improvement (you have to remap some muscle memory so it makes sense with the arrows you are reading).
              This is why I do not bother switching to curved key setups because you would have to give yourself a lot of time to get used to it just for that one file. I'd say it depends on what the user prefers. Personally, I just change my key setup to zxcv so whenever those trills shows up, i just quickly switch to index and tada, I can magically PA/combo the trills no problem. The jumpjacks are easy for me to do because I already have really good jacking control however that last part of the file is fuccen ridiculous and requires loads of optimization. I hope to hear from Dossar about that later. The last trills, I can not do it so I just overlay it since it is considered legit on FFR.
              ===============================
              The idea that RDCP 3 may come out in the future is a fun thought to have~
              ===============================

              Comment

              • bballa48
                FFR Veteran
                • Jan 2007
                • 1496

                #37
                Re: The Death Piano Thread (And Why You Are Missing Out)

                Originally posted by Reincarnate
                For those that are wondering: Most people play spread nowadays. The standard angles for spread are absolutely godawful for trilling. Look at how you have to bend your fingers just to hit the keys. You're creating a shitload of unnecessary tension that hinders your speed.

                It's one reason why curved key setups help a lot here, but the problem is that they are really awkward to get used to even though they are arguably better for skill improvement (you have to remap some muscle memory so it makes sense with the arrows you are reading).

                EDIT: Goddamnit hi19hi19 beat me to it
                Is there a similarly optimal angle for jacks?
                "Running is a mental sport...and we're all insane!"
                Learn to run when feeling the pain: then push harder.

                Comment

                • DossarLX ODI
                  Batch Manager
                  Game Manager
                  FFR Simfile Author
                  • Mar 2008
                  • 15012

                  #38
                  Re: The Death Piano Thread (And Why You Are Missing Out)

                  Concave setup doesn't allow you to do the actual good stuff

                  TOML 1.5 AA, Airhand 1.4 AA, man, good ol' linear. Can't do ANY of that shit concave at all.

                  Also it doesn't automatically give you more pattern flexibility. The only one handed trill in the 24th section of DP that's hard is the one that comes right after the 42424242 one because you basically have zero time to transition, the other one is easy

                  And about the ending 32nd trill..... that 48th transition right after is a total piece of crap

                  Anyways I'll get to some of the other posts in this thread

                  Originally posted by Reincarnate
                  haha, yes -- but it is still an interesting file in terms of scoring, at any rate
                  Nope, AAA'd each isolation file and Shashakiro's Oni file beats stargroup's by a mile.

                  Originally posted by Reincarnate
                  Try trilling on your desk right now as fast as you can. With a little bit of finagling you should be able to get something decently fast -- so why can't you do that on a file?

                  1. Get out a camera
                  2. Record your hands when you play some trills
                  3. Laugh when you realize why you are so slow
                  4. Make adjustments
                  This is absolutely laughable. This is basically BS "one size fits all" advice that doesn't do anything, not to mention it generalizes the file in a really inappropriate manner.

                  Trilling should be heavily wrist-based. My hands or fingers do sideways motions when I'm doing fast trills. Mind you I've FC'd La Campanella on 1.2 rate, and that's basically around 260 bpm 16th one handed trills there (not incredibly long, but manageable).

                  Originally posted by Reincarnate
                  It's one reason why curved key setups help a lot here, but the problem is that they are really awkward to get used to even though they are arguably better for skill improvement
                  The fastest SM players play linear, and for good reason too.

                  If you're hitting straight down, you're doing it wrong. Movements should be wrist-based.

                  Originally posted by rayword45
                  The majority of the song is 170 bpm

                  Song up until jumpgluts - 170
                  Jumpgluts - Starts at 140, each quad +5bpm until back at 170
                  Towards ending - Gradually speed up to 200 until around rolls/trill where it goes back to 170.

                  I'm iffy about the slowdown before the jumpgluts
                  The slow part is 85 BPM, then goes down to 42.5 BPM.

