Re: FFR Trading Card Game (C3)
I'm not sure about anyone else, but at the moment I am looking for maximum unique cards. Considering how early game this is, virtually any card I'm given is an advancement in this goal, regardless of rarity. Until duplicates become a problem, and I have to try and improve odds of higher tier cards, I will choose the maximum card pack every time.
The re-roll idea is an interesting concept, it would definitely increase the value of the packs for those looking for higher tier cards. However if everyone is gunning for the horde, it might just be that most are going after quantity over quality. I suppose this could be tested by having a "blue pack" for each tier (4/6/8 cards with a max rarity like 7) and seeing what happens.
It might also be that the rare cards don't really have an advantage over the lower tier varieties at the moment. Perhaps if cards over a certain tier (let's say 8) were allowed to be auctioned off to another player at a minimum 100% of it's credit worth, rare card seekers could sink credits into the venture. This would give the credit value use, and could also make rare cards more desirable for people who want credits. It's probably a bit early to see large transactions, but if this lasts for a while I think people might really get into it.
I'm not sure about anyone else, but at the moment I am looking for maximum unique cards. Considering how early game this is, virtually any card I'm given is an advancement in this goal, regardless of rarity. Until duplicates become a problem, and I have to try and improve odds of higher tier cards, I will choose the maximum card pack every time.
The re-roll idea is an interesting concept, it would definitely increase the value of the packs for those looking for higher tier cards. However if everyone is gunning for the horde, it might just be that most are going after quantity over quality. I suppose this could be tested by having a "blue pack" for each tier (4/6/8 cards with a max rarity like 7) and seeing what happens.
It might also be that the rare cards don't really have an advantage over the lower tier varieties at the moment. Perhaps if cards over a certain tier (let's say 8) were allowed to be auctioned off to another player at a minimum 100% of it's credit worth, rare card seekers could sink credits into the venture. This would give the credit value use, and could also make rare cards more desirable for people who want credits. It's probably a bit early to see large transactions, but if this lasts for a while I think people might really get into it.







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