                  Originally posted by [TeRa]
                  the 12th jacks in the beginning are stupid/are impossible to not good/av/boo rush
                  other than that, files ez
                  They're faster than you think, actually. It's easy to fall behind from it having the appearance of "only 12ths"

                  And it's better to put more emphasis on the hands and doing a type of lifting motion so you aren't getting boos.

                  Originally posted by Reincarnate
                  one of the few files where you can take advantage of really weird approaches at almost every part.
                  Like unnatural 1 frame minijacks?

                  Gigadelic is pretty good evidence that MrRubix really isn't 100% truthful, so whatever he says should be taken with caution.
                  Last edited by DossarLX ODI; 03-22-2012, 08:37 PM.
                  Originally posted by hi19hi19
                  oh boy, it's STIFF, I'll stretch before I sit down at the computer so not I'm not as STIFF next time I step a file

                  Comment

                  • MaxGhost
                    FFR Veteran
                    • Feb 2008
                    • 2141

                    #39
                    Re: The Death Piano Thread (And Why You Are Missing Out)

                    All I have to say is lol Dossar

                    Comment

                    • EzExZeRo7497
                      ⠀
                      • Dec 2010
                      • 6858

                      #40
                      Re: The Death Piano Thread (And Why You Are Missing Out)

                      Originally posted by igotrhythm
                      It's a framer issue, Stickly. If you think about it, the ending is a 200 bpm 32nd trill, which works out to 26-27 notes per second. You try to quantize that into 30 frames per second and you end up with the left and right arrows being 1 frame apart from each other most of the time, making the DP megatrill into something you can jumpjack for a while depending on your remaining stamina.

                      That's what I think he's trying to say.

                      (also, I have comboed the first jumpglut after the slow part by quad-mashing, but it was extremely strenuous)
                      Welp, now I see why I made no sense to you stickly.

                      I was talking about the part right before the 32nd trill (The ending jumpglut and the 24th+32nd polys, then a roll right after), the trill has no clear way of BS-ing that besides overlay anyways.

                      Also I tried using concave, apparently I trill slower. lol

                      Comment

                      • hi19hi19
                        lol happy
                        FFR Simfile Author
                        • Oct 2005
                        • 12194

                        #41
                        Re: The Death Piano Thread (And Why You Are Missing Out)

                        Wrist-based movements are pretty hard to control. Certainly on the piano I could never trill with my wrist, I have to use my fingers. Keyboards are a little different because they offer less resistance than a piano key, but I still attain my fastest consistent trilling by far with my wrists raised and small finger motions only. The only time I incorporate my wrist is to cheat faster trills- maybe this becomes the norm at higher skill levels?


                        Comment

                        • Velocity
                          Doing the wrong thing the right way since 2010.
                          FFR Simfile Author
                          FFR Administrator
                          • Jul 2007
                          • 1821

                          #42
                          Re: The Death Piano Thread (And Why You Are Missing Out)

                          Last edited by Velocity; 03-23-2012, 12:57 AM.

                          Comment

                          • [TeRa]
                            FFR Player
                            • May 2007
                            • 9922

                            #43
                            Re: The Death Piano Thread (And Why You Are Missing Out)

                            that trill is horrifying to look at
                            i mean it's not even a trill it's just a ton of triplets

                            that's actually really useful too wow thanks lol
                            Last edited by [TeRa]; 03-23-2012, 12:53 AM.

                            Comment

                            • DossarLX ODI
                              Batch Manager
                              Game Manager
                              FFR Simfile Author
                              • Mar 2008
                              • 15012

                              #44
                              Re: The Death Piano Thread (And Why You Are Missing Out)

                              Yup, that's what happens when you have 170 bpm
                              Originally posted by hi19hi19
                              oh boy, it's STIFF, I'll stretch before I sit down at the computer so not I'm not as STIFF next time I step a file

                              Comment

                              • Velocity
                                Doing the wrong thing the right way since 2010.
                                FFR Simfile Author
                                FFR Administrator
                                • Jul 2007
                                • 1821

                                #45
                                Re: The Death Piano Thread (And Why You Are Missing Out)

                                Changed the image a tiny bit to add frame numbers on the notes, since it's hard to judge the distance.

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